It seems that after AI was broken and then fixed with fleet implementation, radar jamming was somehow broken as well
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Singleplayer
- Reproducible
- Yes
- Last tested (version)
- 0.19592
- Category
- AI
- First occurrence (version)
- 0.1958
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
- Spawn in a small ship with radar jammer
- Spawn in another small ship as pirate, preferably something that will take a while to deplete the first ships shields.
- Let the small ship fire on you for a few moments
- Toggle on the radar jammer
- AI aim should be completely unaffected
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Related Objects
- Mentioned In
- T1211: AI aim is nearly 100% accurate, regardless of difficulty setting
- Mentioned Here
- T225: radarjammer doesn't affect AI anymore
Event Timeline
-Rejected-
Radarjammer never made AI less accurate, it just halves their weapon range. If that doesn't work anymore, I'll put it in T225 which is about exploiting that mechanic.
Radar Jammers have always reduced AI's aiming ability up until the latest release AND halve their engagement range. This only stopped being the case in the latest build(s) that were introduced after combat AI was broken then fixed.
Their ability to reduce aim is mentioned several times in multiple threads on SM dock and since i've observed it myself I find it really hard to believe that this has never been the case.
The person that programmed the whole system said they only half range, it shouldn't touch accuracy.
I'm guessing that when range is halfed, the system that determines inaccuracy doesn't get halfed, resulting in a loss of accuracy.
Left is normal range + inaccuracy cone. Right is half range but same inaccuracy width.
Probably not intended that it loses accuracy too