Probably something with my AMD card again, noticed it when I tried turning off bloom with the white lines around lens flare bug. This doesn't happen on my nvidia based laptop.
Blocks close by seem to be fine (<10m or so) but at a distance certain parts of ship will become invisible and black patterns will sweep across blocks when you move.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.19476
- Category
- Engine
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- Video (GPU)
- Video Card Vendor
- AMD/ATI
- Video Card Model
- R9 280X
User/Reporter/Contact
- Username on Registry
- spacie
Detected video (Graphicsinfo.txt)
Running on thread: ClientThread
Adapter: aticfx64
Driver Version: 8.17.10.1404
Vendor: ATI Technologies Inc.
OpenGL Version: 4.5.13399 Compatibility Profile Context 15.201.1151.0
Renderer: AMD Radeon R9 200 Series
GLSL Ver: 4.40
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
C_USE_NEW_PLAYER_MODEL_ = true CONTROL_HELP = false C_MOUSE_BUTTOM_SWITCH = false G_RESOLUTION = 1920 x 1080 G_FULLSCREEN = true G_VSYNCH = false G_FOV = 90.0 G_MAX_SEGEMENTSDRAWN = 2000 G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false HIT_INDICATION_NUMBERS_LIFETIME = 0.4 D_LIFETIME_NORM = 60 G_WINDOWED_BORDERLESS = true S_SOUND_SYSTEM_ENABLED = true S_SOUND_ENABLED = true S_SOUND_VOLUME_GLOBAL = 0 N_TRANSMIT_RAW_DEBUG_POSITIONS = false C_SELECTED_JOYSTICK = -1 ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0 MOUSE_WHEEL_SENSIBILITY = 7.0E-4 BUILD_MODE_SHIFT_SPEED = 50.0 ORBITAL_CAM_SPEED = 0.5 G_DAMAGE_DISPLAY = 700 G_STAR_COUNT = 4096 G_VBO_BULKMODE_SIZE = 4 G_DRAW_FOG = false G_DRAW_BEAMS = false G_DRAW_EXHAUST_PLUMS = true D_INFO_CONTROLMANAGER = false D_INFO_SHADER = true T_ENABLE_TEXTURE_BAKER = false D_INFO_DRAW_TIMES = false D_INFO_DRAW_SPACE_PARTICLE = false G_SPACE_PARTICLE = false G_DRAW_MOUSE_COLLISION = false G_ATMOSPHERE_SHADER = normal G_SHADOW_QUALITY = SIMPLE G_DRAW_SHIELDS = true G_DRAW_WATER = true G_DRAW_BACKGOUND = true G_WATER_USER_MIPMAPS = false E_NAVIGATION_FILTER = 621 G_DRAW_ENTITIES = true G_FRUSTUM_CULLTING = true G_DRAW_EFFECTS = true G_SHADER_RELOAD = false G_FRAMRATE_FIXED = 60 G_SHADERS_ACTIVE = true G_DEBUG_DRAW_GRID = false G_DEBUG_DRAW_LINES = true F_FRAME_BUFFER_USE = false T_TERRAIN_DRAW = true T_TERRAIN_WIREFRAME_DRAW = false G_CULLING_ACTIVE = true G_TEXTURE_ARRAYS = false G_AUTO_NORMALIZATION = true G_DRAW_BY_SIDES = true G_WIREFRAMED = false G_NORMAL_MAPPING = true G_TEXTURE_COMPRESSION_BLOCKS = false G_TEXTURE_ARRAY_COMPRESSION = true G_TEXTURE_ARRAY_MIPMAP = true G_TEXTURE_MIPMAP = true G_SHADOWS = false G_SHADOWS_VSM = false S_PAUSED = false S_SETTINGS_SHOW = false MINIMAP_MODE = LARGE SECTOR_INDICATION_MODE = INDICATION_ONLY S_KEY_ALLOW_DUPLICATES = true G_PROD_BG = true G_PROD_BG_QUALITY = 4096 G_TEXTURE_PACK = Default GIF_WIDTH = 640 GIF_HEIGHT = 640 GIF_FPS = 15 GIF_GUI = false G_DEBRIS_THRESHOLD_MS = 4 