It's fine for me, can you reproduce this? And was Shift + V involved?
When you get it, exit the game and upload *logstarmade.0.log* located in your *starmade/logs* folder
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Feb 21 2017
Steps to reproduce describe it perfectly. Seems that if you select something from the radial menu something, drag something else on that slot, will result in the old block being placed down.
Some update issue which is resolved as soon as you scroll.
@lancake yes, I was referring to beams as support though on further examination that may have been a mistake on my part (my test array was too small). Cannons and missiles with beam support still damage blocks and structure HP.
I have no idea how to reproduce, you're also the only one so far since release that is experiencing this issue.
You mentioned "beams as secondary component", so as support? Does that mean cannons/missiles and damage pulse also had the same going on here?
Feb 20 2017
Upon followup discussions with @lancake this issue was most likely specific to grates.
I've only checked release versions:
Any blueprint that was made in version 0.1867 converts fine.
Any blueprint made before that version, will be sliced up.
All recent chunk 16 ships convert fine to 32, but it seems that past a specific version, it results in these slices. I'll have to check previous versions and try to find where it goes "wrong".
Duplicate, merging with other task.
Feb 19 2017
-validated-
Update after further testing:
- Player-run shops cannot see new pipes, nor grates.
- NPC shops show grates and the new pipes, but they're tagged "Can't buy"
- Confirming that creative mode cannot see the new pipes nor grates; only pipe option is the straight one, can rotate it only, no T or other options, and a search of creative inventory for "grate" returns nothing.
- Factory can no longer manufacturer "White Light Pipe"
You need to link the last gate to the start gate too, so it goes full circle.
So right click the start gate with the marker beam, left click the last gate of the entire track. Then multiple laps will work.
I'll just merge them.
Seems the regeneration of the barrel is turned off, or minimal when the onboard capacity runs dry and it switches over to the turret base.
I suspect it's something like T390 happening here. Easy to see when player controlled, but the AI controls it way better which is why it's almost not noticeable unless you use heavily skewed regeneration numbers such as
Ugh, apparently still happens.
Feb 18 2017
Yep so it is indeed the issue I mentioned, thanks for the confirmation.
Right, and a weapon doesn't fire unless it thinks it's aiming in the proper direction. For the pulse variant, the weapon speed is slow so they're probably the easiest example to see this happening.
-validated-
Feb 17 2017
Update: the straight pipe block is visible close-up. All others remain invisible as detailed earlier in this report.
Feb 16 2017
Server logs are UTC, local (VisualVM) info is US/Pacific.
Feb 15 2017
Feb 14 2017
Feb 13 2017
Feb 12 2017
Feb 11 2017
Feb 10 2017
My server logs are full of this:
I've deleted a significant number of docked entities from the ship, but it still has the same problem.
Only problem I can reproduce is the immediate lock time for missiles managed by AI (where players would have to wait for the time). AI seems eminently capable of tracking targets with missiles. It is possible that what you observed is due to the target ships being too close and the missile not turning enough to hit them on the first pass.
This has been around since probably the change from old rails to new rail system or shortly afterwards.
The bug is to do with slot 1 and ONLY slot 1 on hotbar 1.
The pilot will never see the effect of this only other players.
As far as I can tell it is pot luck wether damage is actually done by any weapons in slot 1 but it will trigger faction auto declare war when I last tested it. Having salvage beams in slot 1 could cause extreme and unintentional fps drops for other players since most players are not aware of the issue, even now.
Feb 9 2017
Not forcing updates for games on Steam is usually done by only having the launcher validated through Steam's update service. This would require all updates to the actual game to be done manually in the Starmade launcher after opening it.
