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Nov 6 2015

SmilingDemon changed Reproducible from issuerepro:yes to issuerepro:none on T814: Transported astronaut position gets out of sync Client<->Server.
Nov 6 2015, 9:39 AM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon triaged T814: Transported astronaut position gets out of sync Client<->Server as Normal priority.
Nov 6 2015, 9:38 AM · Game Development (Beta), CBS: Systems, Starmade
Captain_Fortius added a comment to T805: Reverse Built Turret Bug.

I don't think that's unique to the turret setup you tried. Probably just more noticable. Pretty much all my turrets have that problem if the barrel touches the ship hull.
Like, ship hull to turret base collision detection is ok, turret base to turret barrel coll. det. ok, turret barrel to ship hull not ok.

Nov 6 2015, 9:37 AM · CBS: Rails, Starmade
SmilingDemon claimed T814: Transported astronaut position gets out of sync Client<->Server.
Nov 6 2015, 9:35 AM · Game Development (Beta), CBS: Systems, Starmade
SmilingDemon added a comment to T805: Reverse Built Turret Bug.

Please add a blueprint of a sample turret that would cause this for me to test.

Nov 6 2015, 9:32 AM · CBS: Rails, Starmade
SmilingDemon shifted T805: Reverse Built Turret Bug from the S1 Public space to the S3 Starmade space.
Nov 6 2015, 9:27 AM · CBS: Rails, Starmade
SmilingDemon moved T805: Reverse Built Turret Bug from Unclassed to Issue affecting current release on the Starmade board.
Nov 6 2015, 9:27 AM · CBS: Rails, Starmade
SmilingDemon moved T805: Reverse Built Turret Bug from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 6 2015, 9:27 AM · CBS: Rails, Starmade
SmilingDemon triaged T805: Reverse Built Turret Bug as Normal priority.
Nov 6 2015, 9:26 AM · CBS: Rails, Starmade
SmilingDemon claimed T805: Reverse Built Turret Bug.
Nov 6 2015, 9:25 AM · CBS: Rails, Starmade
SmilingDemon changed the status of T154: Linking a computer to itself removes it previous link from Resolved to In Queue (Game).

-QA Testing-

Nov 6 2015, 9:22 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T821: local blueprints not saving data folder from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 6 2015, 7:49 AM · Engine, Starmade
lancake renamed T821: local blueprints not saving data folder from Blueprints not saving from server to local properly (no data folder) to local blueprints not saving data folder.
Nov 6 2015, 7:48 AM · Engine, Starmade
lancake claimed T821: local blueprints not saving data folder.
Nov 6 2015, 7:47 AM · Engine, Starmade
lancake added a comment to T821: local blueprints not saving data folder.

Grr...We had this issue before and it was fixed back then. No idea why it broke again.
Try clearing your client cache (starmade connection setup -> "clear client cache" located in one of the the drop down menus) and try saving again.

Nov 6 2015, 7:47 AM · Engine, Starmade
TomW1605 added a comment to T798: Chat main log blank after first 100 lines.

if u adjust the horizontal size of the chat window then the chat messages will reappear. hoping this will help find a permanent solution

Nov 6 2015, 5:55 AM · GUI/HUD, Starmade
TomW1605 added a comment to T820: stuck in ship core /stuck in undeathinator.

helps if u have a computer or build block next to the core to enter after getting out of the core

Nov 6 2015, 5:46 AM · Game Development (Alpha), Astronaut, Starmade
Keptick renamed T821: local blueprints not saving data folder from Data folder not created in blueprint files when saving to local to Blueprints not saving from server to local properly (no data folder).
Nov 6 2015, 5:00 AM · Engine, Starmade
schema changed the status of T820: stuck in ship core /stuck in undeathinator from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 6 2015, 12:21 AM · Game Development (Alpha), Astronaut, Starmade
Keptick updated the task description for T821: local blueprints not saving data folder.
Nov 6 2015, 12:18 AM · Engine, Starmade
Keptick created T821: local blueprints not saving data folder.
Nov 6 2015, 12:17 AM · Engine, Starmade

