There are a few typos and spelling/grammar mistakes in Starmade. All other content/typo tasks we have will be merged into this one if it can be changed in the language editor.
Dev build 0.19442 will have display numbers for each line in the language editor. If you find a mistake, name the:
- number in bold
- its original content with the mistake in bold
- the corrected version
Main List
0016
Funal Trap
Fungal Trap
0020
PlexLander
Plex Lander
0100
RadarJammer
Radar Jammer
0185
Press X with a Ship Core anywhere in your inventory
Press $SPAWN_SHIP with a Ship Core anywhere in your inventory
0245
The Cloaker is capable of rendering anobject completely invisible
The Cloaker is capable of rendering an object completely invisible
0309
Press $ACTIVATE toOpen/Close
Press $ACTIVATE to open/close
//lacking space+false case
0363
Wood, from the Redwood tree.
Wood from the Redwood tree.
0489
Used by players to create their own shops that they can stock with
Used by players to create their own shops, that they can stock with
0573
(Default: select with C, look at the door and press V.)
Select with $SELECT_MODULE, look at the door and press $CONNECT_MODULE.
0589
This module can be placed and connected, to a logic structure.
This module can be placed and connected to a logic structure.
0727
To cycle through cameras, you can use the Left and Right arrow keys.
To cycle through cameras, you can use $SWITCH_COCKPIT_PREVIOUS and $SWITCH_COCKPIT_NEXT
1113
As a single bock this module works like a docking module.
As a single block this module works like a docking module.
1115
This is a rail docking module. It is used to dock to a basic rail, a rail rotator, or a Rail Turret Axis.
This is the rail docking module. It is used to dock to a Rail Basic, a Rail Rotator, or a Rail Turret Axis.
1117 & 1127
The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks.
The degree of rotation can be modified by connecting up to 9 Activation Blocks to the Rail Rotator.
1117 & 1127
Nine active blocks will result in a constant rotation.
9 active blocks will result in a constant rotation.
1119
A Rail axis
A rail axis
1125
Wireless blocks can be linked between seperate entities using C & V to connect them.
Wireless blocks can be linked between separate entities using $SELECT_MODULE & $CONNECT_MODULE or the Marker Beam to connect them.
1129
This logic block can be named and assigned in the weapons bar
This logic block can be named and assigned to the weapons bar
1131
the rail movement will slow down immensly
the rail movement will slow down immensely
1133
Using shift+V in build mode will add all touching rail blocks in the same direction.
Using shift+$SELECT_MODULE in build mode will add all touching rail blocks in the same direction.
//shift is hardcoded
1133
So 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive
5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive.
1141
A wedge of sturdy scaffolding structure.
A wedge of a sturdy scaffolding structure.
1143
just hit ‘R’ (Activate/Open) on the shipyard
just hit $ACTIVATE (Activate/Open) on the shipyard computer
1143
Link the computer and modules using C and V.
Link the computer and modules using $SELECT_MODULE and $CONNECT_MODULE.
1147
You can orientate this block in all 24 directions like a rail block.
You can orientate this block in all 24 directions like any rail block.
1169
Once placed, you can select/deselect it with C, and link Cannon Barrels using V
Once placed, you can select/deselect it with $SELECT_MODULE, and link Cannon Barrels using $CONNECT_MODULE
1175
Solid Rock.
Solid rock.
1188
Turret Docking Unit
Turret Docking Module
1189
thus enabling turret capabilites.
thus enabling turret capabilities.
//Might need a better description
1207
C
$SELECT_MODULE
//needs better description
1207
V
$CONNECT_MODULE
//needs better description
1209
A type of vegetation covered in sharp spines.
A type of vegetation covered with sharp spines.
1243
On your travels you will probably encounter us in one or another way.
On your travels you will probably encounter us in one way or another.
1243
While we are by priciple neutral
While we are by principle neutral
1244
I want to know more about the traiding guild
I want to know more about the Trading Guild.
1247
This will cost you 50,000 credits. Are you sure?
This will cost you %s credits. Are you sure?
//should be variable
1249
You don't have enough money
You don't have enough money!
1250
You can't have more crew
You can't have more crew!
1251
Thank you
Thank you!
1252, 1264, 1265, 1267->1275
Please wait! I'm currently Calculating
Please wait! I'm currently calculating.
1253
Yes
Yes.
1254
No
No.
1255, 1288, 1306
I want to know something else.
1256->1259
What do you need
What do you need?
1266
The pirates are the pest of the universe.
The Pirates are the pest of the universe.
1266
It's better to not engage then unless you absolutely must.
It's better to not engage them unless you absolutely must.
1266
You can outrun the pirates and they usually stop pursuing if you get 1-2 sector clicks away.
