After using remove replace to change Red standard armor wedges to black standard armor wedges. I decided to use undo and the orientation changed after using undo to switch them back to red. I use this feature a lot so it is likely due to the shipyard update.
Description
Details
- Commits
- Restricted Diffusion Commit
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.145
- Category
- Control Block System: Shipyards
- First occurrence (version)
- 0.1904
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
To reproduce latest issue
- replace a shape with another block
- undo it
It should have the correct original orientation (which is good)
- redo and undo it again
It has the default orientation again
Partially fixed.
- It works fine if you undo a replacement 1 time. If you redo and undo it again, the orientation of the blocks will be set to default again (FRONT rotation).
Same behavior as before
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Related Objects
Event Timeline
Confirmed
How to reproduce:
- place block with orientation (wedge)
- replace with different block using the replace tool
- undo
I have seen this bug happen before and assumed it was covered by T97, but it seems as if the block orientation gets lost after undo while T97 is about the replace tool not getting giving the correct orientation.
Interesting fact: reusing the replace tool on the wrongly orientated blocks (the result from using undo) gives back a different orientation.
Related Issue
I have been copying portions of a base for a shipyard expansion and have been having crashing issues (out of bounds exception 27). I think the cause is related to the above issue.
When I copy and paste larger areas 25x25x39 or so that contains blast door wedges that are open (invisible) the game crashes. This happens when i paste over the exact same area that i copied while using three mirror planes.
I noticed the blast door wedges had a different orientation in the ghost image of the copied blocks.
So I closed the blast doors and copied the area again. Proper orientation was shown in the ghost image and the game did not crash.
Hope this helps
-QA Testing-
Partially fixed.
- It works fine if you undo a replacement 1 time. If you redo and undo it again, the orientation of the blocks will be set to default again (FRONT rotation).