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Nov 7 2015

AndyP moved T539: ship core not producing power when first spawned from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · Engine, Starmade
AndyP moved T519: shipyard context menu stays displayed after closing the shipyard computer menu from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · CBS: Rails, Starmade
AndyP moved T576: Amount sellable appended instead of replace when overselling using sell amount from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · Starmade
AndyP moved T601: tab+F8 broken with stations from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · Engine, Starmade
AndyP moved T621: Keyboard help does not update without game restart from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · GUI/HUD, Starmade
AndyP moved T671: Not all weapons trigger response fleets from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · Engine, Starmade
AndyP moved T639: Nullpointer when using "search by name" with meta items from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · CBS: Functional, Starmade
AndyP moved T687: All weapons don't always hit the 1st entity in line of sight from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · CBS: Rails, Starmade
AndyP moved T738: Shipyard with too-large design locks up from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · Engine, Starmade
AndyP moved T737: Shield Supply and Drain textures are swapped from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · Textures, Starmade
AndyP moved T795: game crashes when trying to view relations of another faction from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · GUI/HUD, Starmade
AndyP moved T769: Null pointer when pasting linked modules in un-initialized chunks. from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · CBS: Functional, Starmade
AndyP moved T782: Transporter unreliable in multiplayer/synch bugs with transporter from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · CBS: Functional, Starmade
AndyP moved T711: ship core can be destroyed completely from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · Engine, Starmade
AndyP moved T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · Engine, Starmade
AndyP moved T646: Game config: ship limit affects station and planet entities from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 11:00 AM · Blockconfig, Starmade
AndyP moved T796: Items can't be dragged into inventory menus from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · CBS: Shipyards, Starmade
AndyP moved T658: Shipyards cut off parts of a ship from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · CBS: Shipyards, Starmade
AndyP moved T744: Core Block Activator not activating actuator block from Issue affecting current release to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · Engine, Starmade
AndyP moved T480: Missing icons from Issue affecting current dev-build to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · Starmade
AndyP moved T641: Gameconfig: Limitation for Salvage Computer and Modules are switched from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · Blockconfig, Starmade
AndyP moved T305: Collision Damage: docked entities don't receive damage from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · Engine, Starmade
AndyP moved T632: Beam weapons miss one tick. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · Starmade
AndyP moved T624: Saving a station with a shipyard computer causes nullpointer from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · Starmade
AndyP moved T677: Shipyards remove blocks at random from designs when reloading them from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · CBS: Rails, Starmade
AndyP moved T670: Missiles/Damage pulse not hurting planet core from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · CBS: Weapons, Starmade
AndyP moved T657: Switching between multiple turrets on ship unpredictable/broken from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · CBS: Rails, Starmade
AndyP moved T668: Obscene FPS drop when view nears an object from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · Engine, Starmade
AndyP moved T650: Saving a blueprint with a discription causes your factions discription to have the same text from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · GUI/HUD, Starmade
AndyP moved T713: Stone Fragment not in creative inventory from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · GUI/HUD, Starmade
AndyP moved T721: Joystick Settings Gamecrash from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · Engine, Starmade
AndyP moved T723: single player crashes after clicking spawn. however multiplayer is unaffected from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · Starmade
AndyP moved T715: Launcher "Uplink" fault. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · Starmade
AndyP moved T151: Power Displayed Confusingly from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Nov 7 2015, 10:56 AM · GUI/HUD, Starmade
spunkie changed the status of T8: Sector change moves players in gravity/alignment from Resolved to In Queue (Game).

Was testing T428 in 0.19485 and this bug happens and got a double character update error. This happened on the test server so you probably have the logs already.
https://youtu.be/aJByEd2x_os

Nov 7 2015, 8:28 AM · Engine, Starmade
spunkie added a comment to T687: All weapons don't always hit the 1st entity in line of sight.

One other thing to consider, the mother ship can fire through docked entities.

