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Starmade | Not all weapons trigger response fleets
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Description

Subtask of: T471

Not all weapons seem to trigger response fleets

To check:

  • Cannon
  • Beam
  • Missile
  • Pulse

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Serverside
Reproducible
uncertain
Last tested (version)
0.19484 (Dev)
Category
Engine
First occurrence (version)
0.19400
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

AndyP updated the task description. (Show Details)Sep 14 2015, 8:02 PM
AndyP added projects: Starmade, Game Development.
AndyP shifted this object from the S1 Public space to the S3 Starmade space.
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP changed Category from none/unspecified to Engine.
AndyP changed Affected Gamemode(s) from none/unspecified to Serverside.
AndyP edited Serverconfig (server.cfg). (Show Details)
AndyP edited Clientconfig (settings.cfg). (Show Details)
AndyP created this task.
AndyP assigned this task to thakyZ.
AndyP raised the priority of this task from to High.
Restricted Application edited projects, added Issue Navigation; removed Game Development. · View Herald TranscriptSep 14 2015, 8:02 PM
AndyP set Task Type to Bug.
AndyP set Reproducible to uncertain.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP removed thakyZ as the assignee of this task.
AndyP claimed this task.Sep 14 2015, 11:44 PM
AndyP changed the task status from Open to In Queue (Game).EditedSep 15 2015, 12:20 AM

-Confirmed-

All weapons trigger the "Fleet Dispatched" on shops

But looks like there is no single ship spawned -> T672
(Tried with old and new system)

However, the tradestations do not call for help.
They just get fired infinite, break shields and do not get any damage.

Piratestations do call for help on all weapons, but no spawn due to T672

Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptSep 15 2015, 12:20 AM

AFAIK tradestations have never called in response fleets (nor had a message pop up indicating that they should, I had assumed this was intended along with the tradestations being invulnerable)
As for weapons that don't trigger the fleets on pirate stations I have tested:
-Beam: does not spawn
-Cannon: does not spawn
-Missile: does not spawn

Hi,

I've noticed this as well on the Hyper-core server and have realized that warping/flying one sector above on the Y axis will locate the pirate fleet. I've tested this multiple times, where I approach the pirate fleet and they are not in motion. I think the issue is that the fleets aren't traveling to their targets.

I have read somewhere that players are supposed to be completely safe from NPCs while within the radius of a shop, however this is not what I see. The shop makes no move to retaliate when attacked. NPCs do not begin firing at a player that is already within the buy radius of the shop but if the player is being shot at and moves within the radius, the NPCs will continue shooting at least for a while. I didn't last very long testing this, but I was within the shop radius for at least nearly ten seconds while still having shots whizz past me, I don't think they were simply in flight before I entered the radius, especially since I was actively moving to evade fire and still got hit eventually. This happened twice, both on multiplayer from what I believe are custom NPCs unique to the server.

schema added a commit: Restricted Diffusion Commit.Oct 30 2015, 1:24 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptOct 30 2015, 1:24 PM
lancake added a subscriber: lancake.Nov 6 2015, 8:59 PM
lancake closed this task as Closed.

-QA Testing-

All 4 trigger a message and triggers a fleet to spawn. Possibly they always triggered it before, but because of another bug the fleet never arrived.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptNov 6 2015, 8:59 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
lancake set First occurrence (version) to 0.19400.Nov 6 2015, 9:00 PM
lancake set Last tested (version) to 0.19484 (Dev).
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 6:25 PM