Nov 5 2015

Chandler changed the status of T798: Chat main log blank after first 100 lines from Open to In Queue (Game).
Nov 5 2015, 11:57 PM · GUI/HUD, Starmade
Chandler moved T798: Chat main log blank after first 100 lines from Open / Validated to Confirmed on the Issue Navigation board.
Nov 5 2015, 11:57 PM · GUI/HUD, Starmade
Chandler added a comment to T798: Chat main log blank after first 100 lines.

Open Chat window, any chat window.
Type forever to get to specified number of entries.
then ....well, see video.

Nov 5 2015, 11:56 PM · GUI/HUD, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Nov 5 2015, 10:47 PM · Typos, Starmade
mclaih added a comment to T687: All weapons don't always hit the 1st entity in line of sight.

Since the other ticket got merged with this one since the last update the power supply beams are now passing through a lot of entities.
Before 0.19476 the power supply beams were mostly hitting the first block in its way. Sometimes I would see what I assumed was a graphical glitch of the beam passing through the ship but it was very rare even with 96 x 2 alternating power supply beams.
After update 0.19476 I'm getting power supply beams on docked power modules passing through up to 2 sections of main ship (1 section is 40+ layers of jump modules), 2 sections of a docked shield module attached to the main ship only to hit a 3rd section of the shield module. Also sometimes pass through all of that to hit the forward docked weapon modules. Approximately over half of them are passing through at least two sections of main hull.

Nov 5 2015, 9:15 PM · CBS: Rails, Starmade
Napther added a comment to T817: Planet cores are Invincible in latest patch.

I think I may have narrowed it down more.

Nov 5 2015, 8:42 PM · Engine, Starmade
Chandler changed the status of T811: New Textures Incorrect in Latest Version. from Open to In Queue (Game).
Nov 5 2015, 8:39 PM · Textures, Starmade
Chandler merged task T737: Shield Supply and Drain textures are swapped into T811: New Textures Incorrect in Latest Version..
Nov 5 2015, 8:37 PM · Textures, Starmade
Chandler updated subscribers of T811: New Textures Incorrect in Latest Version..
Nov 5 2015, 8:37 PM · Textures, Starmade
Chandler claimed T798: Chat main log blank after first 100 lines.
Nov 5 2015, 8:32 PM · GUI/HUD, Starmade
Chandler claimed T811: New Textures Incorrect in Latest Version..

Haven't I already done this one?
http://phab.starma.de/T737

Nov 5 2015, 8:31 PM · Textures, Starmade
Chandler added a comment to T820: stuck in ship core /stuck in undeathinator.

I have noticed this too. I am able to get out by "r"'ing the core and then hitting r again. But since you cant see the core, it becomes tricky..

Nov 5 2015, 8:30 PM · Game Development (Alpha), Astronaut, Starmade
SmilingDemon moved T798: Chat main log blank after first 100 lines from Unclassed to Issue affecting current release on the Starmade board.
Nov 5 2015, 7:22 PM · GUI/HUD, Starmade
SmilingDemon moved T811: New Textures Incorrect in Latest Version. from Unclassed to Issue affecting current release on the Starmade board.
Nov 5 2015, 7:22 PM · Textures, Starmade
SmilingDemon moved T811: New Textures Incorrect in Latest Version. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 5 2015, 7:21 PM · Textures, Starmade
SmilingDemon placed T811: New Textures Incorrect in Latest Version. up for grabs.
Nov 5 2015, 7:21 PM · Textures, Starmade
SmilingDemon added a project to T811: New Textures Incorrect in Latest Version.: Starmade.

