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Starmade | local blueprints not saving data folder
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Description

Problem is currently occurring on the NFD build server, haven't tested on other servers. Can confirm that single-player saving is fine (at least for me).

Basically, saving a blueprint to local doesn't create the essential "data" folder usually found inside blueprints, essentially making the blueprints useless.
The first occurrence was about two days ago and was only affecting turrets; The "gun" section (the one that moved vertically) didn't save. I looked at the blueprint file directly and can confirm that the data folder is missing, but only for the secondary turret parts. The turret bases and main ship saved properly. The problem has now spread to every entity on saved ships, no data folder for anything (turrets, main entity, etc...). I asked an other player to try saving a ship and the same problem occurred: No data folder. Happens with every entity I try.

If you want to see for yourself just go on the server and save any ship. IP is 94.23.241.157:57921, you'll have to ask either Flyingdebris, Nauvran, Creeper-God or TheRimmer96 directly for access (it's whitelisted) or ask on the server's public forum thread. Lancake is whitelisted so I suggest that you get him to check it out.

So yea, kinda problematic considering it's a build server :|

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19484 (Dev)
Category
Engine
First occurrence (version)
0.19476
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Keptick updated the task description. (Show Details)Nov 6 2015, 12:17 AM
Keptick changed Reproducible from uncertain to Yes.
Keptick set Last tested (version) to 0.19476.
Keptick edited Serverconfig (server.cfg). (Show Details)
Keptick edited Clientconfig (settings.cfg). (Show Details)
Keptick added a subscriber: Keptick.
Keptick created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptNov 6 2015, 12:17 AM
Keptick updated the task description. (Show Details)Nov 6 2015, 12:18 AM
Keptick set Task Type to Bug.
Keptick set Category to none/unspecified.
Keptick set Affected Gamemode(s) to none/unspecified.
Keptick set OS-Specific to No.
Keptick set Hardware-Specific to No.
Keptick set Video Card Vendor to uncertain.
Keptick renamed this task from Data folder not created in blueprint files when saving to local to Blueprints not saving from server to local properly (no data folder).Nov 6 2015, 5:00 AM
lancake added a subscriber: lancake.Nov 6 2015, 7:47 AM

-Validated-

Grr...We had this issue before and it was fixed back then. No idea why it broke again.
Try clearing your client cache (starmade connection setup -> "clear client cache" located in one of the the drop down menus) and try saving again.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Nov 6 2015, 7:47 AM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Category from none/unspecified to Engine.
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake set First occurrence (version) to 0.19476.
lancake renamed this task from Blueprints not saving from server to local properly (no data folder) to local blueprints not saving data folder.
lancake claimed this task.
lancake triaged this task as Release Blocker priority.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptNov 6 2015, 7:48 AM
Chandler claimed this task.Nov 6 2015, 2:06 PM

-Confirmed-

-Build Station complete with Turrets
-Save to Local
-Upload saved BP to Server
-Spawn Saved Station
-Turrets are missing

Chandler changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptNov 6 2015, 2:34 PM
schema added a commit: Restricted Diffusion Commit.Nov 6 2015, 4:08 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptNov 6 2015, 4:08 PM
Chandler changed Last tested (version) from 0.19476 to 0.19482.Nov 6 2015, 6:05 PM
SmilingDemon changed Last tested (version) from 0.19482 to 0.19484 (Dev).Nov 6 2015, 6:56 PM
SmilingDemon added a subscriber: SmilingDemon.

Looked good to me . the station with stuff attached that i did save to local had still all its parts after respawning it localy

as usual the formerly running clocks and logics where broken after saveing the station to loacal blueprint folder

Same here, checked 2 ships, 1 of them has a 5 long "turret" chain.

lancake closed this task as Closed.Nov 6 2015, 8:19 PM

Overriding claim, near release.

Fix confirmed.
Works like it used to be.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptNov 6 2015, 8:19 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
lancake claimed this task.Nov 6 2015, 8:19 PM

I agree they are spawning as expected. I probably didn't do something right :)

AndyP moved this task from Unclassed to Archived on the Starmade board.Nov 7 2015, 11:01 AM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 6:23 PM