Page MenuHomeSchine - Phabricator
Feed Advanced Search

Apr 3 2016

AndyP shifted T1259: Logic-clock Jump drive causing game stutter from the S1 Public space to the S3 Starmade space.
Apr 3 2016, 7:29 PM · Game Development, Starmade
AndyP claimed T1259: Logic-clock Jump drive causing game stutter.
Apr 3 2016, 7:29 PM · Game Development, Starmade
AndyP added a project to T1308: build box issues: Starmade.
Apr 3 2016, 7:27 PM · GUI/HUD, Starmade
AndyP changed the status of T1308: build box issues from Open to Resolved.

Fast forward to QA

Apr 3 2016, 7:27 PM · GUI/HUD, Starmade
AndyP moved T1308: build box issues from New / Unconfirmed to Confirmed on the Issue Navigation board.
Apr 3 2016, 7:27 PM · GUI/HUD, Starmade
AndyP added a comment to T1308: build box issues.

already fixed,
its only in dev builds and related to getting the up scaling for large build areas fixed. (behaves different on stations and ships.)

Apr 3 2016, 7:26 PM · GUI/HUD, Starmade
AndyP triaged T1308: build box issues as Normal priority.
Apr 3 2016, 7:25 PM · GUI/HUD, Starmade
AndyP claimed T1308: build box issues.
Apr 3 2016, 7:24 PM · GUI/HUD, Starmade
AndyP added a comment to T1245: Launcher hangs on startup.

It happens the same way on my windows 8.1 computer, but not reliable enough.

Apr 3 2016, 7:16 PM · Starmade
AndyP added a comment to T1105: Add hotfix indication to version dropdown entries.

yeah, time to switch to it :P

Apr 3 2016, 7:09 PM · Feature, Starmade
AndyP added a comment to T798: Chat main log blank after first 100 lines.

Yeah correct @TomW1605
T798#29907
that resize was a common way to get it back working.

Apr 3 2016, 7:08 PM · GUI/HUD, Starmade
Restricted Application updated subscribers of T1309: Wireless Logic disconnect.

It seems to be a very narrow phase of timing where this happens.
Wireless has also quite a few quirks, like seen here T280#26155,
However, if you can still reproduce it reliable we can meet on the testserver (play.star-made.org:4242) and possibly nail down all required factors once for all and close or finally nail down a series of reports that came up random disconnects.
After reading your report again, it looks like it may be related to unloaded sectors before they get autosaved.

Apr 3 2016, 5:50 PM · Logic, Starmade
AndyP claimed T1310: Disabled pickup areas still show their marker and have no separate texture.
Apr 3 2016, 5:42 PM · CBS: Rails, Starmade
AndyP closed T1210: Turret on ship gets factioned disregarding permission block on factioned ship. as Rejected.

Cannot reproduce.
Tried to reproduce that, however the mechanic is currently as follows:
If an entity has no faction module, or the faction module was never touched (spawn with faction, but never actually activated the module), it will inherit the faction of the parent entity all the time, *except* in the case when a "public permission module" is beside the rail its raildocker is docked to.

Apr 3 2016, 4:27 PM · Starmade
AndyP shifted T1210: Turret on ship gets factioned disregarding permission block on factioned ship. from the S1 Public space to the S3 Starmade space.
Apr 3 2016, 4:20 PM · Starmade
AndyP claimed T1210: Turret on ship gets factioned disregarding permission block on factioned ship..
Apr 3 2016, 4:19 PM · Starmade
AndyP set Task Type to issuetype:bug on T1310: Disabled pickup areas still show their marker and have no separate texture.
Apr 3 2016, 3:05 PM · CBS: Rails, Starmade
AndyP added a comment to T1310: Disabled pickup areas still show their marker and have no separate texture.

-Validated-

Apr 3 2016, 3:04 PM · CBS: Rails, Starmade
AndyP moved T1310: Disabled pickup areas still show their marker and have no separate texture from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 3 2016, 3:04 PM · CBS: Rails, Starmade
AndyP created T1310: Disabled pickup areas still show their marker and have no separate texture.
Apr 3 2016, 3:04 PM · CBS: Rails, Starmade
AndyP moved T1065: Unable to unlink weapons and effects in weapons menu from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 3 2016, 1:07 PM · GUI/HUD, Starmade
AndyP added a comment to T1065: Unable to unlink weapons and effects in weapons menu.

