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May 13 2021

AndyP edited Serverconfig (server.cfg) on T3215: Collision issues with rotated items.
May 13 2021, 11:49 AM · Starmade, Issue Navigation
AndyP moved T3215: Collision issues with rotated items from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Validated

May 13 2021, 11:48 AM · Starmade, Issue Navigation
AndyP changed Category from issuecategory:astronaut to issuecategory:cbsraildock on T3215: Collision issues with rotated items.
May 13 2021, 11:48 AM · Starmade, Issue Navigation
AndyP shifted T3215: Collision issues with rotated items from the S1 Public space to the S3 Starmade space.
May 13 2021, 11:47 AM · Starmade, Issue Navigation
Policy changed the edit policy for T3215: Collision issues with rotated items.
May 13 2021, 11:47 AM · Starmade, Issue Navigation
AndyP shifted T3216: Performance issue: laggy planets from the S1 Public space to the S3 Starmade space.
May 13 2021, 11:36 AM · Universe, Starmade
Policy changed the edit policy for T3216: Performance issue: laggy planets.
May 13 2021, 11:36 AM · Universe, Starmade
AndyP moved T3217: Shipyards can’t load the right design from New / Unconfirmed to Open / Validated on the Issue Navigation board.
  • Validated-
May 13 2021, 11:35 AM · Starmade, Issue Navigation
AndyP shifted T3217: Shipyards can’t load the right design from the S1 Public space to the S3 Starmade space.
May 13 2021, 11:35 AM · Starmade, Issue Navigation
Policy changed the edit policy for T3217: Shipyards can’t load the right design.
May 13 2021, 11:35 AM · Starmade, Issue Navigation
AndyP shifted T3218: Factories not having inventory capacity from the S1 Public space to the S3 Starmade space.
May 13 2021, 11:33 AM · CBS: Functional, Starmade
Policy changed the edit policy for T3218: Factories not having inventory capacity.
May 13 2021, 11:33 AM · CBS: Functional, Starmade
AndyP shifted T3219: [CANCELLED] Worlds seem partially corrupted, experiencing glitches from the S1 Public space to the S3 Starmade space.
May 13 2021, 11:32 AM · Universe, Starmade
Policy changed the edit policy for T3219: [CANCELLED] Worlds seem partially corrupted, experiencing glitches.
May 13 2021, 11:31 AM · Universe, Starmade
AndyP shifted T3220: [CANCELLED] Repeated player data resets from the S1 Public space to the S3 Starmade space.
May 13 2021, 11:28 AM · Starmade
Policy changed the edit policy for T3220: [CANCELLED] Repeated player data resets.
May 13 2021, 11:27 AM · Starmade
AndyP shifted T3221: Asteroid is invisible? from the S1 Public space to the S3 Starmade space.
May 13 2021, 11:26 AM · Universe, Starmade
Policy changed the edit policy for T3221: Asteroid is invisible?.
May 13 2021, 11:26 AM · Universe, Starmade
AndyP moved T3222: [ADD] in displays can make too many lines from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Validated

May 13 2021, 11:25 AM · Starmade, Issue Navigation
AndyP shifted T3222: [ADD] in displays can make too many lines from the S1 Public space to the S3 Starmade space.
May 13 2021, 11:25 AM · Starmade, Issue Navigation
Policy changed the edit policy for T3222: [ADD] in displays can make too many lines.
May 13 2021, 11:25 AM · Starmade, Issue Navigation
AndyP moved T3223: Linux launcher needs unsupported "libgconf-2.so.4" in Ubutnu 18+ from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Validated

May 13 2021, 11:24 AM · Starmade, Issue Navigation
AndyP shifted T3223: Linux launcher needs unsupported "libgconf-2.so.4" in Ubutnu 18+ from the S1 Public space to the S5 Launcher space.
May 13 2021, 11:23 AM · Starmade, Issue Navigation
Policy changed the edit policy for T3223: Linux launcher needs unsupported "libgconf-2.so.4" in Ubutnu 18+.
May 13 2021, 11:23 AM · Starmade, Issue Navigation
AndyP added a comment to T3224: StarMade-Starter.jar terminates with "Exiting because updater starting game".