Nov 7 2015, 8:09 AM · CBS: Rails, Starmade
spunkie changed First occurrence (version) from 0.19485 (Dev) to 0.19436 (Dev) on T678: Collision damage is not saved.
Nov 7 2015, 8:04 AM · Game Development (Beta), Physics, Starmade
spunkie set Task Type to issuetype:bug on T678: Collision damage is not saved.
Nov 7 2015, 8:02 AM · Game Development (Beta), Physics, Starmade
spunkie set Last tested (version) to 0.19485 dev on T428: Feature QA: Stay attached to ship while being logged out.
Nov 7 2015, 8:02 AM · Astronaut, Quality Assurance, Feature, Starmade
spunkie changed the status of T428: Feature QA: Stay attached to ship while being logged out from Resolved to In Queue (Game).
Nov 7 2015, 7:33 AM · Astronaut, Quality Assurance, Feature, Starmade
spunkie added a comment to T428: Feature QA: Stay attached to ship while being logged out.

-QA Testing-

Nov 7 2015, 7:30 AM · Astronaut, Quality Assurance, Feature, Starmade
Gamel created T829: Language Editor unable to exit by clicking "exit" under "file".
Nov 7 2015, 6:23 AM · Tools, Starmade
spunkie changed the status of T678: Collision damage is not saved from Resolved to In Queue (Game).
Nov 7 2015, 6:05 AM · Game Development (Beta), Physics, Starmade
spunkie added a comment to T678: Collision damage is not saved.

-QA Testing-

Nov 7 2015, 6:05 AM · Game Development (Beta), Physics, Starmade
aussiedwarf created T828: Storage will not pull items after restart.
Nov 7 2015, 5:26 AM · CBS: Functional, Starmade
Napther created T827: Damage Beam tickrate incorrect under BEAM-CANNON.
Nov 7 2015, 5:01 AM · CBS: Weapons, Starmade
spunkie added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

still does for me

Nov 7 2015, 2:57 AM · Galaxy Map, Starmade
Chandler added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

Does This still Occur after the updates?
Who has seen this issue?

Nov 7 2015, 2:18 AM · Galaxy Map, Starmade

Nov 6 2015

Dalmont created T826: New-Launcher on non-steam client crashes on registry login..
Nov 6 2015, 10:31 PM · Starmade
Megacrafter127 created T825: Admins can't bypass edit-restrictions on factioned stations.
Nov 6 2015, 9:48 PM · Engine, Starmade
schema changed the status of T678: Collision damage is not saved from In Queue (Game) to Resolved.
Nov 6 2015, 9:32 PM · Game Development (Beta), Physics, Starmade
lancake changed Last tested (version) from 0.19480 (Dev) to 0.19484 (Dev) on T687: All weapons don't always hit the 1st entity in line of sight.
Nov 6 2015, 9:31 PM · CBS: Rails, Starmade
lancake closed T687: All weapons don't always hit the 1st entity in line of sight as Closed.

-QA Testing-

Nov 6 2015, 9:31 PM · CBS: Rails, Starmade
Chandler added a comment to T821: local blueprints not saving data folder.

I agree they are spawning as expected. I probably didn't do something right :)

Nov 6 2015, 9:16 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19469 (Dev) to 0.19484 (Dev) on T806: random desyncs with multiple players on a server.
Nov 6 2015, 9:05 PM · Engine, Starmade
lancake closed T806: random desyncs with multiple players on a server as Closed.

-QA Testing-

Nov 6 2015, 9:05 PM · Engine, Starmade
lancake set First occurrence (version) to 0.19400 on T671: Not all weapons trigger response fleets.
Nov 6 2015, 9:00 PM · Engine, Starmade
lancake closed T671: Not all weapons trigger response fleets as Closed.

