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Apr 9 2016

Croquelune created T1338: beta launcher overlay.
Apr 9 2016, 7:27 AM · Starmade
Croquelune added a comment to T1034: Default menu size and minimal size are too small (causing clipping).

+ News with default faction faction menu since there are no restraint in news's title lenght :

Apr 9 2016, 7:24 AM · GUI/HUD, Starmade
Croquelune created T1337: Wedge blast door texture reversed.
Apr 9 2016, 7:11 AM · Game Development (Alpha), Textures, Starmade
Croquelune created T1336: When filling a blueprint inputs from your keyboards process actions.
Apr 9 2016, 7:02 AM · GUI/HUD, Starmade
spunkie claimed T1259: Logic-clock Jump drive causing game stutter.
Apr 9 2016, 2:14 AM · Game Development, Starmade
Kingofanime added a comment to T1288: Fleet move command doesn't use any kind of braking at destination..

I tried some stuff out In today's official patch (v0.197.36). The move command still doesn't use any kind of braking when reaching it's destination. But if you interrupt the move order with an idle command, it stops very suddenly, too suddenly.

Apr 9 2016, 12:23 AM · Game Development (Beta), Fleets, Starmade
Kingofanime added a comment to T1180: fleets get stuck with old orders (sometimes until they are unloaded?).

Since today's official patch (v0.197.36) came out, I'm no longer seeing any problems with persistent move orders.

Apr 9 2016, 12:18 AM · Fleets, Starmade

Apr 8 2016

Malacodor added a comment to T97: Replace tool doesn't always replace with correct orientation.

It's about time this gets resolved, especially since it can't even be undone (T574).

Apr 8 2016, 10:41 PM · Engine, Starmade
TryHardReaper added a comment to T1325: Joystick/Xbox controller input: Missing deadzone.

Xbox 360 wireless controller, Spinning slightly to the left after multiple analog inputs from different axis simultaneously.

Apr 8 2016, 9:33 PM · Game Development (Beta), Controls, Starmade
lancake changed Last tested (version) from 0.197.32 to 0.197.36 on T1308: build box issues.
Apr 8 2016, 8:49 PM · GUI/HUD, Starmade
lancake closed T1308: build box issues as Closed.

-QA Testing-

Apr 8 2016, 8:49 PM · GUI/HUD, Starmade
lancake moved T1308: build box issues from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 8 2016, 8:49 PM · GUI/HUD, Starmade
lancake renamed T1257: build mode undo/redo is incomplete from build mode undo/redo causing nullpointerexception to build mode undo/redo is incomplete.
Apr 8 2016, 7:29 PM · Game Development (Beta), Engine (Building), Starmade
lancake closed T1209: Fleet AI will override players as Closed.

-QA Testing-

Apr 8 2016, 7:19 PM · Fleets, Starmade
lancake moved T1209: Fleet AI will override players from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 8 2016, 7:17 PM · Fleets, Starmade
lancake changed the status of T1288: Fleet move command doesn't use any kind of braking at destination. from Open to In Queue (Game).
Apr 8 2016, 7:14 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1288: Fleet move command doesn't use any kind of braking at destination. from New / Unconfirmed to Confirmed on the Issue Navigation board.
Apr 8 2016, 7:14 PM · Game Development (Beta), Fleets, Starmade
lancake triaged T1288: Fleet move command doesn't use any kind of braking at destination. as Normal priority.
Apr 8 2016, 7:13 PM · Game Development (Beta), Fleets, Starmade
lancake claimed T1288: Fleet move command doesn't use any kind of braking at destination..

-Validated-
-Confirmed-

Apr 8 2016, 7:10 PM · Game Development (Beta), Fleets, Starmade
thatothermitch changed the status of T1308: build box issues from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 8 2016, 6:48 PM · GUI/HUD, Starmade
lancake edited Tester information (Internal use only) on T1308: build box issues.
Apr 8 2016, 6:47 PM · GUI/HUD, Starmade
lancake lowered the priority of T1308: build box issues from Release Blocker to Low.
Apr 8 2016, 6:47 PM · GUI/HUD, Starmade
lancake changed the status of T1308: build box issues from Resolved to In Queue (Game).

