Chandler (Chandler)
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User Since
Jul 23 2015, 2:11 PM (181 w, 5 d)
Availability
Available

Recent Activity

Sep 2 2016

Chandler placed T1508: Inconsistent faction claim reports up for grabs.
Sep 2 2016, 2:55 PM · Starmade, Issue Navigation
Chandler closed T148: Wrong warning when kicking Player from Faction as "Rejected".

This must have been fix along the way. Kicking a member works fine. No error messages.
-Rejected-

Sep 2 2016, 2:53 PM · Engine, Starmade

Jul 25 2016

Chandler claimed T148: Wrong warning when kicking Player from Faction.
Jul 25 2016, 10:25 PM · Engine, Starmade

Jul 5 2016

Restricted Application added a project to T1508: Inconsistent faction claim reports: Starmade.
Jul 5 2016, 3:50 AM · Starmade, Issue Navigation

Jun 3 2016

Chandler claimed T1508: Inconsistent faction claim reports.
Jun 3 2016, 4:12 AM · Starmade, Issue Navigation

May 29 2016

Chandler changed the status of T1489: Shield don't render at all on invisible blocks from "Open" to "In Queue (Game)".
May 29 2016, 8:09 PM · Game Development (Beta), Engine (Rendering), Starmade
Chandler edited Steps to reproduce on T1489: Shield don't render at all on invisible blocks.
May 29 2016, 8:09 PM · Game Development (Beta), Engine (Rendering), Starmade
Chandler added a comment to T1489: Shield don't render at all on invisible blocks.

-Confirmed-

May 29 2016, 8:08 PM · Game Development (Beta), Engine (Rendering), Starmade

May 27 2016

Chandler claimed T1489: Shield don't render at all on invisible blocks.
May 27 2016, 7:40 PM · Game Development (Beta), Engine (Rendering), Starmade
Chandler placed T1436: Change resolution ingame cause troubles up for grabs.
May 27 2016, 2:31 PM · Starmade, Issue Navigation
Chandler moved T1436: Change resolution ingame cause troubles from Feedback to Open / Validated on the Issue Navigation board.
May 27 2016, 2:31 PM · Starmade, Issue Navigation
Chandler claimed T1436: Change resolution ingame cause troubles.
May 27 2016, 2:31 PM · Starmade, Issue Navigation
Chandler placed T1436: Change resolution ingame cause troubles up for grabs.

I am unable to replicate, possibly a video adapter specific bug. Mine is an AMD Radeon HD 6700. anyone who has a GeForce GTX 960/PCIe/SSE2 adapter should try.

May 27 2016, 2:30 PM · Starmade, Issue Navigation
Chandler changed the status of T1443: Light emitted by an entity doesn't affect adjacent entities from "Open" to "In Queue (Game)".
May 27 2016, 2:16 PM · Game Development (Beta), GUI/HUD, Starmade
Chandler moved T1443: Light emitted by an entity doesn't affect adjacent entities from Open / Validated to Confirmed on the Issue Navigation board.
May 27 2016, 2:16 PM · Game Development (Beta), GUI/HUD, Starmade
Chandler edited Steps to reproduce on T1443: Light emitted by an entity doesn't affect adjacent entities.
May 27 2016, 2:15 PM · Game Development (Beta), GUI/HUD, Starmade
Chandler added a comment to T1443: Light emitted by an entity doesn't affect adjacent entities.

-Confirmed-
Place light on ship
Move to dark place beside another entity (ie, station)
exit ship
turn light on and off while paying attention to other entity.

May 27 2016, 2:14 PM · Game Development (Beta), GUI/HUD, Starmade

May 22 2016

Chandler moved T1436: Change resolution ingame cause troubles from Open / Validated to Feedback on the Issue Navigation board.
May 22 2016, 11:06 PM · Starmade, Issue Navigation
Chandler added a comment to T1436: Change resolution ingame cause troubles.

What is the max Res your Video adapter can do?

May 22 2016, 11:06 PM · Starmade, Issue Navigation
Chandler claimed T1443: Light emitted by an entity doesn't affect adjacent entities.
May 22 2016, 10:19 PM · Game Development (Beta), GUI/HUD, Starmade
Chandler claimed T1436: Change resolution ingame cause troubles.
May 22 2016, 10:19 PM · Starmade, Issue Navigation

May 14 2016

Chandler added a comment to T1401: Editing blueprint catalog causes whole-server lag.

