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Starmade | can't place small amounts of single block items into inventories in creative mode
Confirmed task for development, LowPublic

Description

Attempting to place specific quantities of single slot items from creative inventory into a normal inventory will result in 9999999 of the item being placed, regardless of the amount selected via right click . Multislot items, such as armor seem to be unaffected.

https://youtu.be/ubEZbBsUwrs

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.491
Category
Ingame GUI/HUD
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. in creative mode right click a single item (not multislot) within the creative inventory
  2. enter any number in the popup window that the cargo space can handle
  3. attempt to place that amount into another inventory (storage block, factory)

At this point the game will place 9999999 of the item into the inventory regardless of amount selected.

Tester information (Internal use only)

Partial fix.
2 Different cases:

  • "Old" multi-slots (not merged, such as cargo space + storage):
    • Amount that is dropped is 9 999 999
    • Amount that is moved to chests is correct
  • Normal slots (+ merged such as hull)
    • Amount that is dropped is correct
    • Amount that is moved to chests is 9 999 999, but uses the correct amount to determine if it can be moved or not (enough cargo space). error Inventory capacity too small in case it doesn't which is expected behavior.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

spunkie updated the task description. (Show Details)Mar 27 2016, 3:22 PM
spunkie edited Serverconfig (server.cfg). (Show Details)
spunkie edited Clientconfig (settings.cfg). (Show Details)
spunkie changed Affected Gamemode(s) from none/unspecified to Single and Multi.
spunkie changed Reproducible from uncertain to Yes.
spunkie set Last tested (version) to 0.19624 rel.
spunkie edited Steps to reproduce. (Show Details)
spunkie added a subscriber: spunkie.
spunkie created this task.
spunkie raised the priority of this task from to Needs Triage/Unclassed.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptMar 27 2016, 3:22 PM
spunkie updated the task description. (Show Details)Mar 27 2016, 3:35 PM
spunkie set Task Type to Bug.
spunkie set Category to none/unspecified.
spunkie set OS-Specific to No.
spunkie set Hardware-Specific to No.
spunkie set Video Card Vendor to uncertain.
spunkie edited Steps to reproduce. (Show Details)
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Mar 28 2016, 9:14 AM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon changed Category from none/unspecified to Ingame GUI/HUD.
SmilingDemon triaged this task as Low priority.

-Validated-

SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon removed SmilingDemon as the assignee of this task.
godmars claimed this task.Mar 29 2016, 5:05 AM
godmars changed the task status from Open to In Queue (Game).Mar 29 2016, 4:23 PM

-confirmed-

Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptMar 29 2016, 4:23 PM
godmars edited Tester information (Internal use only). (Show Details)Mar 29 2016, 4:27 PM

I ran across this bug earlier and it's really annoying. I was trying to test something with shipyards.

AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:07 PM
Restricted Application added a project: GUI/HUD. · View Herald TranscriptMar 10 2017, 5:07 PM
lancake changed the task status from In Queue to Resolved.Mar 11 2017, 10:08 AM
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptMar 11 2017, 10:08 AM
AndyP moved this task from Backlog / Unclassed to Alpha on the GUI/HUD board.Mar 15 2017, 1:33 PM
AndyP moved this task from Alpha to Beta on the GUI/HUD board.
lancake added subscribers: godmars, lancake.EditedMar 22 2017, 1:49 PM
lancake changed the task status from Resolved to In Queue.
lancake claimed this task.

-QA Testing-

Partial fix.
2 Different cases:

  • "Old" multi-slots (not merged, such as cargo space + storage):
    • Amount that is dropped is 9 999 999
    • Amount that is moved to chests is correct
  • Normal slots (+ merged such as hull)
    • Amount that is dropped is correct
    • Amount that is moved to chests is 9 999 999, but uses the correct amount to determine if it can be moved or not (enough cargo space). error Inventory capacity too small in case it doesn't which is expected behavior.
Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptMar 22 2017, 1:49 PM
lancake edited Tester information (Internal use only). (Show Details)Mar 22 2017, 1:50 PM
lancake changed Last tested (version) from 0.19624 rel to 0.199.491.
lancake edited Tester information (Internal use only). (Show Details)Mar 22 2017, 1:57 PM