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Starmade | Beam weapons miss one tick.
Closed, RejectedPublic

Description

  1. Create a ship core with a computer beam and a single beam module attached and some power
  1. Create a target ship in the front with a full shield, without regeneration, and with a display in the front with [shield]
  1. Shoot the target once.

You will see that the beam discharges in 1 second (as per specs in weapon menu), but the shield decreases by 40 (4 ticks of 10 DPTick each), when the specs state a 0.2 tick rate (i.e. 5 ticks/second).

So, either the 0.2 tick rate is wrong and should be 0.25 (salvage is 0.03 so second digit is not being rounded down), or, my suspect, one of the ticks is not being applied in the discharge time.

The power consumed (measured by putting a display in the first ship close to the camera with a [power] and removing all power reg of the ship) after a full cycle of the weapon is 400, even though the specs claim 500 (I suspect 100/0.2).

I've tested this behaviour on both an internet server (starside) and on a local server.

This may be a problem in the whole tick/second system.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19401
Category
none/unspecified
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

littlepig updated the task description. (Show Details)Sep 7 2015, 9:45 PM
littlepig changed Affected Gamemode(s) from none/unspecified to Single and Multi.
littlepig changed Reproducible from uncertain to Yes.
littlepig set Last tested (version) to 0.19401.
littlepig edited Serverconfig (server.cfg). (Show Details)
littlepig edited Clientconfig (settings.cfg). (Show Details)
littlepig added a subscriber: littlepig.
littlepig created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptSep 7 2015, 9:45 PM
lancake closed this task as Rejected.
lancake claimed this task.

-Rejected-

Duplicate of T46

Using logic to fire it caused it to use 4 ticks. Seems that it also happens for normal weapons, unless we're talking about a client sync issue since I've seen that before too.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Sep 9 2015, 10:33 AM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set Category to none/unspecified.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptSep 9 2015, 10:33 AM
lancake removed lancake as the assignee of this task.Sep 9 2015, 10:40 AM

Checked out the normal damage beam, 5 ticks fired. When you use logic, it's still 4 ticks (see T46)