The server is now off line, But at their hay day they reminded me a lot like yours, 10-25 players at least. Anything that cause lag was prohibited. That was the excuse for having only one BP per player. The server was mike lands btw.

May 14 2016, 3:08 AM · Game Development, Starmade
Chandler changed the status of T1401: Editing blueprint catalog causes whole-server lag from "Open" to "In Queue (Game)".

Confirmed on Dev Server. Although there is not a red error, just the quick spike. I am of the opinion that this has to do with the size of the blueprint catalog. The greater the size, the greater the lag...

May 14 2016, 12:50 AM · Game Development, Starmade
Chandler edited Steps to reproduce on T1401: Editing blueprint catalog causes whole-server lag.
May 14 2016, 12:48 AM · Game Development, Starmade
Chandler added a comment to T1401: Editing blueprint catalog causes whole-server lag.

Maybe @Raiben could throw some info here then.

As for StarBits, after the reset we started fresh with just the Vanilla Isanth series of blueprints. We're already back up to 225 blueprints, but no noticeable lag yet.

Random thought: I wonder if the breaking point is 1024 blueprints?

May 14 2016, 12:38 AM · Game Development, Starmade

May 10 2016

Chandler added a comment to T1401: Editing blueprint catalog causes whole-server lag.

-Confirmed-
Recording of the issue From Player server.
Still unable to replicate on Dev.

May 10 2016, 3:48 AM · Game Development, Starmade

May 9 2016

Chandler added a comment to T1401: Editing blueprint catalog causes whole-server lag.

So far I am unable to replicate. I Will continue to try. How many players are on at the time of spike?

May 9 2016, 2:53 AM · Game Development, Starmade

May 8 2016

Chandler changed the status of T1405: Shipyard modules are mirrored incorrectly from "Open" to "In Queue (Game)".
May 8 2016, 10:04 PM · Game Development (Beta), Engine (Building), Starmade
Chandler moved T1405: Shipyard modules are mirrored incorrectly from Open / Validated to Confirmed on the Issue Navigation board.
May 8 2016, 10:04 PM · Game Development (Beta), Engine (Building), Starmade
Chandler edited Steps to reproduce on T1405: Shipyard modules are mirrored incorrectly.
May 8 2016, 10:04 PM · Game Development (Beta), Engine (Building), Starmade
Chandler added a comment to T1405: Shipyard modules are mirrored incorrectly.

-Confirmed-
1)Set Sync in ADV Mode
2)Place shipyard Computer in a way to have second created.
Result) Computers have the same orientation and not mirrored.

May 8 2016, 10:03 PM · Game Development (Beta), Engine (Building), Starmade

May 7 2016

Chandler claimed T1405: Shipyard modules are mirrored incorrectly.
May 7 2016, 4:02 PM · Game Development (Beta), Engine (Building), Starmade

May 6 2016

Chandler claimed T1401: Editing blueprint catalog causes whole-server lag.

What Server are you playing on?

May 6 2016, 1:25 PM · Game Development, Starmade

May 4 2016

Chandler changed the status of T1340: Scrolling in storage picks up another item from "Open" to "In Queue (Game)".
May 4 2016, 9:23 PM · Game Development (Alpha), GUI/HUD, Starmade
Chandler moved T1340: Scrolling in storage picks up another item from Feedback to Confirmed on the Issue Navigation board.
May 4 2016, 9:22 PM · Game Development (Alpha), GUI/HUD, Starmade
Chandler edited Steps to reproduce on T1340: Scrolling in storage picks up another item.
May 4 2016, 9:22 PM · Game Development (Alpha), GUI/HUD, Starmade
Chandler added a comment to T1340: Scrolling in storage picks up another item.

-Confirmed-
I could only replicate by doing the following;

  1. have only one of an item.
  2. Pick up using right button, selecting to quantity of one.

3.Scroll using mouse roller over an item.
switched place with items only of the same column.

May 4 2016, 9:20 PM · Game Development (Alpha), GUI/HUD, Starmade

May 3 2016

Chandler claimed T1399: Talking to spiders causes nullPointer.
May 3 2016, 1:53 PM · Engine, Starmade

Apr 24 2016

Chandler moved T1340: Scrolling in storage picks up another item from Open / Validated to Feedback on the Issue Navigation board.
Apr 24 2016, 11:53 PM · Game Development (Alpha), GUI/HUD, Starmade
Chandler added a comment to T1340: Scrolling in storage picks up another item.