-QA Testing-

Apr 8 2016, 6:47 PM · GUI/HUD, Starmade
AndyP closed T1332: 'Rejected Execution Exception' when attempting to save a blueprint as Closed.

-QA Testing-
Fix confirmed

Apr 8 2016, 6:35 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19480 (Dev) to 0.197.32 (Dev) on T798: Chat main log blank after first 100 lines.
Apr 8 2016, 6:25 PM · GUI/HUD, Starmade
lancake closed T798: Chat main log blank after first 100 lines as Closed.

-QA Testing-

Apr 8 2016, 6:24 PM · GUI/HUD, Starmade
lancake moved T798: Chat main log blank after first 100 lines from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 8 2016, 6:23 PM · GUI/HUD, Starmade
schema changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 8 2016, 5:09 PM · Fleets, Starmade
schema changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?), a subtask of T1287: Fleets on defend/attack don't move back to assigned sector after combat, from In Queue (Game) to Resolved.
Apr 8 2016, 5:09 PM · Game Development (Beta), Fleets, Starmade
AndyP closed T1065: Unable to unlink weapons and effects in weapons menu as Closed.
Apr 8 2016, 4:48 PM · GUI/HUD, Starmade
AndyP closed T971: storage pull on asteroid results in class-cast exception as Closed.
Apr 8 2016, 4:47 PM · Engine, Starmade
AndyP closed T1334: serverlist: new entries under semantic version do not show on the list as Closed.

-QA Testing-
Fix confirmed.

Apr 8 2016, 4:47 PM · Starmade
AndyP moved T1334: serverlist: new entries under semantic version do not show on the list from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 8 2016, 4:47 PM · Starmade
schema changed the status of T1332: 'Rejected Execution Exception' when attempting to save a blueprint from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 8 2016, 4:32 PM · Engine, Starmade
schema changed the status of T1334: serverlist: new entries under semantic version do not show on the list from In Queue (Game) to Resolved.
Apr 8 2016, 4:25 PM · Starmade
AndyP added a comment to T1325: Joystick/Xbox controller input: Missing deadzone.

oh right, drivers also have deadzones. hm
not sure if its something we should even touch then.

Apr 8 2016, 3:21 PM · Game Development (Beta), Controls, Starmade
SmilingDemon added a comment to T1325: Joystick/Xbox controller input: Missing deadzone.

yeah ... maybe ... but i can see the joystick very clearly moving around its center position when i do shake it ... and i have the deadzones deactivated in the driver software for the check .. it had no visual effect at all in game.

Apr 8 2016, 3:02 PM · Game Development (Beta), Controls, Starmade
AndyP added a comment to T1325: Joystick/Xbox controller input: Missing deadzone.

It may be related to older controllers with a slightly loose center position, or possible other controllers that do not have a perfectly calibrated zero position.

Apr 8 2016, 2:57 PM · Game Development (Beta), Controls, Starmade
AndyP claimed T1083: Launcher processes remain running after launching the game.

Waiting for steam building to be working properly again.

Apr 8 2016, 2:55 PM · Starmade
SmilingDemon moved T1325: Joystick/Xbox controller input: Missing deadzone from Open / Validated to Feedback on the Issue Navigation board.
Apr 8 2016, 2:55 PM · Game Development (Beta), Controls, Starmade
AndyP moved T1083: Launcher processes remain running after launching the game from Backlog / Unclassed to Waiting for other issue on the Quality Assurance board.
Apr 8 2016, 2:55 PM · Starmade
SmilingDemon claimed T1325: Joystick/Xbox controller input: Missing deadzone.
Apr 8 2016, 2:54 PM · Game Development (Beta), Controls, Starmade
SmilingDemon added a comment to T1325: Joystick/Xbox controller input: Missing deadzone.

i cant cause any disturbance with the controller or joystick.
the ship isnt moving with vibrating the controller or the stick (watching the joystick output and seeing it vibrating around the center marks) in my test.