-QA Testing-

Nov 6 2015, 8:59 PM · Engine, Starmade
lancake closed T671: Not all weapons trigger response fleets, a subtask of T471: Hub-Issue: Pirate spawning / response fleets, as Closed.
Nov 6 2015, 8:59 PM · CBS: Weapons, Starmade
lancake changed Category from issuecategory:none to issuecategory:ai on T672: response fleets do not spawn for custom trade stations.
Nov 6 2015, 8:41 PM · AI, Starmade
lancake renamed T672: response fleets do not spawn for custom trade stations from response fleets do not spawn to response fleets do not spawn for custom trade stations.
Nov 6 2015, 8:41 PM · AI, Starmade
lancake changed the status of T672: response fleets do not spawn for custom trade stations from Resolved to In Queue (Game).

-QA Testing-

Nov 6 2015, 8:41 PM · AI, Starmade
lancake changed the status of T672: response fleets do not spawn for custom trade stations, a subtask of T471: Hub-Issue: Pirate spawning / response fleets, from Resolved to In Queue (Game).
Nov 6 2015, 8:41 PM · CBS: Weapons, Starmade
spacie created T824: Blocks show black patterns and invisibility without bloom enabled at a distance.
Nov 6 2015, 8:29 PM · Engine, Starmade
lancake claimed T821: local blueprints not saving data folder.
Nov 6 2015, 8:19 PM · Engine, Starmade
lancake closed T821: local blueprints not saving data folder as Closed.

Overriding claim, near release.

Nov 6 2015, 8:19 PM · Engine, Starmade
lancake added a comment to T761: Content/typos language editor list.

-QA Task-
Megacrafter127: 4
Chandler: 1

Nov 6 2015, 8:14 PM · Typos, Starmade
lancake closed T761: Content/typos language editor list as Closed.

There were a lot of changes to be done between 1500 and 3500. Task is finished though.

Nov 6 2015, 8:13 PM · Typos, Starmade
lancake added a comment to T821: local blueprints not saving data folder.

Same here, checked 2 ships, 1 of them has a 5 long "turret" chain.

Nov 6 2015, 7:48 PM · Engine, Starmade
lancake renamed T820: stuck in ship core /stuck in undeathinator from getting stuck in ship core after exiting the 1st time to getting stuck in ship core after sector change.
Nov 6 2015, 7:43 PM · Game Development (Alpha), Astronaut, Starmade
lancake changed the status of T820: stuck in ship core /stuck in undeathinator from Resolved to In Queue (Game).

-QA Testing-

Nov 6 2015, 7:43 PM · Game Development (Alpha), Astronaut, Starmade
lancake closed T783: Multiple transporter blocks linked to a computer will not function as Closed.
Nov 6 2015, 7:18 PM · CBS: Functional, Starmade
lancake added a comment to T783: Multiple transporter blocks linked to a computer will not function.

-QA Testing-

Nov 6 2015, 7:18 PM · CBS: Functional, Starmade
SmilingDemon added a comment to T821: local blueprints not saving data folder.

Looked good to me . the station with stuff attached that i did save to local had still all its parts after respawning it localy

Nov 6 2015, 6:58 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.19482 to 0.19484 (Dev) on T821: local blueprints not saving data folder.
Nov 6 2015, 6:56 PM · Engine, Starmade
Chandler changed Last tested (version) from 0.19476 to 0.19482 on T821: local blueprints not saving data folder.
Nov 6 2015, 6:05 PM · Engine, Starmade
AnthonyHJ created T822: Version 0.19476 forces 64-bit systems to use 64-bit Java.
Nov 6 2015, 5:35 PM · Engine, Starmade
major_payne added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

You'll notice in the new video posted:

Nov 6 2015, 5:23 PM · Game Development (Beta), CBS: Systems, Starmade
major_payne added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

Nov 6 2015, 5:18 PM · Game Development (Beta), CBS: Systems, Starmade
schema changed the status of T821: local blueprints not saving data folder from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 6 2015, 4:08 PM · Engine, Starmade
schema changed the status of T672: response fleets do not spawn for custom trade stations from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 6 2015, 3:19 PM · AI, Starmade
schema changed the status of T672: response fleets do not spawn for custom trade stations, a subtask of T471: Hub-Issue: Pirate spawning / response fleets, from In Queue (Game) to Resolved.
Nov 6 2015, 3:19 PM · CBS: Weapons, Starmade
Chandler changed the status of T821: local blueprints not saving data folder from Open to In Queue (Game).
Nov 6 2015, 2:34 PM · Engine, Starmade
Chandler moved T821: local blueprints not saving data folder from Open / Validated to Confirmed on the Issue Navigation board.
Nov 6 2015, 2:34 PM · Engine, Starmade
Chandler added a comment to T821: local blueprints not saving data folder.