Unable to reproduce. Please, if you can, upload a vid. of the bug occurring.

Apr 24 2016, 11:53 PM · Game Development (Alpha), GUI/HUD, Starmade
Chandler claimed T1340: Scrolling in storage picks up another item.
Apr 24 2016, 11:46 PM · Game Development (Alpha), GUI/HUD, Starmade
Chandler triaged T1381: After using The 'Edit Design" Player ends up by the holographic core. as "Urgent" priority.
Apr 24 2016, 8:39 PM · Starmade
Chandler created T1381: After using The 'Edit Design" Player ends up by the holographic core..
Apr 24 2016, 8:39 PM · Starmade
Chandler added a comment to T753: Block count and mass is off.
In T753#53404, @lancake wrote:

-QA Testing-

Tried the steps to reproduce and failed to do it, fix confirmed.

Apr 24 2016, 6:42 PM · Engine, Starmade

Apr 20 2016

Chandler triaged T1370: Shape based structures bugged (Shipyard, all gates) as "Release Blocker" priority.
Apr 20 2016, 8:20 PM · CBS: Functional, Starmade
Chandler created T1370: Shape based structures bugged (Shipyard, all gates).
Apr 20 2016, 8:13 PM · CBS: Functional, Starmade
Chandler placed T1366: Screen resolution 5760 x 1080 does not show HUD correctly up for grabs.

To big of display for me. I would need four displays to see everything, was like an airplane. Side view and front. :)

Apr 20 2016, 8:06 PM · Starmade, Issue Navigation
Chandler changed the status of T1350: Thrust config not saved in Blueprint from "Open" to "In Queue (Game)".
Apr 20 2016, 7:50 PM · Game Development (Beta), Engine (Data), Starmade
Chandler moved T1350: Thrust config not saved in Blueprint from Open / Validated to Confirmed on the Issue Navigation board.
Apr 20 2016, 7:50 PM · Game Development (Beta), Engine (Data), Starmade
Chandler added a comment to T1350: Thrust config not saved in Blueprint.

Build a ship, get one. buy one, whatever.
set thruster settings.
Save ship to blueprint
buy and load saved ship
Thrusters are at default.

Apr 20 2016, 7:50 PM · Game Development (Beta), Engine (Data), Starmade
Chandler claimed T1366: Screen resolution 5760 x 1080 does not show HUD correctly.
Apr 20 2016, 12:14 PM · Starmade, Issue Navigation

Apr 13 2016

Chandler claimed T1350: Thrust config not saved in Blueprint.
Apr 13 2016, 2:57 PM · Game Development (Beta), Engine (Data), Starmade

Apr 3 2016

Chandler closed T778: scrolling through ship hotbar is jumpy as "Closed".

QA Tests Good

Apr 3 2016, 10:47 PM · Engine, Starmade
Chandler closed T897: tooltip not showing for ship hotbar 2 -> 10 as "Closed".

QA Tested Good

Apr 3 2016, 10:47 PM · GUI/HUD, Starmade
Chandler closed T794: Transporters preserves alignment but not gravity on the same ship as "Closed".

QA tests good.

Apr 3 2016, 10:46 PM · CBS: Functional, Starmade

Mar 27 2016

Chandler placed T1103: Tutorial: Various keybinds hardcoded up for grabs.
Mar 27 2016, 6:21 PM · Typos, Starmade
Chandler moved T1103: Tutorial: Various keybinds hardcoded from Open / Validated to Waiting for other issue on the Issue Navigation board.
Mar 27 2016, 6:20 PM · Typos, Starmade
Chandler closed T1139: Game Freezes when resolution is changed. as "Rejected".
Mar 27 2016, 6:17 PM · Engine, Starmade
Chandler claimed T1139: Game Freezes when resolution is changed..

-Rejected-
I just retested and all is good. One one the fixes must have gotten it too.

Mar 27 2016, 6:17 PM · Engine, Starmade

Mar 25 2016

Chandler added a comment to T748: NPC-000 falling through floor.

Tested on v 0.19609 and still happen.

Mar 25 2016, 2:43 AM · Engine, Starmade

Mar 19 2016

Chandler added a comment to T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.

I have found the opposite. AI cant hit the broad side of a barn. At Mean sitting right next to a pirate station.... they couldn't hit anything. Of course they were also shooting at each other. I'll continue to test.