Apr 8 2016, 2:54 PM · Game Development (Beta), Controls, Starmade
AndyP added a comment to T971: storage pull on asteroid results in class-cast exception.

-QA Testing-
Fix confirmed.

Apr 8 2016, 2:54 PM · Engine, Starmade
AndyP added a comment to T1065: Unable to unlink weapons and effects in weapons menu.

-QA Testing-
Fix confirmed, cant see any problems with it.

Apr 8 2016, 2:53 PM · GUI/HUD, Starmade
AndyP moved T971: storage pull on asteroid results in class-cast exception from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 8 2016, 2:52 PM · Engine, Starmade
AndyP moved T1161: Push/pull effect orientation applied incorrectly from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:42 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T1208: Can't add ship to fleet if it isnt in the same sector from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:42 PM · Fleets, Starmade
AndyP moved T1147: Cannot go back to shipyard from design (edit design can be used to enter) from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:42 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
AndyP moved T1209: Fleet AI will override players from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:42 PM · Fleets, Starmade
AndyP moved T1195: AI will get stuck in structures. from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:42 PM · Game Development (Beta), Fleets, Starmade
AndyP moved T1216: Sectors loading in very slowly from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:42 PM · Engine (Data), Starmade
AndyP moved T1231: Add registry status indicator to launcher from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:42 PM · Feature, Launcher Development, Starmade
AndyP moved T1169: Fleet ships slow each other down with collision checks while following the flagship from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:42 PM · Game Development (Beta), Fleets, Starmade
AndyP moved T1247: a non frontal salvage computer is not usable in fleet mining from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:41 PM · Game Development (Beta), Fleets, Starmade
AndyP moved T1273: first person view should be placed on the astronauts head from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:41 PM · Engine, Feature, Starmade
AndyP moved T1265: Entity structure menu collapses submenus when under fire (unable to use the "undock all" or "activate AI" functions in combat) from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:41 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T1269: using any hotbar slot undocks you from a shipyard anchor from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:41 PM · CBS: Shipyards, Starmade
AndyP moved T1277: \r appears in block descriptions from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:41 PM · Typos, Starmade
AndyP moved T1162: Confusion if multiple players do use the same personal storage from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:41 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T1261: Docking entities causing disabled turret and dock nav icons to flicker from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:41 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T1229: Renaming a fleet ship doesn't update name immediately in fleet list from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:41 PM · Game Development (Beta), Fleets, Starmade
AndyP moved T1212: can't salvage invisible blocks from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:41 PM · CBS: Functional, Starmade
AndyP moved T1257: build mode undo/redo is incomplete from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:41 PM · Game Development (Beta), Engine (Building), Starmade
AndyP moved T1250: Frequent Crashes In Latest Version from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:41 PM · Engine, Starmade
AndyP moved T1263: Fleet ships launched from rails stop instantly when following some fleet orders from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:40 PM · Game Development (Beta), Fleets, Starmade
AndyP moved T1282: can't place small amounts of single block items into inventories in creative mode from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:40 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T1289: galaxy map navigation is inconsistent from certain angles from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:40 PM · Game Development (Beta), Galaxy Map, Starmade
AndyP moved T1290: a teleport or jump to another player can crash client from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:40 PM · Engine, Starmade
AndyP moved T1298: some animated blocks have an incorrect texture in preview mode from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:40 PM · Game Development (Beta), Textures, Starmade
AndyP moved T1287: Fleets on defend/attack don't move back to assigned sector after combat from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:40 PM · Game Development (Beta), Fleets, Starmade
AndyP moved T1310: Disabled pickup areas still show their marker and have no separate texture from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:40 PM · CBS: Rails, Starmade
AndyP moved T1308: build box issues from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:40 PM · GUI/HUD, Starmade
AndyP moved T1313: block editor tool needs a beacon flag from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:40 PM · Game Development (Beta), Tools, Feature, Starmade
AndyP moved T1327: Interrupting update of old launcher corrupts the file from Unclassed to Issue affecting current dev-build on the Starmade board.
Apr 8 2016, 2:39 PM · Starmade
AndyP moved T1315: shift + v not working for a certain blocks or should not work at all from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:39 PM · Game Development (Beta), Logic, Starmade
AndyP moved T1330: Search bar keeps focus when using right click resulting in unwanted behavior from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:39 PM · GUI/HUD, Starmade
AndyP moved T1311: Thruster plumes disappear when semi-blocks are placed behind them from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:39 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T1271: Ship rotation potential depends on core position and not center of mass from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:39 PM · Engine, Game Development, Starmade
AndyP moved T1332: 'Rejected Execution Exception' when attempting to save a blueprint from Unclassed to Issue affecting current dev-build on the Starmade board.
Apr 8 2016, 2:39 PM · Engine, Starmade
SmilingDemon moved T1324: X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar from Unclassed to Issue affecting current release on the Starmade board.
Apr 8 2016, 2:12 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon changed the status of T1324: X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar from Open to In Queue (Game).