-QA Testing-

Apr 3 2016, 1:07 PM · GUI/HUD, Starmade

Apr 2 2016

AndyP added a member for Schine: Criss.
Apr 2 2016, 12:17 AM

Apr 1 2016

AndyP added a comment to T787: Ships/Stations do not save AI enabled state on docks.

Also happens for ships.

Apr 1 2016, 11:29 PM · AI, Starmade
AndyP added a project to T1290: a teleport or jump to another player can crash client: Starmade.
Apr 1 2016, 8:28 PM · Engine, Starmade

Mar 26 2016

AndyP added a comment to T1265: Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat).

correct need "system-blocks" under fire that are actually part of the structure menu

Mar 26 2016, 6:15 PM · Game Development (Beta), GUI/HUD, Starmade

Mar 24 2016

AndyP renamed T1265: Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat) from Entity structure menu closes when under fire (unable to use the "undock all" or "activate AI" functions) to Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat).
Mar 24 2016, 9:28 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T1265: Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat) from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 24 2016, 9:27 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP created T1265: Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat).
Mar 24 2016, 9:27 PM · Game Development (Beta), GUI/HUD, Starmade

Mar 21 2016

AndyP renamed T237: Num Key 3 +8 +9 Hangs game if pressed while in adv buildmode (General: Numpad covered with debug functions) from Num Key 3 +8 +9 Hangs game if pressed while in adv buildmode to Num Key 3 +8 +9 Hangs game if pressed while in adv buildmode (General: Numpad covered with debug functions).
Mar 21 2016, 10:53 AM · Game Development (Alpha), Controls, Starmade

