Page MenuHomeSchine - Phabricator

Starmade | Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat)
Confirmed task for development, NormalPublic

Description

The entity structure menu "+" menus, like "doors" collapse again when the ship gets damaged by shots, and thus you cannot use the menu properly in combat.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Multiplayer
Reproducible
uncertain
Last tested (version)
.19624
Category
Ingame GUI/HUD
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. spawn in ship, preferably with low shields
  2. spawn in a wave of pirates
  3. open up entity structure menu and expand one of the collapsible submeus
  4. after taking direct damage to the shups structure the menu will collapse on its own
Serverconfig (server.cfg)
<replace this line with the file content>

Event Timeline

AndyP updated the task description. (Show Details)Mar 24 2016, 9:27 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP changed Category from none/unspecified to Ingame GUI/HUD.
AndyP edited Serverconfig (server.cfg). (Show Details)
AndyP edited Clientconfig (settings.cfg). (Show Details)
AndyP changed Affected Gamemode(s) from none/unspecified to Multiplayer.
AndyP added a subscriber: AndyP.
AndyP created this task.
AndyP raised the priority of this task from to Normal.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptMar 24 2016, 9:27 PM
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP set Reproducible to uncertain.
AndyP renamed this task from Entity structure menu closes when under fire (unable to use the "undock all" or "activate AI" functions) to Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat).
godmars claimed this task.Mar 25 2016, 7:51 PM
godmars set Last tested (version) to .19624.

Not seeing this occur as described. Taking fire with shields up or down does not cause the indicated behavior

Not seeing this occur as described. Taking fire with shields up or down does not cause the indicated behavior

you need to get hull damage, as soon as groups are getting destroyed, it needs to recalculate it and this collapses all open structure menus.

AndyP added a comment.Mar 26 2016, 6:15 PM

correct need "system-blocks" under fire that are actually part of the structure menu

ok, thanks.

godmars edited Steps to reproduce. (Show Details)Mar 26 2016, 8:52 PM
godmars changed the task status from Open to In Queue (Game).

-confirmed-

Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptMar 26 2016, 8:52 PM

There may be other ways to get it to auto close. We had this problem in the past where menus auto closed due to something happening elsewhere on the server.
I believe 1 of those triggers was a player entering your sector, or a player joining the server. Pretty sure that got fixed but it's something to look at during QA

Keptick added a comment.EditedMar 29 2016, 1:37 AM

@lancake you merged the task I made about the menus collapsing on their own with this. However, the menus collapse even when the ship isn't getting shot, it's not the same bug. Having a large amount of entries in one of the tabs will cause the game to momentarily freeze, and it auto-closes the tab 90% of the time when that happens.

Try activating the turrets on your large carrier via the structure tab, chances are the bug will occur since it has a lot of docked entities (and therefore a lot of entries in that specific sub-menu). Either way, I suggest moving all the "activate AI" buttons to a seperate tap, since just the lag caused by all the docked entity entries in the current menu is rather problematic (aka game freezing for 20 seconds every time I try to open it).

Edit: Just to make it clear, the situation outlined above won't occur if you only have a couple of docked entities on the ship, you really need to have a lot (probably over 100).

lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:01 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:18 PM
Restricted Application added a project: GUI/HUD. · View Herald TranscriptMar 10 2017, 5:18 PM
AndyP moved this task from Backlog / Unclassed to Alpha on the GUI/HUD board.Mar 15 2017, 1:34 PM
AndyP moved this task from Alpha to Beta on the GUI/HUD board.Mar 15 2017, 1:36 PM