-Validated-

Nov 5 2015, 7:21 PM · Textures, Starmade
SmilingDemon raised the priority of T811: New Textures Incorrect in Latest Version. from Low to Normal.
Nov 5 2015, 7:21 PM · Textures, Starmade
SmilingDemon triaged T811: New Textures Incorrect in Latest Version. as Low priority.
Nov 5 2015, 7:20 PM · Textures, Starmade
SmilingDemon claimed T811: New Textures Incorrect in Latest Version..
Nov 5 2015, 7:17 PM · Textures, Starmade
SmilingDemon moved T798: Chat main log blank after first 100 lines from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 5 2015, 7:17 PM · GUI/HUD, Starmade
SmilingDemon placed T798: Chat main log blank after first 100 lines up for grabs.

-Validated-

Nov 5 2015, 7:16 PM · GUI/HUD, Starmade
SmilingDemon triaged T798: Chat main log blank after first 100 lines as Normal priority.
Nov 5 2015, 7:16 PM · GUI/HUD, Starmade
SmilingDemon claimed T798: Chat main log blank after first 100 lines.
Nov 5 2015, 7:04 PM · GUI/HUD, Starmade
AssIn9 added a comment to T687: All weapons don't always hit the 1st entity in line of sight.

The beams in my testing, will hit the first entity of a type in its path.

Nov 5 2015, 6:57 PM · CBS: Rails, Starmade
schema changed the status of T687: All weapons don't always hit the 1st entity in line of sight from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 5 2015, 6:52 PM · CBS: Rails, Starmade
lancake merged task T815: Can not remove blocks inside other blocks (only blocks with visible Texture can be removed) into T645: can't remove blocks behind non cubic blocks.
Nov 5 2015, 6:24 PM · Engine, Starmade
lancake updated subscribers of T645: can't remove blocks behind non cubic blocks.
Nov 5 2015, 6:24 PM · Game Development (Beta), Engine (Building), Starmade
lancake renamed T645: can't remove blocks behind non cubic blocks from copy selection area struggles with non cubic blocks to build mode issue with non cubic blocks and removal/activate mode not working when inside a block .
Nov 5 2015, 6:23 PM · Game Development (Beta), Engine (Building), Starmade
lancake closed T815: Can not remove blocks inside other blocks (only blocks with visible Texture can be removed) as Rejected.
Nov 5 2015, 6:22 PM · Engine, Starmade
lancake claimed T815: Can not remove blocks inside other blocks (only blocks with visible Texture can be removed).

Belongs in another task which I believe is causing it.

Nov 5 2015, 6:21 PM · Engine, Starmade
lancake changed the status of T820: stuck in ship core /stuck in undeathinator from Open to In Queue (Game).
Nov 5 2015, 6:18 PM · Game Development (Alpha), Astronaut, Starmade
lancake added a comment to T820: stuck in ship core /stuck in undeathinator.

It's fairly recent, and game breaking from time to time if you get stuck in the shipcore but you can't enter it anymore by looking at it. (That's I think another issue: T645)

Nov 5 2015, 6:17 PM · Game Development (Alpha), Astronaut, Starmade
schema added a comment to T8: Sector change moves players in gravity/alignment.

Ahh, it still does the "check for collision" thing on jumping.

Nov 5 2015, 6:01 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19242 to 0.19480 (Dev) on T8: Sector change moves players in gravity/alignment.
Nov 5 2015, 5:54 PM · Engine, Starmade
lancake added a comment to T8: Sector change moves players in gravity/alignment.

-QA Testing-

Nov 5 2015, 5:54 PM · Engine, Starmade
lancake updated subscribers of T687: All weapons don't always hit the 1st entity in line of sight.
Nov 5 2015, 5:42 PM · CBS: Rails, Starmade
lancake merged task T818: Power supply beams going through multiple entities. into T687: All weapons don't always hit the 1st entity in line of sight.
Nov 5 2015, 5:42 PM · Starmade
lancake shifted T818: Power supply beams going through multiple entities. from the S1 Public space to the S3 Starmade space.
Nov 5 2015, 5:42 PM · Starmade
lancake claimed T818: Power supply beams going through multiple entities..