G_TEXTURE_PACK_RESOLUTION = 64 S_INITIAL_SETTING = Single Player S_GAME_MODE = Sandbox G_BONE_ANIMATION = true P_NT_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false P_PHYSICS_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_MODE = 0 G_DEUBG_LINE_DRAWING_ACTIVATED = false G_WINDOW_START_POSITION = center G_DRAW_GUI_ACTIVE = true G_DRAW_NO_OVERLAYS = false G_PARTICLE_SORTING = true P_PHYSICS_ACTIVATED = true G_SMOKE_QUALITY = false G_DRAW_STARS = false G_DRAW_PASTE_PREVIEW = false G_USE_SPRITE_VBO = true S_TUTORIAL = false G_AUTOSELECT_CONTROLLERS = true S_INFO_DRAW = SOME_INFO G_VBO_FLAG = STATIC N_LAG_COMPENSATION = true N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true N_SERVER_TIME_UPDATE_FREQUENCE = 2000 M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/ G_MULTI_SAMPLE = 0 G_MIPMAP_LEVEL_MAX = 3 M_MOUSE_SENSITIVITY = 1.5 G_HIT_INDICATION_SIZE = 1.0 F_BLOOM = false F_BLOOM_INTENSITY = 0.2 S_MOUSE_LOCK = true G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true G_DRAW_ALL_CONNECTIONS = false G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = false S_ZOOM_MOUSEWHEEL = SLOTS S_MOUSE_SHIP_INVERT = false S_MOUSE_ALL_INVERT = false S_USE_REGION_SIGNATURE_TEST = false G_PREVIEW_TO_BUILD_BLOCK_TEST = true S_EXIT_ON_ESC = false G_USE_HIGH_QUALITY_ACKGROUND = true G_DRAW_POPUPS = true G_USE_VBO_MAP = false G_DRAW_JUMP_OVERLAY = true G_MAG_FILTER_LINEAR_BLOCKS = false G_MAG_FILTER_LINEAR_GUI = false G_MAX_BEAMS = 128 SEGMENT_REQUEST_BATCH = 32 CLIENT_BUFFER_SIZE = 65536 ICON_BAKERY_SINGLE_RESOLUTION = 150 G_RAYTRACE_COUNT = 256 ICON_BAKERY_SINGLE_ICONS = false G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 30.0 G_USE_SHADER4 = true O_OCULUS_RENDERING = false G_USE_VERTEX_LIGHTING_ONLY = false CLIENT_TRAFFIC_CLASS = true G_DRAW_SELECTED_BLOCK_WOBBLE = true G_USE_TWO_COMPENENT_SHADER = false A_FORCE_AUTHENTICATION_METHOD = -1 MIN_FFA = 2 B_UNDO_REDO_MAX = 30 N_ARTIFICIAL_DELAY = 0 SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767 G_MAX_MISSILE_TRAILS = 128 G_USE_OCCLUSION_CULLING = false C_AUTOASSIGN_WEAPON_SLOTS = true G_DRAW_NT_STATS_OVERLAY = false CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures SECRET = none USE_OPEN_AL_SOUND = true LIMIT_FPS_UNFOCUS = true GUI_USE_DISPLAY_LISTS = false USE_GL_MULTI_DRAWARRAYS = false USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = false CHAT_CLOSE_ON_ENTER = false A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false G_SHIP_INFO_ZOOM = 2 G_SINGLEPLAYER_CREATIVE_MODE = true G_DRAW_LAG_OBJECTS_IN_HUD = false G_SHOW_SYMMETRY_PLANES = true LANGUAGE_PACK = english
Java Version (64bit)
java version "1.8.0_60"
Java(TM) SE Runtime Environment (build 1.8.0_60-b27)
Java HotSpot(TM) 64-Bit Server VM (build 25.60-b23, mixed mode)
Event Timeline
Comment Actions
Turn on Frame buffers please
in Starmade Connection Setup -> Settings -> Show advanced settings
Toggle "Use Frame Buffers" to ON