This is a support case. Please contact our support at: https://starmadedock.net/tickets/

May 13 2021, 11:22 AM · Starmade
AndyP shifted T3224: StarMade-Starter.jar terminates with "Exiting because updater starting game" from the S1 Public space to the S3 Starmade space.
May 13 2021, 11:21 AM · Starmade
Policy changed the edit policy for T3224: StarMade-Starter.jar terminates with "Exiting because updater starting game".
May 13 2021, 11:21 AM · Starmade
AndyP shifted T3225: Starmade Fullscreen Mode from the S1 Public space to the S3 Starmade space.
May 13 2021, 11:20 AM · Starmade
Policy changed the edit policy for T3225: Starmade Fullscreen Mode.
May 13 2021, 11:20 AM · Starmade

Dec 20 2020

Gigaknight created T3225: Starmade Fullscreen Mode.
Dec 20 2020, 5:57 PM · Starmade

Nov 18 2020

Nightwakler_007 added a comment to T3223: Linux launcher needs unsupported "libgconf-2.so.4" in Ubutnu 18+.

End users resolve this by installing libgconf-2-4, but only experienced Linux users would know they need to do this. If you are using gconfig to store configuration information, you can just use a static file or directory "$HOME/.starmade" to store configuration info. This is the more traditional way of storing application specific configuration data on Unix systems, and works just as well on Mac OS X (it would also be a great place to store game session independent blueprints).

Nov 18 2020, 11:21 PM · Starmade, Issue Navigation
Nightwakler_007 created T3224: StarMade-Starter.jar terminates with "Exiting because updater starting game".
Nov 18 2020, 9:18 AM · Starmade
Nightwakler_007 created T3223: Linux launcher needs unsupported "libgconf-2.so.4" in Ubutnu 18+.
Nov 18 2020, 9:08 AM · Starmade, Issue Navigation

Aug 7 2020

RedstonewolfX updated the task description for T3219: [CANCELLED] Worlds seem partially corrupted, experiencing glitches.
Aug 7 2020, 12:59 PM · Universe, Starmade

Aug 1 2020

RedstonewolfX updated the task description for T3220: [CANCELLED] Repeated player data resets.
Aug 1 2020, 6:10 PM · Starmade
RedstonewolfX created T3222: [ADD] in displays can make too many lines.
Aug 1 2020, 4:01 PM · Starmade, Issue Navigation

Jul 31 2020

RedstonewolfX created T3221: Asteroid is invisible?.
Jul 31 2020, 6:43 PM · Universe, Starmade
RedstonewolfX changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:sponly on T3220: [CANCELLED] Repeated player data resets.
Jul 31 2020, 5:08 PM · Starmade
RedstonewolfX created T3220: [CANCELLED] Repeated player data resets.
Jul 31 2020, 5:07 PM · Starmade

Jul 30 2020

RedstonewolfX updated the task description for T3219: [CANCELLED] Worlds seem partially corrupted, experiencing glitches.
Jul 30 2020, 1:55 PM · Universe, Starmade
RedstonewolfX created T3219: [CANCELLED] Worlds seem partially corrupted, experiencing glitches.
Jul 30 2020, 1:52 PM · Universe, Starmade

Jul 27 2020

RedstonewolfX created T3218: Factories not having inventory capacity.
Jul 27 2020, 6:23 PM · CBS: Functional, Starmade

Jul 26 2020

RedstonewolfX updated the task description for T3217: Shipyards can’t load the right design.
Jul 26 2020, 4:57 PM · Starmade, Issue Navigation
RedstonewolfX created T3217: Shipyards can’t load the right design.
Jul 26 2020, 4:22 PM · Starmade, Issue Navigation

Jul 24 2020

RedstonewolfX created T3216: Performance issue: laggy planets.
Jul 24 2020, 2:13 PM · Universe, Starmade

Jul 21 2020

RedstonewolfX created T3215: Collision issues with rotated items.
Jul 21 2020, 1:10 AM · Starmade, Issue Navigation

Feb 13 2019

Twylite_Fang added a comment to T2076: Extreme Lag Spikes when NPC Factions are Trading, also unable to trade with NPC Factions from player end.