We have it reported already, merging this task into the older one.

Nov 5 2015, 5:42 PM · Starmade
lancake moved T820: stuck in ship core /stuck in undeathinator from Open / Validated to Confirmed on the Issue Navigation board.
Nov 5 2015, 5:40 PM · Game Development (Alpha), Astronaut, Starmade
lancake moved T820: stuck in ship core /stuck in undeathinator from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 5 2015, 5:40 PM · Game Development (Alpha), Astronaut, Starmade
lancake created T820: stuck in ship core /stuck in undeathinator.
Nov 5 2015, 5:40 PM · Game Development (Alpha), Astronaut, Starmade
lancake changed the status of T461: missiles and beams don't deal damage to planet cores from Open to In Queue (Game).

It's a side effect of T687, pushing back in queue.

Nov 5 2015, 5:38 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake renamed T461: missiles and beams don't deal damage to planet cores from missile explosions/beams/cannons don't deal damage to planet cores to missile explosions don't deal damage to planet cores.
Nov 5 2015, 5:37 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake renamed T687: All weapons don't always hit the 1st entity in line of sight from Beams/Cannons don't hit the 1st entity to All weapons don't always hit the 1st entity in line of sight.
Nov 5 2015, 5:35 PM · CBS: Rails, Starmade
lancake changed the status of T687: All weapons don't always hit the 1st entity in line of sight from Open to In Queue (Game).
Nov 5 2015, 5:34 PM · CBS: Rails, Starmade
lancake renamed T687: All weapons don't always hit the 1st entity in line of sight from Beams don't hit the 1st entity to Beams/Cannons don't hit the 1st entity.
Nov 5 2015, 5:31 PM · CBS: Rails, Starmade
lancake added a comment to T687: All weapons don't always hit the 1st entity in line of sight.

It's an odd bug that doesn't always happen. You can see it easily on planets though if you fire long enough. It also applies for cannons, missiles and pulse but that's sometimes harder to reproduce. Everything mentioned below is done with damage beams.

Nov 5 2015, 5:30 PM · CBS: Rails, Starmade
lancake added a comment to T687: All weapons don't always hit the 1st entity in line of sight.

This needs retesting, seems most beams can't hit most targets.

Nov 5 2015, 4:58 PM · CBS: Rails, Starmade
lancake changed the status of T687: All weapons don't always hit the 1st entity in line of sight from In Queue (Game) to Open.
Nov 5 2015, 4:57 PM · CBS: Rails, Starmade
lancake renamed T687: All weapons don't always hit the 1st entity in line of sight from Docking beams hitting the docked entity behind to Beams don't hit the 1st entity.
Nov 5 2015, 4:42 PM · CBS: Rails, Starmade
lancake merged task T808: Docking un-dockable when wrapped with docked blocks. into T687: All weapons don't always hit the 1st entity in line of sight.
Nov 5 2015, 4:41 PM · CBS: Rails, Starmade
lancake updated subscribers of T687: All weapons don't always hit the 1st entity in line of sight.
Nov 5 2015, 4:41 PM · CBS: Rails, Starmade
lancake merged task T819: Support beams only hit last target in line of sight into T687: All weapons don't always hit the 1st entity in line of sight.
Nov 5 2015, 4:41 PM · Engine, Starmade
lancake shifted T819: Support beams only hit last target in line of sight from the S1 Public space to the S3 Starmade space.
Nov 5 2015, 4:41 PM · Engine, Starmade
lancake claimed T819: Support beams only hit last target in line of sight.

We already have a task about that but it seems it's way worse now, merging tasks and updating information.

Nov 5 2015, 4:40 PM · Engine, Starmade
lancake updated the task description for T739: "Determining files to download" triggers on the wrong event.
Nov 5 2015, 4:03 PM · Starmade
Comr4de created T819: Support beams only hit last target in line of sight.
Nov 5 2015, 2:52 PM · Engine, Starmade
nightrune added a comment to T816: Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module..

