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Feb 21 2017

AndyP changed the status of T1836: logic pipes linked to bone of shop keep from Open to Feedback.
Feb 21 2017, 8:53 PM · Engine, Starmade
AndyP changed the status of T1827: Errant Venture crashes from Open to Feedback.
Feb 21 2017, 8:53 PM · Starmade
AndyP changed the status of T1833: Crash when being hit by some weapons from Open to Feedback.
Feb 21 2017, 8:53 PM · Engine, Starmade
AndyP changed the status of T1862: customConfig files missing from Open to Feedback.
Feb 21 2017, 8:53 PM · Starmade
AndyP changed the status of T1839: [Bug] Free items from tradestations from Open to Feedback.
Feb 21 2017, 8:53 PM · Starmade
AndyP changed the status of T1870: Spawning of some ships and stations from catalog bugged from Open to Feedback.
Feb 21 2017, 8:53 PM · Starmade
AndyP changed the status of T1884: TAB + any key doesn't work from Open to Feedback.
Feb 21 2017, 8:53 PM · GUI/HUD, Starmade
AndyP changed the status of T1880: Creating a fleet causes client crash from Open to Feedback.
Feb 21 2017, 8:53 PM · Fleets, Starmade
AndyP changed the status of T1917: Ship jumping 1km at-a-time like there's no tomorrow (local play) from Open to Feedback.
Feb 21 2017, 8:53 PM · Physics, Starmade
AndyP changed the status of T1924: Infinite shop bug from Open to Feedback.
Feb 21 2017, 8:53 PM · Universe, Starmade
AndyP changed the status of T1934: Inconsistent metaobject vs meta item references - inventories swapped, randomized, only final 4 of 6 total digits in new ID is sometimes stored, and typo in logs. from Open to Feedback.
Feb 21 2017, 8:53 PM · Starmade
AndyP changed the status of T1939: Build mode: Can't attach new blocks to some blocks from Open to Feedback.
Feb 21 2017, 8:53 PM · GUI/HUD, Starmade
AndyP changed the status of T1953: New update intel drivers error spam from Open to Feedback.
Feb 21 2017, 8:53 PM · Starmade
AndyP changed the status of T1970: Chaining slaves causes server crashes from Open to Feedback.
Feb 21 2017, 8:53 PM · CBS: Weapons, Starmade
AndyP changed the status of T1984: Capsule Refinery overflows on world start from Open to Feedback.
Feb 21 2017, 8:53 PM · CBS: Systems, Starmade
AndyP changed the status of T1994: Main menu unusable from Open to Feedback.
Feb 21 2017, 8:53 PM · Starmade
AndyP changed the status of T1990: Turret fires on selected even with AI removed from Open to Feedback.
Feb 21 2017, 8:53 PM · AI, Starmade
AndyP changed the status of T2018: Damage beams do incorrect SHP damage for block destruction. from Open to Feedback.
Feb 21 2017, 8:53 PM · CBS: Weapons, Starmade
AndyP changed the status of T2090: AI fires tracking missiles without locking enemy from Open to Feedback.
Feb 21 2017, 8:53 PM · AI, Starmade
AndyP changed the status of T2108: NPC Assets fail to copy into world from Open to Feedback.
Feb 21 2017, 8:53 PM · Customer responded, Starmade, Issue Navigation
AndyP changed the status of T2119: Missiles causing GL_INVALID_VALUE from Open to Feedback.
Feb 21 2017, 8:53 PM · CBS: Weapons, Starmade
AndyP changed the status of T2115: Removing Shop Module freezes server from Open to Feedback.
Feb 21 2017, 8:53 PM · Tradenetwork, Starmade
AndyP changed the status of T2145: keybord setting flipp from germen to englisch settings and back from Open to Feedback.
Feb 21 2017, 8:53 PM · GUI/HUD, Starmade
AndyP changed the status of T2129: Achtung! Storages on factioned entities can be opened by non-faction players from Open to Feedback.
Feb 21 2017, 8:53 PM · Starmade
AndyP changed the status of T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected from Open to Feedback.
Feb 21 2017, 8:53 PM · Starmade
AndyP changed the status of T2148: Left-Facing Missile Computer keep firing to the Right from Open to Feedback.
Feb 21 2017, 8:53 PM · CBS: Weapons, Starmade
AndyP changed the status of T2160: Launcher crashes without opening launcher window from Open to Feedback.
Feb 21 2017, 8:53 PM · Starmade
AndyP changed the status of T2169: Cargo space behind blocks becomes yellow when viewed from a distance from Open to Feedback.
Feb 21 2017, 8:53 PM · Engine, Game Development, Starmade
AndyP changed the status of T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay from Open to Feedback.
Feb 21 2017, 8:53 PM · Engine, Starmade
AndyP changed the status of T2173: Rail docker freeze from Open to Feedback.
Feb 21 2017, 8:52 PM · CBS: Rails, Starmade
AndyP changed the status of T2174: Fleet invalid position from undock from mother ship from Open to Feedback.
Feb 21 2017, 8:52 PM · CBS: Rails, Starmade
AndyP changed the status of T2183: Confirming the removal of the core from a ship using enter does not get rid of the confirmation window from Open to Feedback.
Feb 21 2017, 8:52 PM · GUI/HUD, Starmade
AndyP changed the status of T2188: AND logic gates sending text to display modules when they shouldn't from Open to Feedback.
Feb 21 2017, 8:52 PM · CBS: Functional, Starmade
AndyP changed the status of T2195: planet.vert shader not loaded from Open to Feedback.
Feb 21 2017, 8:52 PM · Customer responded, GUI/HUD, Starmade, Issue Navigation
AndyP changed the status of T2228: race gate laps not working from Open to Feedback.
Feb 21 2017, 8:52 PM · CBS: Functional, Starmade
AndyP changed the status of T2233: Trying To Remove Link From Shop With V Causes Crash from Open to Feedback.
Feb 21 2017, 8:52 PM · Tradenetwork, Starmade
AndyP changed the status of T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks from Open to Feedback.
Feb 21 2017, 8:52 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
AndyP added a parent task for T2233: Trying To Remove Link From Shop With V Causes Crash: Unknown Object (Maniphest Task).
Feb 21 2017, 7:08 PM · Tradenetwork, Starmade
lancake triaged T2233: Trying To Remove Link From Shop With V Causes Crash as Normal priority.
Feb 21 2017, 6:28 PM · Tradenetwork, Starmade
lancake claimed T2233: Trying To Remove Link From Shop With V Causes Crash.