Mar 20 2016

AndyP moved T844: Mining Planets causing lag. from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Engine, Starmade
AndyP moved T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Engine, Starmade
AndyP moved T1207: missile defense does not work properly from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · AI, Starmade
AndyP moved T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded) from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Fleets, Starmade
AndyP moved T558: Ships docked to planet have astronaut alignment filliped 90 degees from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Engine, Starmade
AndyP moved T1213: Walking over slabs neutralizes gravity from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Physics, Starmade
AndyP moved T652: docked entries undock and spawns nearbly the ship sometimes when logged out from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Starmade
AndyP moved T682: Entities docked to home station disappeared from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Starmade
AndyP moved T703: Warp gates spontaneously unlink in MP from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · CBS: Functional, Starmade
AndyP moved T1189: Confusing coordinate system color from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · GUI/HUD, Starmade
AndyP moved T697: Rail facing problem from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Textures, Starmade
AndyP moved T1217: Fleets flying into stations and homebases from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Fleets, Starmade
AndyP moved T822: Version 0.19476 forces 64-bit systems to use 64-bit Java from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Engine, Starmade
AndyP moved T835: Space Stations moving/teleporting upon reentering an unloaded sector from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Universe, Starmade
AndyP moved T882: Logging out in gravity well of wormhole results in ship loss. from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Engine, Starmade
AndyP moved T927: Data values reset on server restart from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Engine, Starmade
AndyP moved T1087: Rail/turret docking not working, docked entity's visuals disappear from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · CBS: Rails, Starmade
AndyP moved T974: Displacement while using shipyard computer. from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · CBS: Shipyards, Starmade
AndyP moved T1204: Crash on Launch "data/./textures/block" from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Starmade
AndyP moved T1178: Extremely reduce window sizes create clipping issue from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · GUI/HUD, Starmade
AndyP moved T1090: Rotating a Pastable with Slabs causes them to lose their alignment from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Starmade
AndyP moved T1196: Transporter Names disappearing and permissions resetting on mulitplayer server from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Engine, Starmade
AndyP moved T1079: Null pointer error when trying to activate flipflop logic block on a docked entity from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:16 AM · Logic, Starmade
AndyP moved T980: Error: SocketException on server connection from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Engine, Starmade
AndyP moved T1188: Undo - redo sequence can destroy blocks from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · GUI/HUD, Starmade
AndyP moved T1203: Radar Jammer no longer reduces AI Accuracy from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · AI, Starmade
AndyP moved T1219: Rail Docker changes orientation activated and undocked. from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · CBS: Rails, Starmade
AndyP moved T1224: blocks not remove-replacing with correct orientation from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Blockconfig, Starmade
AndyP moved T1225: Undo reverts blocks to wrong orientation from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Engine, Starmade
AndyP moved T1220: New Pickup Rails cast Shadows from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Engine, Starmade
AndyP moved T1228: Enabling bloom OR Frame buffers disables background from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Engine, Starmade
AndyP moved T1215: Entities undocking fully or partially after log back in. from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Engine, Starmade
AndyP moved T1223: Fleet AI doesn't use pickup points properly from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Starmade
AndyP moved T1233: split stack placing into inventories causing nullpointer from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · GUI/HUD, Starmade
AndyP moved T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Fleets, Starmade
AndyP moved T1240: fleet mining uses focused salvagers from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Fleets, Starmade
AndyP moved T1241: fleet mining has drones fire backwards from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Fleets, Starmade
AndyP moved T1239: Fleet mining doesn't move on to other asteroids from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Fleets, Starmade
AndyP moved T1234: Fleet mining doesn't stop when cargo is full from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Fleets, Starmade
AndyP moved T1237: Rail Speed Controller Does Not Remember Setting on Startup from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · CBS: Rails, Starmade
AndyP moved T1242: fleet mining orbit range is too large from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Fleets, Starmade
AndyP moved T1243: Shipyard will not finalize construction if any resources are greater than 100%. from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · CBS: Shipyards, Starmade
AndyP moved T608: Falling through rail docked entities after they finish movement from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · CBS: Rails, Starmade
AndyP moved T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Engine, Starmade
AndyP moved T666: Instant spawning ships in shipyard without resource cost from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · CBS: Shipyards, Starmade
AndyP moved T1200: Open Galaxy Map shortly after launching make the game crash (nullpointer) from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Galaxy Map, Starmade
AndyP moved T1069: Nullpointer when create docking in symmetry mode. from Unclassed to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · CBS: Rails, Starmade
AndyP moved T28: Faction restriction does not apply for chests from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · CBS: Functional, Starmade
AndyP moved T27: Invisibility mode ship issues from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Engine, Starmade
AndyP moved T57: Inner ship remote toggles on ANY click, even in menu from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · CBS: Functional, Starmade
AndyP moved T43: Ship/station Cargo not accesible through rail docked entities from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · CBS: Rails, Starmade
AndyP moved T87: NoSlotFreeException Issues, Factory production losing product/raw material from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · Engine, Starmade
AndyP moved T72: shop prices display prices incorrectly from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:15 AM · GUI/HUD, Starmade
AndyP moved T70: cannot change settings with // commands from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T107: using thrusters and mouse input while power outage causes fast spinning from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T116: unexpected behavior of infinite shops and credits from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T251: Collision Damage: protected sectors don't protect you from collision damage from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T256: Filter options in Catalog/Mail window from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · GUI/HUD, Starmade
AndyP moved T261: Server cannot be started because of one collapsed "SIMULATION_STATE.sim" from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T291: AI without thrust modules does not work well from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · AI, Starmade
AndyP moved T647: Turrets on ships built in shipyard do not inherit AI settings. from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · CBS: Shipyards, Starmade
AndyP moved T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · CBS: Shipyards, Starmade
AndyP moved T689: Tab + F6 causes nullpointer when in build mode from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T663: Shipyard running out of power causes loss of blocks from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · CBS: Shipyards, Starmade
AndyP moved T714: Game complains inventory is full in creative mode from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T733: creative mode hotbar doesn't allow you to remove items from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · GUI/HUD, Feature, Starmade
AndyP moved T725: useless undo option when inventory is full in build mode from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T883: Forcefield Slabs Lighting is Fullbright and Uncolored from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Textures, Starmade
AndyP moved T969: Nullpointer when removing filled cargo blocks from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T1021: Shipyard pulling extremely inefficient from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · CBS: Shipyards, Starmade