What's the actual ticket number then? I couldn't find it?

Nov 5 2015, 2:32 PM · CBS: Shipyards, Starmade
Skorpjon added a comment to T672: response fleets do not spawn for custom trade stations.


I started my test again with version 0.19478. With 6 calls 4 Isanth Type-Zero Mm were spawned. Only the first and nearest wave 0-0 came to my position, but this is the same behavior like before. The other disappeared when I used search command again? See screenshot. I jumped to the position of wave 3-0 and it was there and attacked me.

Nov 5 2015, 12:19 PM · AI, Starmade
mclaih created T818: Power supply beams going through multiple entities..
Nov 5 2015, 10:46 AM · Starmade
lancake moved T461: missiles and beams don't deal damage to planet cores from Confirmed to Open / Validated on the Issue Navigation board.
Nov 5 2015, 8:23 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake changed the status of T461: missiles and beams don't deal damage to planet cores from In Queue (Game) to Open.
Nov 5 2015, 8:22 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake added a comment to T461: missiles and beams don't deal damage to planet cores.

Needs to be retested for all weapons.

Nov 5 2015, 8:22 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake updated subscribers of T461: missiles and beams don't deal damage to planet cores.
Nov 5 2015, 8:21 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake merged task T817: Planet cores are Invincible in latest patch into T461: missiles and beams don't deal damage to planet cores.
Nov 5 2015, 8:21 AM · Engine, Starmade
lancake shifted T817: Planet cores are Invincible in latest patch from the S1 Public space to the S3 Starmade space.
Nov 5 2015, 8:21 AM · Engine, Starmade
lancake renamed T461: missiles and beams don't deal damage to planet cores from explosions don't deal damage to planet cores to missile explosions/beams/cannons don't deal damage to planet cores.
Nov 5 2015, 8:21 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T817: Planet cores are Invincible in latest patch.

Hm, we have an existing task for missiles, and recently we've noticed that beams don't always deal damage either. I'll merge it and retest it.

Nov 5 2015, 8:20 AM · Engine, Starmade
lancake shifted T816: Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module. from the S1 Public space to the S3 Starmade space.
Nov 5 2015, 8:16 AM · CBS: Shipyards, Starmade
lancake merged task T816: Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module. into Unknown Object (Maniphest Task).
Nov 5 2015, 8:14 AM · CBS: Shipyards, Starmade
lancake claimed T816: Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module..

-Rejected-
Thanks for the report but we already have this one, rejecting.

Nov 5 2015, 8:14 AM · CBS: Shipyards, Starmade
lancake added a comment to T672: response fleets do not spawn for custom trade stations.

Update, the fleets spawn now but they don't immediately fly to you. It can take 2 minutes to half an hour till they reach you.

Nov 5 2015, 7:51 AM · AI, Starmade
lancake set First occurrence (version) to 0.19400 on T672: response fleets do not spawn for custom trade stations.
Nov 5 2015, 7:49 AM · AI, Starmade
Napther created T817: Planet cores are Invincible in latest patch.
Nov 5 2015, 7:47 AM · Engine, Starmade
spunkie placed T87: NoSlotFreeException Issues, Factory production losing product/raw material up for grabs.
Nov 5 2015, 3:25 AM · Engine, Starmade
spunkie renamed T87: NoSlotFreeException Issues, Factory production losing product/raw material from NoSlotFreeException Issues to NoSlotFreeException Issues, Factory production losing product/raw material.
Nov 5 2015, 3:25 AM · Engine, Starmade

Nov 4 2015

nightrune renamed T816: Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module. from Create Docking inside a shipyard projected entitiy does not generate a projected entity after the first docked module. to Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module..
Nov 4 2015, 11:17 PM · CBS: Shipyards, Starmade