-Build Station complete with Turrets
-Save to Local
-Upload saved BP to Server
-Spawn Saved Station
-Turrets are missing

Nov 6 2015, 2:34 PM · Engine, Starmade
SmilingDemon added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

ah .. ok .. now i get it ^^

Nov 6 2015, 2:09 PM · Game Development (Beta), CBS: Systems, Starmade
Chandler claimed T821: local blueprints not saving data folder.
Nov 6 2015, 2:06 PM · Engine, Starmade
major_payne added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

If I enter a build block, I can manipulate blocks on the planet's structure. When I exit the build block, I still cannot manipulate anything in person. If I enter a ship core, then exit the ship core, I can now manipulate blocks again and use the transporter for a back-and-forth trip before the cycle repeats itself.

Nov 6 2015, 2:04 PM · Game Development (Beta), CBS: Systems, Starmade
major_payne added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

This is happening on an Ubuntu Linux 64-bit server. The video will show you beaming from a docked platform on the planet, to a docked platform ~400m above. Both pads are technically docked to the planet. It always works the first time going pad a, to pad b, then back to pad a, but then stops functioning. The video shows me beaming from pad a, to pad b, removing blocks (successfully), then beaming back to pad a, then I cannot remove any blocks and the pad also will not function to let me transport.

Nov 6 2015, 2:02 PM · Game Development (Beta), CBS: Systems, Starmade
major_payne added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

Nov 6 2015, 1:59 PM · Game Development (Beta), CBS: Systems, Starmade
lancake changed the status of T783: Multiple transporter blocks linked to a computer will not function from In Queue (Game) to Resolved.
Nov 6 2015, 11:23 AM · CBS: Functional, Starmade
SmilingDemon moved T812: Unable to delete blocks while camera is inside the block from Unclassed to Issue affecting current release on the Starmade board.
Nov 6 2015, 10:32 AM · Engine, Starmade
SmilingDemon changed the status of T812: Unable to delete blocks while camera is inside the block from Open to In Queue (Game).

you cant no longer remove a block while in build mode from within a filled area

Nov 6 2015, 10:32 AM · Engine, Starmade
SmilingDemon triaged T812: Unable to delete blocks while camera is inside the block as High priority.
Nov 6 2015, 10:25 AM · Engine, Starmade
SmilingDemon claimed T812: Unable to delete blocks while camera is inside the block.
Nov 6 2015, 10:23 AM · Engine, Starmade
SmilingDemon closed T807: Jumpdrive's warp destination message is incorrect as Rejected.

not happening for me with latest dev build
Checked in current Release and did happen there
i do assume it is fixed therefore in next release and i am rejecting this
feel free do poke me again about this if it should show up again after next release

Nov 6 2015, 10:11 AM · GUI/HUD, Starmade
SmilingDemon shifted T807: Jumpdrive's warp destination message is incorrect from the S1 Public space to the S3 Starmade space.
Nov 6 2015, 9:51 AM · GUI/HUD, Starmade
SmilingDemon claimed T807: Jumpdrive's warp destination message is incorrect.
Nov 6 2015, 9:47 AM · GUI/HUD, Starmade
SmilingDemon moved T814: Transported astronaut position gets out of sync Client<->Server from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 6 2015, 9:44 AM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon added a comment to T814: Transported astronaut position gets out of sync Client<->Server.

on what server is this happening?

Nov 6 2015, 9:44 AM · Game Development (Beta), CBS: Systems, Starmade