Can confirm, it also happens on servers; my server (with modified config for power and the like) has insane levels of console spam from NPC factions. We're currently trying to find the root cause, and my technician found this bug thread

Feb 13 2019, 1:56 AM · Starmade, Issue Navigation

Jan 22 2019

Restricted Application changed the status of T2479: Runtime exception error from Feedback to Open.
Jan 22 2019, 4:34 PM · Customer responded, Starmade, Issue Navigation
AndyP removed a project from T2763: When rails (of any kind) change direction through logic, docked entities are often, but not always ejected from the rail.\: RC-Report.
Jan 22 2019, 4:34 PM · Customer responded, Starmade, Issue Navigation
AndyP removed a project from T2776: When docking to a rail, ships teleport a distance away, yet continue to behave as docked entities.: RC-Report.
Jan 22 2019, 4:34 PM · Starmade, Issue Navigation
Restricted Application changed the status of T2988: Loaded Entities Stabilizers Not Working from Feedback to Open.
Jan 22 2019, 4:34 PM · Customer responded, Starmade, Issue Navigation
AndyP removed a project from T3150: Power consumption doubles on undocked entity: RC-Report.
Jan 22 2019, 4:34 PM · Starmade, Issue Navigation
Restricted Application added projects to T2953: Stabilizer Arrow's in "F6" screenshots: Issue Navigation, Starmade.
Jan 22 2019, 9:21 AM · GUI/HUD, Game Development, Starmade, Support
AndyP changed the status of T2893: [Test ser bug] Shipyard > load design > "Unable to unload design" from Open to Feedback.
Jan 22 2019, 9:04 AM · Starmade, Support
Restricted Application changed the status of T2893: [Test ser bug] Shipyard > load design > "Unable to unload design" from Feedback to Open.
Jan 22 2019, 9:04 AM · Starmade, Support
AndyP changed the status of T2893: [Test ser bug] Shipyard > load design > "Unable to unload design" from Open to Feedback.

Problem was fixed a few builds ago, I assume this can be closed then?

Jan 22 2019, 9:04 AM · Starmade, Support

Nov 22 2018

BillGHero added a comment to T2415: Crash upon opening Galaxy map in faction claimed territory.

Okeydokey, tried the map again on the LvD server and I ended up having to restart the machine because it appears to have brought the entire desktop session down with when I killed it from another terminal. I would hazard that this problem ought to be an issue with Java or something else external to SM that SM is simply triggering, since a Java application should not usually be able to screw up the desktop session so completely.

Nov 22 2018, 6:57 AM · Starmade, Issue Navigation
BillGHero added a comment to T2415: Crash upon opening Galaxy map in faction claimed territory.

I have seen this happen on the Light vs dark server as well. The freeze/crash goes pretty deep. Although the desktop session SM was running in was not 100% frozen, it kept the pointer. I tried to kill the Java process, which should normally have freed my pointer, but it didn't. So I ended up Raising the Elephant (ctrl + alt + prtscrn and r, e, i, s, u, b) to get things back to normal.

Nov 22 2018, 6:38 AM · Starmade, Issue Navigation

Nov 6 2018

Ithirahad added a comment to T1863: Mining Fleet not mining after relocating to another sector.

AI will be getting a major revamp along with the universe update. Any fix will likely be then.

Nov 6 2018, 5:30 PM · Starmade, Issue Navigation

Nov 4 2018

Skorpjon added a comment to T1863: Mining Fleet not mining after relocating to another sector.

No answer is also an answer.

Nov 4 2018, 7:15 PM · Starmade, Issue Navigation

Oct 27 2018

Skorpjon added a comment to T1863: Mining Fleet not mining after relocating to another sector.

The question is why are they not able to fix it? I think it is only a small thing. It looks as if the drones do not mine because they are not in the "right" sector they have saved somewhere (a restart of the server deletes this information). So they just have to remove all mining information with the "idle" command and everything is fine...

Oct 27 2018, 8:04 AM · Starmade, Issue Navigation
Dinozzo added a comment to T1863: Mining Fleet not mining after relocating to another sector.

Because this issue showed up over 2 years ago and still hasn't been fixed since, I wouldn't hold my breath.

Oct 27 2018, 5:00 AM · Starmade, Issue Navigation

Oct 26 2018

Skorpjon added a comment to T1863: Mining Fleet not mining after relocating to another sector.

When will this this bug be fixed? It appears also on multiplayer servers and makes mining fleets worthless.

Oct 26 2018, 3:43 PM · Starmade, Issue Navigation

Sep 23 2018

AndyP moved T3150: Power consumption doubles on undocked entity from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 23 2018, 8:31 PM · Starmade, Issue Navigation
AndyP added a project to T3150: Power consumption doubles on undocked entity: RC-Report.
Sep 23 2018, 8:31 PM · Starmade, Issue Navigation
AndyP claimed T3150: Power consumption doubles on undocked entity.
Sep 23 2018, 8:30 PM · Starmade, Issue Navigation

Sep 2 2018

0ldSkull created T3150: Power consumption doubles on undocked entity.
Sep 2 2018, 10:34 PM · Starmade, Issue Navigation

Aug 26 2018

Python628 added a comment to T3062: Critical Error when loading worlds/servers.