Mar 19 2016, 5:17 AM · AI, Starmade
Chandler closed T883: Forcefield Slabs Lighting is Fullbright and Uncolored as "Closed".

-QA-
All's good.
Good work :)

Mar 19 2016, 4:47 AM · Textures, Starmade

Mar 17 2016

Chandler claimed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.
Mar 17 2016, 9:06 PM · AI, Starmade

Mar 7 2016

Chandler added a comment to T1059: Ship roll / rotate alone when build mode.

Is the old rotate key (z) still telling it to roll. On pc, when i hit z to go into build, it also activates the roll because they are set to the same hard set.

Mar 7 2016, 1:02 AM · Engine, Starmade

Feb 24 2016

Chandler changed the status of T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from "In Queue (Game)" to "In Queue (Registry)".

-Confirmed-
Jumped into a star and hopped out took a look around while the ship was dying. hopped back in and jumped back out. Ship is a total loss, but i was hardly singed.

Feb 24 2016, 10:50 PM · Game Development (Alpha), Universe, Starmade

Feb 23 2016

Chandler claimed T1163: Star / Sun does no damage to astronaut after leaving ship inside a star.
Feb 23 2016, 11:17 PM · Game Development (Alpha), Universe, Starmade
Chandler changed the status of T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from "Open" to "In Queue (Game)".

This should be interesting.

Feb 23 2016, 6:22 PM · Game Development (Alpha), Universe, Starmade

Feb 17 2016

Chandler added a comment to T1139: Game Freezes when resolution is changed..

Graphics Info graphcisinfo.txt238 B

Feb 17 2016, 1:47 AM · Engine, Starmade

Feb 15 2016

Chandler changed the status of T1067: sector border crossing related velocity loss from "Open" to "In Queue (Game)".

-Confirmed-
pinging at about 169-200

Feb 15 2016, 11:29 PM · Game Development, Starmade
Chandler added a comment to T1139: Game Freezes when resolution is changed..

I only use windowed. It doesn't matter which resolution. The res actually changes, but I cant do anything afterward.

Feb 15 2016, 2:02 AM · Engine, Starmade
Chandler added a comment to T1139: Game Freezes when resolution is changed..
Feb 15 2016, 2:01 AM · Engine, Starmade
Chandler changed the status of T1142: Cannot open calibrate thruster menu from build mode from "Open" to "In Queue (Game)".
Feb 15 2016, 1:57 AM · GUI/HUD, Starmade
Chandler added a comment to T1142: Cannot open calibrate thruster menu from build mode.

-Confirmed-
Spawn ship
go into build mode of ship
place thruster
point on it
hit R
Can still get to the thruster menu, but not by directly at the thrusters

Feb 15 2016, 1:57 AM · GUI/HUD, Starmade
Chandler claimed T1142: Cannot open calibrate thruster menu from build mode.
Feb 15 2016, 1:01 AM · GUI/HUD, Starmade

Feb 13 2016

Chandler placed T748: NPC-000 falling through floor up for grabs.

Perhaps they negative reviews people need to be told to post here, so we can this figure out.

Feb 13 2016, 1:58 AM · Engine, Starmade
Chandler moved T748: NPC-000 falling through floor from Feedback to Waiting for other issue on the Issue Navigation board.
Feb 13 2016, 1:58 AM · Engine, Starmade
Chandler closed T1061: Scrolling through cargo/inventory menu (with mouse wheel) changes 'held' block as "Rejected".

-Rejected-
Still unable to reproduce.

Feb 13 2016, 1:57 AM · GUI/HUD, Starmade

Feb 12 2016

Chandler created T1139: Game Freezes when resolution is changed..
Feb 12 2016, 10:20 PM · Engine, Starmade

Feb 10 2016

Chandler added a comment to T1103: Tutorial: Various keybinds hardcoded.

z is set to swap modes as well as spin left. Another key needs to be found to replace the old 'z' key set.

Feb 10 2016, 11:52 PM · Typos, Starmade

Feb 9 2016

Chandler added a comment to T1067: sector border crossing related velocity loss.

Status
Have not been able to confirm this yet. I am always over 160 in pings. only thing I get is that the space dust flying by, vanishes and then comes back. I will continue to test.

