Approximately 75% of the time whenever I go and start Starmade from the launcher, It either immediately crashes, crashes just before I spawn in the world/server, or it randomly crashes while I'm in the middle of gameplay, most commonly right after I use my jump drive/Warp gate and it goes to load in the new sector.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- v0.19519
- Category
- Engine
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- Geforce GTX 750 Ti
- Username on Registry
- Sunkin351
Running on thread: ClientThread
Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx
Driver Version: 10.18.13.5906
Vendor: NVIDIA Corporation
OpenGL Version: 4.5.0 NVIDIA 359.06
Renderer: GeForce GTX 750 Ti/PCIe/SSE2
GLSL Ver: 4.50 NVIDIA
Starmade System Checker Report
Sat 12/05/2015
12:56:28.27
RESULTS:
Windows version: Windows ....UNKNOWN (Windows 10)
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~3.4GHz
Memory: 8192MB RAM
Graphics Card name: NVIDIA GeForce GTX 750 Ti ....PASS
Java version: 64-bit Java 8 ....PASS
C_USE_NEW_PLAYER_MODEL_ = true CONTROL_HELP = false C_MOUSE_BUTTOM_SWITCH = false G_RESOLUTION = 1920 x 1080 G_FULLSCREEN = true G_VSYNCH = false G_FOV = 85.0 G_MAX_SEGEMENTSDRAWN = 2000 G_DRAW_SURROUNDING_GALAXIES_IN_MAP = true HIT_INDICATION_NUMBERS_LIFETIME = 0.4 D_LIFETIME_NORM = 30 G_WINDOWED_BORDERLESS = false S_SOUND_SYSTEM_ENABLED = true S_SOUND_ENABLED = true S_SOUND_VOLUME_GLOBAL = 2 N_TRANSMIT_RAW_DEBUG_POSITIONS = false C_SELECTED_JOYSTICK = 0 ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0 MOUSE_WHEEL_SENSIBILITY = 7.0E-4 BUILD_MODE_SHIFT_SPEED = 25.0 ORBITAL_CAM_SPEED = 0.5 G_DAMAGE_DISPLAY = 600 G_STAR_COUNT = 4096 G_VBO_BULKMODE_SIZE = 4 G_DRAW_FOG = false G_DRAW_BEAMS = true G_DRAW_EXHAUST_PLUMS = true D_INFO_CONTROLMANAGER = false D_INFO_SHADER = true T_ENABLE_TEXTURE_BAKER = false D_INFO_DRAW_TIMES = false D_INFO_DRAW_SPACE_PARTICLE = false G_SPACE_PARTICLE = true G_DRAW_MOUSE_COLLISION = false G_ATMOSPHERE_SHADER = normal G_SHADOW_QUALITY = BEST G_DRAW_SHIELDS = true G_DRAW_WATER = true G_DRAW_BACKGOUND = true G_WATER_USER_MIPMAPS = false E_NAVIGATION_FILTER = 877 G_DRAW_ENTITIES = true G_FRUSTUM_CULLTING = true G_DRAW_EFFECTS = true G_SHADER_RELOAD = false G_FRAMRATE_FIXED = -1 G_SHADERS_ACTIVE = true G_DEBUG_DRAW_GRID = false G_DEBUG_DRAW_LINES = true F_FRAME_BUFFER_USE = false T_TERRAIN_DRAW = true T_TERRAIN_WIREFRAME_DRAW = false G_CULLING_ACTIVE = true G_TEXTURE_ARRAYS = false G_AUTO_NORMALIZATION = true G_DRAW_BY_SIDES = true G_WIREFRAMED = false G_NORMAL_MAPPING = true G_TEXTURE_COMPRESSION_BLOCKS = false G_TEXTURE_ARRAY_COMPRESSION = true G_TEXTURE_ARRAY_MIPMAP = true G_TEXTURE_MIPMAP = true G_SHADOWS = true G_SHADOWS_VSM = false S_PAUSED = false S_SETTINGS_SHOW = false MINIMAP_MODE = LARGE SECTOR_INDICATION_MODE = INDICATION_ONLY S_KEY_ALLOW_DUPLICATES = true G_PROD_BG = true G_PROD_BG_QUALITY = 4096 G_TEXTURE_PACK = Default GIF_WIDTH = 640 GIF_HEIGHT = 640 GIF_FPS = 15 GIF_GUI = false G_DEBRIS_THRESHOLD_MS = 4 G_TEXTURE_PACK_RESOLUTION = 128 S_INITIAL_SETTING = Multi Player S_GAME_MODE = Sandbox G_BONE_ANIMATION = true P_NT_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false P_PHYSICS_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_MODE = 0 G_DEUBG_LINE_DRAWING_ACTIVATED = false G_WINDOW_START_POSITION = center G_DRAW_GUI_ACTIVE = true G_DRAW_NO_OVERLAYS = false G_PARTICLE_SORTING = true P_PHYSICS_ACTIVATED = true G_SMOKE_QUALITY = false G_DRAW_STARS = true G_DRAW_PASTE_PREVIEW = true G_USE_SPRITE_VBO = true S_TUTORIAL = false G_AUTOSELECT_CONTROLLERS = true S_INFO_DRAW = SOME_INFO G_VBO_FLAG = STATIC N_LAG_COMPENSATION = true N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true N_SERVER_TIME_UPDATE_FREQUENCE = 2000 M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/ G_MULTI_SAMPLE = 1 G_MIPMAP_LEVEL_MAX = 3 M_MOUSE_SENSITIVITY = 2.0 G_HIT_INDICATION_SIZE = 1.5 F_BLOOM = true F_BLOOM_INTENSITY = 0.4 S_MOUSE_LOCK = true G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true G_DRAW_ALL_CONNECTIONS = false G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = true S_ZOOM_MOUSEWHEEL = ZOOM S_MOUSE_SHIP_INVERT = false S_MOUSE_ALL_INVERT = false S_USE_REGION_SIGNATURE_TEST = false G_PREVIEW_TO_BUILD_BLOCK_TEST = true S_EXIT_ON_ESC = false G_USE_HIGH_QUALITY_ACKGROUND = true G_DRAW_POPUPS = true G_USE_VBO_MAP = true G_DRAW_JUMP_OVERLAY = true G_MAG_FILTER_LINEAR_BLOCKS = false G_MAG_FILTER_LINEAR_GUI = false G_MAX_BEAMS = 1024 SEGMENT_REQUEST_BATCH = 32 CLIENT_BUFFER_SIZE = 65536 ICON_BAKERY_SINGLE_RESOLUTION = 150 G_RAYTRACE_COUNT = 64 ICON_BAKERY_SINGLE_ICONS = false G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0 G_USE_SHADER4 = true O_OCULUS_RENDERING = false G_USE_VERTEX_LIGHTING_ONLY = false CLIENT_TRAFFIC_CLASS = true G_DRAW_SELECTED_BLOCK_WOBBLE = true G_USE_TWO_COMPENENT_SHADER = false A_FORCE_AUTHENTICATION_METHOD = -1 MIN_FFA = 2 B_UNDO_REDO_MAX = 30 N_ARTIFICIAL_DELAY = 0 SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767 G_MAX_MISSILE_TRAILS = 128 G_USE_OCCLUSION_CULLING = false C_AUTOASSIGN_WEAPON_SLOTS = true G_DRAW_NT_STATS_OVERLAY = true CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures SECRET = none USE_OPEN_AL_SOUND = true LIMIT_FPS_UNFOCUS = true GUI_USE_DISPLAY_LISTS = false USE_GL_MULTI_DRAWARRAYS = true USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = true CHAT_CLOSE_ON_ENTER = true A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false G_SHIP_INFO_ZOOM = 0 G_SINGLEPLAYER_CREATIVE_MODE = true G_DRAW_LAG_OBJECTS_IN_HUD = true G_SHOW_SYMMETRY_PLANES = true LANGUAGE_PACK = english
Java version "1.8.0_66"
Java(TM) SE Runtime Environment (build 1.8.0_66-b18)
Java HotSpot(TM) 64-Bit Server VM (build 25.66-b18, mixed mode)
Event Timeline
This would have worked better in support, sorry for the late reply,
did you try a reference installation of starmade?
As described here:
http://help.star-made.org/support/solutions/articles/5000515046
If yes, may you send us the logs from a crashed start?
