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Starmade | Null pointer error when trying to activate flipflop logic block on a docked entity
Closed, RejectedPublic

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
No
Last tested (version)
.19549
Category
Logic Gates
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
AMD/ATI
User/Reporter/Contact
Username on Registry
djthekiller
Steps to reproduce

create an entity,
dock another entity to it
put a flip flop connected to a delay or any other type of signal (havent tested all logic blocks with this) and connect the delay/other logic gate to the flip flop and activate the flip flop,
you get the null pointer error, and when you relog, you find that everything you have done after you have gotten the null pointer, it never really happened,
and also, seems that you dont get disconnected, you just keep getting the error consistently

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

squirttle123 changed Category from none/unspecified to Logic Gates.
squirttle123 changed Video Card Vendor from uncertain to AMD/ATI.
squirttle123 edited Serverconfig (server.cfg). (Show Details)
squirttle123 edited Clientconfig (settings.cfg). (Show Details)
squirttle123 set Username on Registry to djthekiller.
squirttle123 changed Affected Gamemode(s) from none/unspecified to Single and Multi.
squirttle123 changed Reproducible from uncertain to Yes.
squirttle123 set Last tested (version) to .19549.
squirttle123 edited Steps to reproduce. (Show Details)
squirttle123 added a subscriber: squirttle123.
squirttle123 created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJan 23 2016, 11:06 PM
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Jan 25 2016, 4:47 PM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon set Task Type to Bug.
SmilingDemon set OS-Specific to No.
SmilingDemon set Hardware-Specific to No.
SmilingDemon claimed this task.
SmilingDemon triaged this task as High priority.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptJan 25 2016, 4:48 PM
SmilingDemon changed Reproducible from Yes to No.Jan 25 2016, 4:55 PM

I cant reproduce that
please provide a bluepeint that causes this problem
and the logfile from the crash (from starmade\logs)

did you use "create docking" when you tried this ?

no, i did not use create docking when i did this, i have made logic torpedoes in the past, but after i tried it on a server, it seems that i get a null poiner

and, i even tried it on several servers, and i get the same thing, and when i go to singleplayer, it seems that when i activate it, it wont reactivate, i can connect other logic blocks and then activate them, but it continues to give me the null pointer even after i remove the logic blocks, and usually the game wont let me place the blocks, but it lets me place them, then it gives me the null pointer after i activate them

Blueprint ?
Logfile?

i got no idea where to even begin in the log files

do you have that on a server or can you try to build it on our testserver somehow?
could make it easier to communicate the details.

Logfiles are being found under starmade/logs .. just delete everything in that logfolder.
then startup the game save a blueprint of the thing that causes the crash when activated.
then crash the game.
now get everything from the logs folder and the saved blueprint folder of your sample, zip that all and attach it here.

can i get your guys's test server ip? then i can just build my torpedoe for you

squirttle123 added a comment.EditedJan 30 2016, 2:54 AM

but otherwise i dontt really have anyway to communicate this to you,

play.star-made.org:4242

nick btw is djthekiller and i can also log in as Dustin, Dustin is my alt

also, is the server 1 build ahead or what? cause i cant get in cause of the difference in builds

The test server tends to run on the latest dev build. I recommend having a second folder with the starmade launcher in it set to dev.

Open launcher, click options in the upper left, open the drop down "Build Branch" and select DEV. (assuming you are using old launcher)

SmilingDemon closed this task as Rejected.Mar 6 2016, 10:44 AM

-Rejecting-

cant get this to crash.
no logfiles or sample blueprint

Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptMar 6 2016, 10:44 AM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
AndyP moved this task from Unclassed to Archived on the Starmade board.Mar 20 2016, 9:15 AM
Restricted Application added a project: Logic. · View Herald TranscriptMar 10 2017, 6:18 PM