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Starmade | Helmet removed automatically when switching to cargo or creative mode
Confirmed task for development, TrivialPublic

Description

If you have a helmet on and switch your inventory to personal cargo, your avatar will take the helmet off. I'm not sure whether or not this happens if there is a helmet in the cargo you're linked to. It probably happens when switching to creative mode too, but I haven't tried it to see.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.197.53
Category
Engine
First occurrence (version)
0.197.51
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Link a storage to your inventory.
  2. Put on helmet.
  3. Open inventory and switch to personal cargo.
  4. ...HEY! I didn't ask you to take that helmet off!

Same for creative mode

Tester information (Internal use only)

It is logical why it removes it, since switching to a cargo inventory, or creative mode inventory, means that your helmet isn't in your hotbar anymore.
If it isn't in your hotbar, you don't wear it.

Your helmet should stay on if you switched to a personal cargo inventory/creative mode and you had it on your hotbar before.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Valiant70 updated the task description. (Show Details)Apr 15 2016, 12:38 AM
Valiant70 edited Serverconfig (server.cfg). (Show Details)
Valiant70 edited Clientconfig (settings.cfg). (Show Details)
Valiant70 edited Steps to reproduce. (Show Details)
Valiant70 added a subscriber: Valiant70.
Valiant70 created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptApr 15 2016, 12:38 AM
lancake added a subscriber: lancake.May 6 2016, 1:09 PM
lancake claimed this task.

-Validated-

It is logical why it does it, since switching to a cargo inventory, or creative mode inventory, means that your helmet isn't in your hotbar anymore.
If it isn't in your hotbar, you don't wear it.

lancake shifted this object from the S1 Public space to the S3 Starmade space.May 6 2016, 1:10 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake edited Steps to reproduce. (Show Details)
lancake set Affected Gamemode(s) to Single and Multi.
lancake set Reproducible to Yes.
lancake set Last tested (version) to 0.197.53.
lancake set Task Type to Bug.
lancake set Category to Engine.
lancake set First occurrence (version) to 0.197.51.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
lancake moved this task from Open / Validated to Confirmed on the Issue Navigation board.
lancake renamed this task from Helmet removed automatically when switching to linked storage to Helmet removed automatically when switching to cargo or creative mode.
lancake triaged this task as Trivial priority.
lancake edited Tester information (Internal use only). (Show Details)May 6 2016, 1:13 PM
lancake changed the task status from Open to In Queue (Game).

-Confirmed-

Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptMay 6 2016, 1:13 PM
lancake raised the priority of this task from Trivial to Release Blocker.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptAug 9 2016, 6:11 PM
lancake lowered the priority of this task from Release Blocker to Trivial.Aug 25 2016, 6:56 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:25 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:25 PM
AndyP moved this task from Backlog / Unclassed to Rendering on the Engine board.Mar 16 2017, 2:26 PM
AndyP edited projects, added Engine (Rendering); removed Engine.