Unable to launch the game at all since most recent release. Attached are my logs. This is from a completely clean install.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- none/unspecified
- Reproducible
- uncertain
- Category
- none/unspecified
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Launch game from current release update.
<replace this line with the file content>
<replace this line with the file content>
Related Objects
- Mentioned Here
- T1205: nullpointer on entering tutorial
Event Timeline
-Validated-
However:
[2016-03-01 21:45:53] [SERVER] ## READING ALL 264 BLUEPRINTS FINISHED! TOOK 1103ms
Not a clean install.
Yeah, I had replaced my BP folder. Everything else was clean; no config changes, no third party shaders, no textures.
Hm cannot reproduce on clean install.
Did you try to run a repair download?
And other settings altered?
(You had Default @ 64px selected if I read it right, default was 128, however tried 64, 128 and 256 and did not get any errors.)
May you make sure to disable the tutorial? (As T1205 will make it impossible to start with it enabled.)
- Andy
I was able to fix it by overwriting the data in "revertBehaviorconfig.xml" with the corresponding lines in the actual blockbehaviorconfig. Go ahead and close this up.
Having this problem as well. Started happening with hotfix 0.19592, while it was working fine with version 0.19590. Swiching versions back to 0.19590 doesn't fix the problem.
Issue was fixed by deleting the /textures folder, verifying integrity of data cache via steam and downloading that update, then downloading the latest update through the launcher.
While the above fixed the loading error, it caused some textures to be totally missing. Namely, the new carrier rail blocks appeared as grey or black cubes. Deleting the "default" textures folder and re-downloading via the launcher caused the loading error to reappear.
I speculate it has something to do with the new block textures.
Finally resolved the loading issue and the missing texture issue - the textures had downloaded as "filename.png.zip", each containing the corresponding png file. Extracting the contents of all the .zips fixed and fully resolved this issue.