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Starmade | Textures not overwritten when game is patched
Open, HighPublic

Description

This issue occurs for every block texture pack (Default/Pixel all sizes) and occurs for both the new (beta) and old launchers.

Also an issue with the faction block texture in Pixel 64 (seems to be offset into some of the other textures)

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
uncertain
Category
Launcher
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Have an older version of the game
  2. Download patch
  3. New versions of the textures are downloaded but not extracted into the texture folders

Result:
Patched from before the pickup/shootout rail addition to 0.19624 and pickup/shootout rail textures are missing (at least these are easily seen for this test)

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

33Cav updated the task description. (Show Details)Apr 8 2016, 4:14 AM
33Cav changed Category from none/unspecified to Launcher.
33Cav edited Serverconfig (server.cfg). (Show Details)
33Cav edited Clientconfig (settings.cfg). (Show Details)
33Cav edited Steps to reproduce. (Show Details)
33Cav added a subscriber: 33Cav.
33Cav created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptApr 8 2016, 4:14 AM
lancake claimed this task.

Same issue that we had in T1201
Back then it overwrote my old textures with the new ones just fine. Worked fine for a new installation too.

I didn't check a really old build though, perhaps it doesn't work if you're missing 1 of the texture files (there are 3 for each pack) and it's supposed to add + overwrite at the same time.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Apr 10 2016, 7:54 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake set Affected Gamemode(s) to none/unspecified.
lancake set Reproducible to uncertain.
lancake triaged this task as Urgent priority.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptApr 10 2016, 7:54 PM
lancake removed lancake as the assignee of this task.
33Cav added a comment.Apr 11 2016, 3:12 AM

The specific case that I had was:

  1. Have a version before Cargo was added (lets call this build "A")
  2. Update game to build "B" (0.19624)
  3. Textures were actually updated to build "C" (some time after cargo but before pickup rails) so I did have the cargo textures at first but not the pickup/shootout rails nor the texture change to faction blocks based on permissions on that block
  4. Force overwrite files using the function in the launcher

Result:
Texture files reverted to build "A" but zip files in the texture folders contained the correct (current) version of the textures

I realize some of this information seems contradictory but I believe the build "A" was 0.19431 and I may have updated at some point to build "C" but have forgotten that I had done so (explaining in part why I have those textures some where in my files to begin with).

33Cav added a comment.Apr 15 2016, 3:05 AM

Also an issue with the faction block texture in Pixel 64 (seems to be offset into some of the other textures)

Note: reported in T1352

Restricted Application added a project: Starmade. · View Herald TranscriptMar 10 2017, 5:46 PM
lancake lowered the priority of this task from Urgent to High.Apr 23 2017, 6:27 PM