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Starmade | Radar Jammer no longer reduces AI Accuracy
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Description

It seems that after AI was broken and then fixed with fleet implementation, radar jamming was somehow broken as well

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Singleplayer
Reproducible
Yes
Last tested (version)
0.19592
Category
AI
First occurrence (version)
0.1958
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Spawn in a small ship with radar jammer
  2. Spawn in another small ship as pirate, preferably something that will take a while to deplete the first ships shields.
  3. Let the small ship fire on you for a few moments
  4. Toggle on the radar jammer
  5. AI aim should be completely unaffected
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

godmars updated the task description. (Show Details)Mar 1 2016, 9:56 PM
godmars changed Category from none/unspecified to AI.
godmars set First occurrence (version) to 0.1958.
godmars edited Serverconfig (server.cfg). (Show Details)
godmars edited Clientconfig (settings.cfg). (Show Details)
godmars changed Reproducible from uncertain to Yes.
godmars set Last tested (version) to 0.19588.
godmars edited Steps to reproduce. (Show Details)
godmars added a subscriber: godmars.
godmars created this task.
godmars raised the priority of this task from to Needs Triage/Unclassed.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptMar 1 2016, 9:56 PM
godmars set Task Type to Bug.Mar 3 2016, 8:50 PM
godmars set OS-Specific to No.
godmars set Hardware-Specific to No.
godmars set Video Card Vendor to uncertain.
godmars set Affected Gamemode(s) to none/unspecified.
godmars changed Last tested (version) from 0.19588 to 0.19592.
godmars changed Affected Gamemode(s) from none/unspecified to Singleplayer.Mar 6 2016, 4:04 AM
lancake added a subscriber: lancake.Mar 6 2016, 7:03 PM
lancake claimed this task.

-Rejected-

Radarjammer never made AI less accurate, it just halves their weapon range. If that doesn't work anymore, I'll put it in T225 which is about exploiting that mechanic.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Mar 6 2016, 7:04 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake closed this task as a duplicate of T225: radarjammer doesn't affect AI anymore.
lancake triaged this task as Normal priority.
Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptMar 6 2016, 7:04 PM

Radar Jammers have always reduced AI's aiming ability up until the latest release AND halve their engagement range. This only stopped being the case in the latest build(s) that were introduced after combat AI was broken then fixed.

Their ability to reduce aim is mentioned several times in multiple threads on SM dock and since i've observed it myself I find it really hard to believe that this has never been the case.

Radar Jammers have always reduced AI's aiming ability up until the latest release AND halve their engagement range. This only stopped being the case in the latest build(s) that were introduced after combat AI was broken then fixed.
Their ability to reduce aim is mentioned several times in multiple threads on SM dock and since i've observed it myself I find it really hard to believe that this has never been the case.

The person that programmed the whole system said they only half range, it shouldn't touch accuracy.
I'm guessing that when range is halfed, the system that determines inaccuracy doesn't get halfed, resulting in a loss of accuracy.

Left is normal range + inaccuracy cone. Right is half range but same inaccuracy width.
Probably not intended that it loses accuracy too

AndyP moved this task from Unclassed to Archived on the Starmade board.Mar 20 2016, 9:15 AM
Restricted Application added a project: AI. · View Herald TranscriptMar 10 2017, 6:16 PM