UPDATE! After hopping on today and checking if any updates resolved my problem I got a similar error but it pointed to certain shading files. Going into setting.cfg and turning off shaders did the trick and my Starmade was able to run successfully!

Aug 26 2018, 2:29 PM · Customer responded, Starmade, Issue Navigation

Aug 9 2018

lancake changed the edit policy for T3066: Missile Weapon bug.
Aug 9 2018, 3:49 PM · CBS: Weapons, Starmade
lancake claimed T3066: Missile Weapon bug.

Duplicate task, rechecked and beams also go through the planet core and apply no damage. Merging tasks together.

Aug 9 2018, 3:49 PM · CBS: Weapons, Starmade
lancake changed the status of T3065: Entity despawns when rail it is docked to is removed from Open to Feedback.
Aug 9 2018, 3:38 PM · Engine, Starmade
lancake set First occurrence (version) to 0.201.126a on T3065: Entity despawns when rail it is docked to is removed.
Aug 9 2018, 3:38 PM · Engine, Starmade
lancake moved T3065: Entity despawns when rail it is docked to is removed from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 9 2018, 3:38 PM · Engine, Starmade
lancake claimed T3065: Entity despawns when rail it is docked to is removed.

Can't reproduce, removing the rail docker and/or the rail turret axis does not influence the entities for me. As expected, their rail functionality is still OK, and all entities were solid + did not disappear.
Are you able to reproduce this consistently, or was it a one time occurrence only? It's also possible it was fixed since that version, or that this is an old but rare issue that is now easier to notice.

Aug 9 2018, 3:37 PM · Engine, Starmade
lancake moved T3064: remote turret control non functional from New / Unconfirmed to Confirmed on the Issue Navigation board.

2 issues intertwined
Remotely firing newly loaded turrets does not fire them, they still track your mouse cursor though.
As soon as the turrets received a target to shoot at, with either 'selected target' or 'any' with pirates nearby, then you can fire the turrets remotely as well.
However, the projectiles will not go to your mouse cursor, but instead to the last position of the target it was set to before you took control with the rail turret axis.

Aug 9 2018, 3:02 PM · Quality Assurance, CBS: Weapons, Starmade

Jul 31 2018

Lord_Daro added a comment to T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

Sorry to retract my previous comment, but the creator of the SOBEK did some more testing on it and came to the conclusion that it probably has other issues. With that the recource might not be that well suited to conduct tests for this bug afterall.

Jul 31 2018, 9:12 AM · Starmade, Issue Navigation

Jul 30 2018

splatthecat added a comment to T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

Still broken in v0.201.133. not triggering wireless modules between entities.

Jul 30 2018, 11:20 AM · Starmade, Issue Navigation

Jul 25 2018

Capnode added a comment to T3061: Chunks Vanishing (permanently).

I came across this bug in a much different way, I imagine it could be related. However I could not replicate this again.
I created a drone miner, and set it to mine near an asteroid until I could upgrade it. I upgraded it after removing every block except the core. I rebuilt it using more blocks. I left the sector and asked the fleet into formation. As my drone reached the flagship the outer edge was the new ship, and the center was the old ship. Both were merged together.

Jul 25 2018, 8:34 AM · Customer responded, Starmade, Issue Navigation

Jul 17 2018

Lord_Daro added a comment to T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

DeepspaceMechanic's SOBEK https://starmadedock.net/content/so...on-shell-with-engine-rotation-functions.7455/ would be a very good example. In the threat affiliated to this report, he mentions that only one half of the logic circuits is broken despite having pretty much identical setups to the other one.

Jul 17 2018, 7:46 PM · Starmade, Issue Navigation

Jul 14 2018

Restricted Application changed the status of T3026: Pasting old blocks from Feedback to Open.

I do get Paste not complete: not enough blocks! when pasting now, seems I either did not saw it or it was fixed along the way.

Jul 14 2018, 11:56 AM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T3024: Tractor Beam crash from Feedback to Open.

Issue seems to be fixed in v0.201.129.