We can look into them for details then.
- Andy
I hope you can wait a little while, I'm trying to sort out some bad hardware difficulties, and JVM crashing may just be a symptom...
Hm, those are not game-logs those are jvm crash reports, they do not show the surrounding situation or game part where the crash occurs.
They are the only reports i'm getting if the game crash logs are not in their own little subfolder, which I have not checked for. Would also explain why I'm the only one getting this crash. Could you tell me what's going wrong with JVM? It could help me solve what's been going wrong with my computer.
I am big noob indeed, this is the entirety of my logs folder, it contains everything I have encountered past and present probably...
EDIT: P.S. I guarantee that most of those crashes happened before or during the game asset loading sequence. Please do whatever you can to fix this.
Yeah, they happen while loading, however at so many different places, that I cant really see a relation to the game, or at least get an idea what to try.
The java is also not really outdated or would explain the behaviour.
I assume there is a problem with the video driver or something else seems to lock up.
The JVM ones, seem driver related too, can you provide a recent one? (to make sure its not a different one with same text)
Hm, I cannot see any error in the log.
It just stops somewhere.
[2016-01-16 14:25:51] ######################################################## [2016-01-16 14:25:51] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-01-16 14:25:51] [INITIALIZE] SECURITY MANAGER SET [2016-01-16 14:25:51] [INITIALIZE] COMMAND ID's ASSIGNED [2016-01-16 14:25:51] [INITIALIZE] BLOCK CONFIGURATION READ [2016-01-16 14:25:51] [MAIN] INITIALIZATION COMPLETED [2016-01-16 14:25:51] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-01-16 14:25:51] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: D:\Starmade\StarMadeDEV\.\blueprints\catalog.txt [2016-01-16 14:25:51] [SERVER] ###### READING ALL BLUEPRINTS!
So next step in line of a working log, would be reading the blockconfig.
Did you try the launcher option to repair the installation?
Mind you, this has been happening for several versions... This was happening before and after a complete reinstall of starmade to fix a different problem... (I think)
Could you try to create a clean new installation according to the guide located here:
http://help.star-made.org/support/solutions/articles/5000515046
Attach contents of log folder when done.
That's what I did actually... Just completely deleted the starmade directory and download from scratch. Also, just for banter since I wouldn't lose anything, I just redownloaded starmade and the first thing I encounter is a JVM crash, which happened even before I got to the options main menu... Which means no game log file from that... And makes no sense either seeing as I am usually able to get to the menu with no trouble...
EDIT: small spelling correction.
did you already tried to rollback to an older jave version ?
http://www.oracle.com/technetwork/java/javase/downloads/java-archive-javase8-2177648.html maybe that helps ?
I have not played minecraft in a long while, and because it runs on Java, I think it would be the perfect test to see if it is a problem with my Java install... I will run the test this afternoon...
Something tells me Minecraft wont encounter this crash, because each and every single time, its an EXCEPTION_ACCESS_VIOLATION from Java, and I personally have never seen this from minecraft... Ya, I am having no trouble opening up minecraft...
To my knowledge, the JVM crash reports I posted earlier are still valid, nothing has changed... I look into the game log and it is still the same as before... Just stops somewhere with no logged error, and the place it stops at is random. The fact that JVM is blaming native code as the problem tells me this may not be something you can fix, (I could be wrong, but this is on the win10 OS) so maybe I should just delete this ticket, seeing as I can start up the game after a try or three.
Also, thanks for your time and effort in trying to fix this. I appreciate it. I have never seen any other game dev team do something as good as this.
Ok, I have found an unsafe solution to the problem, it is Win10 causing the problem, the solution is to run Javaw.exe with admin privilages, which is very unsafe as far as I know...
Nope, just like every time I tried to fix motherboard configuration, Solution does not work...
Reinstall of Java after Memory(RAM) Bios settings adjusted to solve the common Overclock crash fixed it.
Ah good, lol =)
Setting this issue to "rejected" as it was no bug report and should not count to "fixed bugs" that way.
Well running java as admin is by default not unsafe, only if there are vulnerable spots in it.
However, in some cases and depending on installation path, java required admin for one start to deploy some files in the directory.
- Andy