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Starmade | turret parts can clip through certain entities
Resolved, needs quality check / confirm fix, LowPublic

Description

The barrel (and probably also the base) of a turret can clip through undocked entities. It's possible they also clip through other parts like chain docked entities so a full checkup is required.

Same goes for static docks, they could potentially clip through a few entities too but I haven't checked that.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19452 (Dev)
Category
Control Block System: Rails/Docking
First occurrence (version)
0.19431
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake updated the task description. (Show Details)Oct 26 2015, 12:39 PM
lancake shifted this object from the S1 Public space to the S3 Starmade space.
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Category from none/unspecified to Control Block System: Rails/Docking.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake set First occurrence (version) to 0.19431.
lancake changed Reproducible from uncertain to Yes.
lancake set Last tested (version) to 0.19448 (Dev).
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake added a subscriber: lancake.
lancake created this task.
lancake raised the priority of this task from to Low.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptOct 26 2015, 12:39 PM
lancake updated the task description. (Show Details)
lancake set Task Type to Bug.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
NuclearFun added a comment.EditedOct 28 2015, 11:01 PM

Turrets and rail docked entities definitely can clip through undocked opjects although this does not happen all the time, still need time and tests to figure out why and when...


happens with rail


and turret

at first i suspected a connection with players, but the collision system seems sometimes just random as in many cases it works as intended and then not again...

NuclearFun changed the task status from Open to In Queue (Game).Oct 29 2015, 5:52 PM

-Confirmed-

How to reproduce: Turret (base and barrel) or moving Rail entity+undocked entity (could not confirm this issue with chain docked entities): movement of the undocked entity seems to have proper collision detection but movement of the turret (by player or AI) can produce this bug (clipping through).

Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptOct 29 2015, 5:52 PM
NuclearFun changed Last tested (version) from 0.19448 (Dev) to 0.19452 (Dev).Oct 29 2015, 5:53 PM
AndyP added a subscriber: AndyP.Dec 20 2015, 11:03 PM
AndyP removed NuclearFun as the assignee of this task.

Assignee 'NuclearFun' left the testing team.

lancake claimed this task.Apr 17 2016, 10:25 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:08 PM
Restricted Application added a project: CBS: Rails. · View Herald TranscriptMar 10 2017, 5:08 PM
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptMar 11 2017, 10:39 PM
AndyP moved this task from Backlog / Unclassed to Alpha on the CBS: Rails board.Mar 15 2017, 12:02 PM
Restricted Application added a project: Waiting on Author. · View Herald TranscriptMar 15 2017, 12:02 PM
Restricted Application removed a project: Waiting on Author. · View Herald TranscriptMar 29 2017, 1:12 PM