It's fine for me, can you reproduce this? And was Shift + V involved?
When you get it, exit the game and upload *logstarmade.0.log* located in your *starmade/logs* folder

Feb 21 2017, 6:28 PM · Tradenetwork, Starmade
lancake claimed T2234: Placing previous selected blocks than the one showing on the hotbar.

Steps to reproduce describe it perfectly. Seems that if you select something from the radial menu something, drag something else on that slot, will result in the old block being placed down.
Some update issue which is resolved as soon as you scroll.

Feb 21 2017, 5:39 PM · GUI/HUD, Starmade
lancake moved T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc from Feedback to Open / Validated on the Issue Navigation board.
Feb 21 2017, 5:19 PM · Starmade, Issue Navigation
afarris01 added a comment to T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks.

@lancake yes, I was referring to beams as support though on further examination that may have been a mistake on my part (my test array was too small). Cannons and missiles with beam support still damage blocks and structure HP.

Feb 21 2017, 4:26 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
lancake triaged T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks as High priority.
Feb 21 2017, 4:04 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
lancake changed the edit policy for T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks.
Feb 21 2017, 3:54 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
lancake claimed T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks.

I have no idea how to reproduce, you're also the only one so far since release that is experiencing this issue.
You mentioned "beams as secondary component", so as support? Does that mean cannons/missiles and damage pulse also had the same going on here?

Feb 21 2017, 3:54 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
Unknown Object (User) created T2243: Select fire turrets will attempt to fire missiles even if there is not enough power to fire them..
Feb 21 2017, 8:55 AM · AI, Starmade
afarris01 created T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks.
Feb 21 2017, 6:38 AM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
nightrune created T2241: Remote Activation blocks slaved to a rail don't correctly send "off" state.
Feb 21 2017, 6:25 AM · CBS: Rails, Starmade
nightrune created T2240: Sitting allowed on pickup rails.
Feb 21 2017, 6:15 AM · Game Development (Beta), Models, Starmade
nightrune created T2239: design ship continues to exist after Shipyard computer is destroyed.
Feb 21 2017, 6:10 AM · CBS: Shipyards, Game Development, Starmade

Feb 20 2017

erthparadine added a comment to T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc.

Upon followup discussions with @lancake this issue was most likely specific to grates.

Feb 20 2017, 8:23 PM · Starmade, Issue Navigation
lancake set First occurrence (version) to 0.1863 on T2226: Chunk16 to chunk32 converter slices ship into sections.
Feb 20 2017, 3:54 PM · Engine (Data), Starmade
lancake added a comment to T2226: Chunk16 to chunk32 converter slices ship into sections.

I've only checked release versions:
Any blueprint that was made in version 0.1867 converts fine.
Any blueprint made before that version, will be sliced up.