-confirmed-

Apr 8 2016, 2:12 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon renamed T1324: X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar from X-box-Controller: Cannot assign buttons to "next/previous" weapon to X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar.
Apr 8 2016, 2:12 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon moved T1333: serverlist sort by version broken from Unclassed to Issue affecting current dev-build on the Starmade board.
Apr 8 2016, 1:48 PM · Starmade
SmilingDemon moved T1334: serverlist: new entries under semantic version do not show on the list from Unclassed to Issue affecting current dev-build on the Starmade board.
Apr 8 2016, 1:48 PM · Starmade
AndyP added a comment to T1334: serverlist: new entries under semantic version do not show on the list.

-Confirmed-

Apr 8 2016, 1:23 PM · Starmade
AndyP changed the status of T1334: serverlist: new entries under semantic version do not show on the list from Open to In Queue (Game).
Apr 8 2016, 1:23 PM · Starmade
AndyP set Task Type to issuetype:bug on T1334: serverlist: new entries under semantic version do not show on the list.
Apr 8 2016, 1:22 PM · Starmade
AndyP moved T1334: serverlist: new entries under semantic version do not show on the list from New / Unconfirmed to Confirmed on the Issue Navigation board.
Apr 8 2016, 1:22 PM · Starmade
AndyP created T1334: serverlist: new entries under semantic version do not show on the list.
Apr 8 2016, 1:22 PM · Starmade
AndyP changed the status of T1333: serverlist sort by version broken from Open to In Queue (Game).
Apr 8 2016, 1:06 PM · Starmade
AndyP moved T1333: serverlist sort by version broken from New / Unconfirmed to Confirmed on the Issue Navigation board.
Apr 8 2016, 1:06 PM · Starmade
AndyP created T1333: serverlist sort by version broken.
Apr 8 2016, 1:06 PM · Starmade
AndyP changed the status of T1332: 'Rejected Execution Exception' when attempting to save a blueprint from Open to In Queue (Game).

-Confirmed-

Apr 8 2016, 12:51 PM · Engine, Starmade
AndyP triaged T1332: 'Rejected Execution Exception' when attempting to save a blueprint as Release Blocker priority.
Apr 8 2016, 12:50 PM · Engine, Starmade
AndyP moved T1332: 'Rejected Execution Exception' when attempting to save a blueprint from Open / Validated to Confirmed on the Issue Navigation board.
Apr 8 2016, 12:50 PM · Engine, Starmade
AndyP added a comment to T1332: 'Rejected Execution Exception' when attempting to save a blueprint.

-Validated-

Apr 8 2016, 11:57 AM · Engine, Starmade
AndyP moved T1332: 'Rejected Execution Exception' when attempting to save a blueprint from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 8 2016, 11:57 AM · Engine, Starmade
AndyP updated the task description for T1332: 'Rejected Execution Exception' when attempting to save a blueprint.
Apr 8 2016, 11:57 AM · Engine, Starmade
AndyP claimed T1332: 'Rejected Execution Exception' when attempting to save a blueprint.
Apr 8 2016, 11:55 AM · Engine, Starmade