Feb 9 2016, 4:15 AM · Game Development, Starmade

Feb 8 2016

Chandler claimed T1067: sector border crossing related velocity loss.
Feb 8 2016, 2:11 PM · Game Development, Starmade

Feb 7 2016

Chandler changed the status of T1120: Map icons and connections don't update (immediately) from "Open" to "In Queue (Game)".
Feb 7 2016, 1:01 AM · Game Development (Beta), Galaxy Map, Starmade
Chandler claimed T1120: Map icons and connections don't update (immediately).

-Confirmed-
We all know of this. The map gets quite messy. Sort of surprised there wasn't one open already.

Feb 7 2016, 1:00 AM · Game Development (Beta), Galaxy Map, Starmade

Jan 31 2016

Chandler triaged T1103: Tutorial: Various keybinds hardcoded as "Low" priority.
Jan 31 2016, 11:01 PM · Typos, Starmade
Chandler changed the status of T1103: Tutorial: Various keybinds hardcoded from "Open" to "In Queue (Game)".
Jan 31 2016, 11:00 PM · Typos, Starmade

Jan 30 2016

Chandler added a comment to T551: Turrets are not saved and linked correctly in shipyards.

I'm still having this issue.

Last night, i "printed" 9 identical very small turrets, and 2 large ones in the shipyard in a pretty short amount of time. And docked them all to the same ship.

Upon relogin:

Of the 9 smaller turrets, 4 were missing the top docked weapons and ai, 1 was missing entirely, and one was missing it's base

Of the two larger turrets, one was missing it's base.

This is in ver.19431

Jan 30 2016, 6:58 PM · CBS: Shipyards, Starmade
Chandler updated subscribers of T1106: Body moves when buying from shop.
Jan 30 2016, 3:12 AM · GUI/HUD, Starmade
Chandler created T1106: Body moves when buying from shop.
Jan 30 2016, 3:11 AM · GUI/HUD, Starmade

Jan 29 2016

Chandler moved T1103: Tutorial: Various keybinds hardcoded from Open / Validated to Confirmed on the Issue Navigation board.
Jan 29 2016, 7:36 PM · Typos, Starmade
Chandler claimed T1103: Tutorial: Various keybinds hardcoded.

-Confirmed-
Space is indeed there on the first instruction, z is there in the second, space on the third;
G is there though on the first instruction, but t in the second;
You get the idea;

Jan 29 2016, 7:35 PM · Typos, Starmade

Jan 25 2016

Chandler moved T1061: Scrolling through cargo/inventory menu (with mouse wheel) changes 'held' block from Open / Validated to Feedback on the Issue Navigation board.
Jan 25 2016, 3:29 PM · GUI/HUD, Starmade
Chandler added a comment to T1061: Scrolling through cargo/inventory menu (with mouse wheel) changes 'held' block.

Spaceking, can you make a video to show me what you are doing? I am unable to reproduce.

Jan 25 2016, 3:29 PM · GUI/HUD, Starmade

Jan 21 2016

Chandler closed T1029: Mass display incorrect (float-point bug) as "Rejected".

-Rejected-
Works fine for me, And as submitter has not responded... I will assume this was fixed in an update.

Jan 21 2016, 4:36 PM · Engine, Starmade
Chandler claimed T1061: Scrolling through cargo/inventory menu (with mouse wheel) changes 'held' block.
Jan 21 2016, 4:30 PM · GUI/HUD, Starmade

Jan 11 2016

Chandler changed the status of T1047: create docking is allowed if old docks are still being used (causes issues) from "Open" to "In Queue (Game)".
Jan 11 2016, 10:49 PM · Engine, Starmade
Chandler moved T1047: create docking is allowed if old docks are still being used (causes issues) from Open / Validated to Confirmed on the Issue Navigation board.
Jan 11 2016, 10:49 PM · Engine, Starmade
Chandler edited the description of T1047: create docking is allowed if old docks are still being used (causes issues).
Jan 11 2016, 9:54 PM · Engine, Starmade
Chandler added a comment to T1047: create docking is allowed if old docks are still being used (causes issues).

Get any ship with the old docking system, enter build mode, go to adv. and create docking. I am assuming that one should not be able to use rails while using the older system.

Jan 11 2016, 9:54 PM · Engine, Starmade
Chandler moved T1029: Mass display incorrect (float-point bug) from Open / Validated to Feedback on the Issue Navigation board.
Jan 11 2016, 9:21 PM · Engine, Starmade
Chandler added a comment to T1029: Mass display incorrect (float-point bug).

Here are the results thus far;

Jan 11 2016, 9:20 PM · Engine, Starmade