Jul 14 2018, 11:54 AM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T3025: Tractor Beam Jitter from Feedback to Open.

Issue seems to be fixed in v0.201.129.

Jul 14 2018, 11:53 AM · Customer responded, Starmade, Issue Navigation

Jul 13 2018

OrbitalHippie changed Reproducible from issuerepro:none to issuerepro:yes on T3072: FBO INIT error on world load.
Jul 13 2018, 10:42 PM · Starmade
OrbitalHippie edited Steps to reproduce on T3072: FBO INIT error on world load.
Jul 13 2018, 10:04 PM · Starmade
OrbitalHippie created T3072: FBO INIT error on world load.
Jul 13 2018, 9:51 PM · Starmade

Jul 12 2018

MacThule added a comment to T3061: Chunks Vanishing (permanently).

In the new release version (201.129 - didn't test it in the initial weapons release version) I am not able to reproduce this problem at all. It's gone and I can't recreate it. It went from every large shape being instantly corrupted, to no problems at all, so... will advise if I catch back up to it.

Jul 12 2018, 11:07 PM · Customer responded, Starmade, Issue Navigation
friendofvampires created T3066: Missile Weapon bug.
Jul 12 2018, 5:51 AM · CBS: Weapons, Starmade
Edymnion created T3065: Entity despawns when rail it is docked to is removed.
Jul 12 2018, 12:50 AM · Engine, Starmade

Jul 10 2018

Napther created T3064: remote turret control non functional.
Jul 10 2018, 2:57 PM · Quality Assurance, CBS: Weapons, Starmade
PPminecraft added a comment to T3010: Null exception on load.

Ok, thank you. Sorry for interrupting your work.

Jul 10 2018, 1:02 PM · Starmade, Issue Navigation
Restricted Application changed the status of T3062: Critical Error when loading worlds/servers from Feedback to Open.

Same errors when changing FRAME_BUFFER_USE to false
here is the logstarmade.0.log file


thank you so much for your quick feedback.

Jul 10 2018, 12:58 PM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3062: Critical Error when loading worlds/servers from Open to Feedback.

This may prevent the crash from happening, so only do this after you uploaded that log file since we need that to provide a real fix.

Jul 10 2018, 10:50 AM · Customer responded, Starmade, Issue Navigation
lancake raised the priority of T3062: Critical Error when loading worlds/servers from Normal to Urgent.
Jul 10 2018, 10:48 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T3062: Critical Error when loading worlds/servers.

Can you upload your logstarmade.0.log file? It's located in your StarMade/logs folder. Drag and drop the file into phabricator's text box to upload it here.

Jul 10 2018, 10:48 AM · Customer responded, Starmade, Issue Navigation
Python628 updated the task description for T3062: Critical Error when loading worlds/servers.
Jul 10 2018, 4:21 AM · Customer responded, Starmade, Issue Navigation
Python628 created T3062: Critical Error when loading worlds/servers.
Jul 10 2018, 4:20 AM · Customer responded, Starmade, Issue Navigation
MacThule added a comment to T3061: Chunks Vanishing (permanently).

Ok... this is way more extensive than I suspected. I ran some more tests with just straight grey standard on fresh cores and the results are not good.

Jul 10 2018, 12:52 AM · Customer responded, Starmade, Issue Navigation

Jul 9 2018

Restricted Application changed the status of T3061: Chunks Vanishing (permanently) from Feedback to Open.

When first discovered, I rejoined my SPG after some days, and found chunks missing from the original, but didn't want to try to debug so I attempted an admin load to just get a clean copy, but that came up with identical missing chunks. So I assumed I'd made some catastrophic symmetry error before saving and exiting my last session, went ahead and rebuilt the ship (patched the missing chunks), thoroughly looked over my ship for quality in build mode and 3rd-person and it was perfect. So I quit and immediately rejoined to make sure it was still good but it wasn't. I found similar (unsure if identical) missing chunks on my rebuild and admin loads all had copies of the error, so this time I knew it was not my mistake and started trying to pin it down.

Jul 9 2018, 9:29 AM · Customer responded, Starmade, Issue Navigation

Jul 8 2018

lancake changed the edit policy for T2945: game crashes on exit of Builder block.
Jul 8 2018, 6:04 PM · Starmade
lancake claimed T2945: game crashes on exit of Builder block.

Should be fixed now, merging tasks.

Jul 8 2018, 6:03 PM · Starmade