You can outrun pirates as they usually stop pursuing if you get 1-2 sector clicks away.
1277
Tell me about pirates
Tell me about pirates.
1280
I need something for my suit
I need something for my suit.
1281
I need a weapon
I need a weapon.
1282
I need a support tool
I need a support tool.
1299
This is an advaced shop.
This is an advanced shop.
1299
The more common version of shops are not manned by member
The more common shop version is not manned by members
1299
You can also buy your own shopping block right here,
to use the same technique on your own stations
You can also buy your own shopping block right here
to set up your own shop on a station or planet.
1299
Here you can also buy recipes for various purposes. Either to create a block, or a fixed recipe
to convert blocks.
Here you can sell and buy blocks.
//outdated information
1299
Feel free to browse (press 'B' after this converation has ended)
Feel free to browse (press '$SHOP_PANEL' after this conversation has ended).
1305
I want to know more about shops
I want to know more about shops.
1307
You can get information, quests, and more.
Here you can get information, quests, and more.
1309
You can open the inventory with 'I' and drag blocks
You can open the inventory with '$INVENTORY_PANEL' and drag blocks
1311->1388
Ok
Ok.
1300->1630
TUTORIAL SECTION
1532
(left-click)
($PLACE_BLOCK)
//should be variable which doesn't exist yet
1631
Block Behavior Failed
Unsupported Encoding
Block behaviour config upload failed
Unsupported encoding
1632
Uploading block behavior
Uploading block behaviour config
1634
Scan data received
check your Navigation Panel!
Scan data received,
check your Navigation Panel!
1635
checking server block config
Checking server block config.
*1636
downloading server block config**
Downloading server block config.
*1638**
Not allowed to build!
Access denied!
1640
Edit access denied:
this structure belongs
to another faction
Access denied:
this structure belongs
to another faction!
1641
State: Cannot edit ship in shipyard at this state.
%s
Cannot edit ship in shipyard at this state:
%s
1645
Someone else is in this ship
Someone else is in this ship.
1646
Found credentials
Found credentials.
1647
downloading server faction config
Downloading server faction config.
1670
Sorry! there is no menu to go back to. Plase choose 'exit game'.
Sorry! There is no menu to go back to. Please choose 'exit game'.
1674
Sorry! there is no menu to go back to. Plase choose 'exit game'.
Sorry! there is no menu to go back to. Please choose 'exit game'.
1708
This will cost: %sc
This will cost %s credits.
1731
Must only contain Letters or numbers or (_-)!
Must only contain letters or numbers or (_-)!
1838
ERROR: shop no more in distance
ERROR: Shop no longer in range
1851
ERROR: no shop in distance
ERROR: No shop in range
2736
Power Needed for mass: \n
Power needed for mass: %s
//unused argument
2737
Power Needed for mass: 1
Power needed for mass: %s
//unused argument
2772
Jump Inhibitor detected!\nSource:
Jump Inhibitor detected!\nSource: %s
//unused argument
3152
\nPilot:
Pilot:\n%s
3205
Hostile Signuature in Territory
Hostile signature in territory
3253
SERVER: Cannot affor recipe
SERVER: Cannot afford recipe
3328, 3329, 3330
Please enter your www.Star-Made.org credentials
Please enter your registry.star-made.org credentials
3332
Millions of voices suddenly
cried out in terror
and were suddenly silenced
Millions of voices suddenly
cried out in terror
and were suddenly silenced.
3360
please go to www.star-made.org to create one
please go to registry.star-made.org to create one.
This is the list for inconsistencies and spelling mistakes that happen more than once:
$ARMOUR%Armor $HP HP
$ARMOUR% Armor $HP HP
$ARMOUR% Armour $HP HP
honored
honoured
Flashlight
Torch
color
colour
Cubatoms of pure metalic Hylat float suspended within this capsule.
Cubatoms of pure metallic Hylat float suspended within this capsule.
A carnivorous plant that lures it's prey
A carnivorous plant that lures its prey
complex crystaline composition
complex crystalline composition
can used to create doorways that can be opened or closed by the player
can be used to create doorways, that can be opened or closed by the player
activation blocks
Activation Blocks
redish
reddish
the traiding guild
the Trading Guild
$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory
Press $ACTIVATE to open/close the factory's internal inventory
//$RESOURCES is no longer supported
circuit that's manufactured from
circuit, that's manufactured from
//missing comma
has useful manufacturing properties if refined into a more readily usable state.
has useful manufacturing properties, if refined into a more readily usable state.
circuit wedge that's manufactured from
circuit wedge, that's manufactured from
at this state.
at this state:
Notes:
Jump Inhibitor Computer and Module don't have a description