Subtask of: T471
Not all weapons seem to trigger response fleets
To check:
- Cannon
- Beam
- Missile
- Pulse
Subtask of: T471
Not all weapons seem to trigger response fleets
To check:
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Status | Assigned | Task | ||
---|---|---|---|---|
Closed | lancake | T471 Hub-Issue: Pirate spawning / response fleets | ||
Closed | AndyP | T671 Not all weapons trigger response fleets |
-Confirmed-
All weapons trigger the "Fleet Dispatched" on shops
But looks like there is no single ship spawned -> T672
(Tried with old and new system)
However, the tradestations do not call for help.
They just get fired infinite, break shields and do not get any damage.
Piratestations do call for help on all weapons, but no spawn due to T672
AFAIK tradestations have never called in response fleets (nor had a message pop up indicating that they should, I had assumed this was intended along with the tradestations being invulnerable)
As for weapons that don't trigger the fleets on pirate stations I have tested:
-Beam: does not spawn
-Cannon: does not spawn
-Missile: does not spawn
Hi,
I've noticed this as well on the Hyper-core server and have realized that warping/flying one sector above on the Y axis will locate the pirate fleet. I've tested this multiple times, where I approach the pirate fleet and they are not in motion. I think the issue is that the fleets aren't traveling to their targets.
I have read somewhere that players are supposed to be completely safe from NPCs while within the radius of a shop, however this is not what I see. The shop makes no move to retaliate when attacked. NPCs do not begin firing at a player that is already within the buy radius of the shop but if the player is being shot at and moves within the radius, the NPCs will continue shooting at least for a while. I didn't last very long testing this, but I was within the shop radius for at least nearly ten seconds while still having shots whizz past me, I don't think they were simply in flight before I entered the radius, especially since I was actively moving to evade fire and still got hit eventually. This happened twice, both on multiplayer from what I believe are custom NPCs unique to the server.
-QA Testing-
All 4 trigger a message and triggers a fleet to spawn. Possibly they always triggered it before, but because of another bug the fleet never arrived.