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Starmade | Warp gates spontaneously unlink in MP
Closed, RejectedPublic

Description

On multiplayer servers, stations with Warpgates will, at random and without warning, unlink all their warpgates and clear the destinations, potentially stranding players in deep space.

Only seems to affect one station at a time, seems to happen most often to gates that are loaded frequently.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Multiplayer
Reproducible
Not on purpose
Last tested (version)
0.19431
Category
Control Block System: Functional
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SpaceKing updated the task description. (Show Details)Sep 24 2015, 5:34 PM
SpaceKing changed Category from none/unspecified to Control Block System: Functional.
SpaceKing changed Affected Gamemode(s) from none/unspecified to Multiplayer.
SpaceKing changed Reproducible from uncertain to Not on purpose.
SpaceKing set Last tested (version) to 0.19431.
SpaceKing edited Serverconfig (server.cfg). (Show Details)
SpaceKing edited Clientconfig (settings.cfg). (Show Details)
SpaceKing added a subscriber: SpaceKing.
SpaceKing created this task.
SpaceKing raised the priority of this task from to Normal.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptSep 24 2015, 5:34 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Sep 24 2015, 9:09 PM
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP moved this task from New / Unconfirmed to Feedback on the Issue Navigation board.
AndyP claimed this task.
AndyP added a comment.EditedSep 24 2015, 9:13 PM

Loosing connections at random is nothing to work with, any way to get this on purpose?

Possible relation to T465?

In T703#25265, @AndyP wrote:

Loosing connections at random is nothing to work with, any way to get this on purpose?
Possible relation to T465?

Possibly by loading and unloading the sector a hundred times or so?

Seems to happen most often in sectors that are loaded repeatedly - on the StarSide server, the gate at spawn constantly unlinks when new players connect. It really annoys the admins, who have to re-link the gate all the time.

AndyP added a comment.Sep 25 2015, 9:19 AM

Where does it link to?

Is the target of same faction and a station/planet?

Yes, both gates stations.

Happens regularly on the server owner's set of gates, and also happened to my faction's gates twice.

Can you throw me the coordinates of both gates in a a slack convo?
I'd like to take a look at them. If there is some pattern we can try to reproduce it with on our testserver.

A note; All of my gates (6) all were reset and disconnected, I had assumed it was a hiccup in updating to the new version, the admin speculated that it happened when the shop on my station was used, but i havent been able to replicate it, and with the Gate computers not working with the permissions modules....I have had a hard time reconnecting all the gates again. just a thought.

AndyP closed this task as Rejected.Mar 5 2016, 10:57 PM

-Rejected-

As we cannot replicate it on purpose, it may be a "general logic/meta loss problem" which is also covered in a lot of other reports.

Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptMar 5 2016, 10:57 PM
AndyP moved this task from Unclassed to Archived on the Starmade board.Mar 20 2016, 9:16 AM
Restricted Application added a project: CBS: Functional. · View Herald TranscriptMar 10 2017, 6:25 PM