Feb 20 2017, 3:51 PM · Engine (Data), Starmade
lancake triaged T2226: Chunk16 to chunk32 converter slices ship into sections as Normal priority.
Feb 20 2017, 2:17 PM · Engine (Data), Starmade
lancake claimed T2226: Chunk16 to chunk32 converter slices ship into sections.

All recent chunk 16 ships convert fine to 32, but it seems that past a specific version, it results in these slices. I'll have to check previous versions and try to find where it goes "wrong".

Feb 20 2017, 2:10 PM · Engine (Data), Starmade
lancake triaged T2231: Massive FPS Drop with Displays as High priority.
Feb 20 2017, 1:12 PM · Engine, Starmade
lancake claimed T2231: Massive FPS Drop with Displays.

Duplicate, merging with other task.

Feb 20 2017, 1:11 PM · Engine, Starmade

Feb 19 2017

lancake moved T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 19 2017, 8:45 PM · Starmade, Issue Navigation
lancake triaged T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc as High priority.
Feb 19 2017, 8:45 PM · Starmade, Issue Navigation
lancake claimed T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc.

-validated-

Feb 19 2017, 8:44 PM · Starmade, Issue Navigation
erthparadine added a comment to T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc.

Update after further testing:

  • Player-run shops cannot see new pipes, nor grates.
  • NPC shops show grates and the new pipes, but they're tagged "Can't buy"
  • Confirming that creative mode cannot see the new pipes nor grates; only pipe option is the straight one, can rotate it only, no T or other options, and a search of creative inventory for "grate" returns nothing.
  • Factory can no longer manufacturer "White Light Pipe"
Feb 19 2017, 5:37 PM · Starmade, Issue Navigation
erthparadine created T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc.
Feb 19 2017, 4:50 PM · Starmade, Issue Navigation
lancake moved T2228: race gate laps not working from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 19 2017, 1:15 PM · CBS: Functional, Starmade
lancake triaged T2228: race gate laps not working as Low priority.
Feb 19 2017, 1:14 PM · CBS: Functional, Starmade
lancake claimed T2228: race gate laps not working.

You need to link the last gate to the start gate too, so it goes full circle.
So right click the start gate with the marker beam, left click the last gate of the entire track. Then multiple laps will work.

Feb 19 2017, 12:48 PM · CBS: Functional, Starmade
lancake renamed T2043: Power inheriting allows partial power outage from Cannon/cannon/punch turret is either using too much power or not drawing from it's base. to Power inheriting allows partial power outage.
Feb 19 2017, 11:20 AM · Engine, Starmade
lancake added a comment to T2043: Power inheriting allows partial power outage.

I'll just merge them.

Feb 19 2017, 11:19 AM · Engine, Starmade
lancake triaged T2043: Power inheriting allows partial power outage as Low priority.
Feb 19 2017, 1:06 AM · Engine, Starmade
lancake claimed T2043: Power inheriting allows partial power outage.

Seems the regeneration of the barrel is turned off, or minimal when the onboard capacity runs dry and it switches over to the turret base.
I suspect it's something like T390 happening here. Easy to see when player controlled, but the AI controls it way better which is why it's almost not noticeable unless you use heavily skewed regeneration numbers such as

Feb 19 2017, 1:04 AM · Engine, Starmade
lancake moved T2022: Thrusters appear active on docked ships from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 19 2017, 12:31 AM · Issue Navigation, Starmade
lancake reopened T2022: Thrusters appear active on docked ships as "Open".

Ugh, apparently still happens.

Feb 19 2017, 12:31 AM · Issue Navigation, Starmade

Feb 18 2017

lancake moved T2180: Galaxy map stops reading scroll wheel inputs from Feedback to Confirmed on the Issue Navigation board.

Yep so it is indeed the issue I mentioned, thanks for the confirmation.

Feb 18 2017, 10:16 PM · Galaxy Map, Starmade
NHAS created T2237: Advanced build mode, block orientation viewport lighting issue..
Feb 18 2017, 8:26 PM · Starmade
lancake moved T2049: AI trying to lead Lock on missiles from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Right, and a weapon doesn't fire unless it thinks it's aiming in the proper direction. For the pulse variant, the weapon speed is slow so they're probably the easiest example to see this happening.

Feb 18 2017, 4:50 PM · AI, Starmade
lancake triaged T2049: AI trying to lead Lock on missiles as Low priority.
Feb 18 2017, 4:48 PM · AI, Starmade
lancake claimed T2049: AI trying to lead Lock on missiles.

-validated-

Feb 18 2017, 4:47 PM · AI, Starmade
Daedalusspacegames created T2236: Copying Large Areas Causes EOF Exception..
Feb 18 2017, 9:09 AM · Engine, Starmade
Tshara set Username on Registry to Tshara on T2235: Placing unintended blocks while resizing the info window..
Feb 18 2017, 7:21 AM · GUI/HUD, Starmade
Tshara created T2235: Placing unintended blocks while resizing the info window..
Feb 18 2017, 7:16 AM · GUI/HUD, Starmade
Tshara created T2234: Placing previous selected blocks than the one showing on the hotbar.
Feb 18 2017, 7:13 AM · GUI/HUD, Starmade

Feb 17 2017

erthparadine added a comment to T2166: Full transparency on all nearby blocks.

Update: the straight pipe block is visible close-up. All others remain invisible as detailed earlier in this report.

Feb 17 2017, 6:11 PM · Engine, Starmade
splatthecat created T2233: Trying To Remove Link From Shop With V Causes Crash.
Feb 17 2017, 8:36 AM · Tradenetwork, Starmade

Feb 16 2017

erthparadine added a comment to T2232: Odd memory spike, and then server crash....

Server logs are UTC, local (VisualVM) info is US/Pacific.

Feb 16 2017, 8:23 PM · Starmade, Issue Navigation
erthparadine added a comment to T2232: Odd memory spike, and then server crash....

Better illustration of memory/load:

Feb 16 2017, 7:34 PM · Starmade, Issue Navigation
erthparadine created T2232: Odd memory spike, and then server crash....
Feb 16 2017, 7:31 PM · Starmade, Issue Navigation

Feb 15 2017

John created T2231: Massive FPS Drop with Displays.
Feb 15 2017, 3:41 PM · Engine, Starmade

Feb 14 2017

Omnissiah renamed T2230: Factions on server disappear from Factions on server dissapear to Factions on server disappear.
Feb 14 2017, 3:44 PM · Starmade, Issue Navigation

Feb 13 2017

Omnissiah created T2230: Factions on server disappear.
Feb 13 2017, 9:47 PM · Starmade, Issue Navigation

Feb 12 2017

Aceface created T2228: race gate laps not working.
Feb 12 2017, 9:49 PM · CBS: Functional, Starmade

Feb 11 2017

33Cav created T2226: Chunk16 to chunk32 converter slices ship into sections.
Feb 11 2017, 1:00 AM · Engine (Data), Starmade

Feb 10 2017

MgnfcntBstrd added a comment to T2215: Rail speed controller linked to non rail block.

My server logs are full of this:

Feb 10 2017, 11:30 PM · CBS: Rails, Starmade
Jeryia updated the task description for T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order.
Feb 10 2017, 9:04 PM · Game Development (Alpha), NPC-Factions, Starmade
Jeryia renamed T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order from Changing FleetClasses bricks server to Changing FleetClasses breaks server.
Feb 10 2017, 9:03 PM · Game Development (Alpha), NPC-Factions, Starmade
Jeryia created T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order.
Feb 10 2017, 9:03 PM · Game Development (Alpha), NPC-Factions, Starmade
MgnfcntBstrd added a comment to T2215: Rail speed controller linked to non rail block.

I've deleted a significant number of docked entities from the ship, but it still has the same problem.

Feb 10 2017, 7:03 PM · CBS: Rails, Starmade
33Cav added a comment to T2090: AI fires tracking missiles without locking enemy.

Only problem I can reproduce is the immediate lock time for missiles managed by AI (where players would have to wait for the time). AI seems eminently capable of tracking targets with missiles. It is possible that what you observed is due to the target ships being too close and the missile not turning enough to hit them on the first pass.

Feb 10 2017, 12:09 AM · AI, Starmade
33Cav added a comment to T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot.

This has been around since probably the change from old rails to new rail system or shortly afterwards.
The bug is to do with slot 1 and ONLY slot 1 on hotbar 1.
The pilot will never see the effect of this only other players.
As far as I can tell it is pot luck wether damage is actually done by any weapons in slot 1 but it will trigger faction auto declare war when I last tested it. Having salvage beams in slot 1 could cause extreme and unintentional fps drops for other players since most players are not aware of the issue, even now.

Feb 10 2017, 12:00 AM · Starmade, Issue Navigation

Feb 9 2017

33Cav added a comment to T2212: Steam forces starmade to update.

Not forcing updates for games on Steam is usually done by only having the launcher validated through Steam's update service. This would require all updates to the actual game to be done manually in the Starmade launcher after opening it.

Feb 9 2017, 11:54 PM · Starmade, Issue Navigation
Darksparrow288 created T2224: Game crashes when i place block.
Feb 9 2017, 10:33 PM · Starmade