For the record it was already reported twice in T1043 & T1253.
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Apr 8 2016
Apr 7 2016
Some players want to use the controllers axes and analog controls for things like speed, aiming, strafing, and rotation,(it just feels so good) Being unable to swap weapons using buttons is a issue for players who want to the controllers analog input to accomplish those tasks.
-Confirmed-
Thats that cross shaped flat stick thingy i do assume (i own a xbox controller .. no idea what the buttons on it are called)
Just to make clear - the missing functionality is that you cant assign a button to scroll through the hotbar (and scroll the hotbars as such)
There is an option to assign an axis to that ... but it does nothing
-confirmed-
-QA Testing-
-QA Testing-
no more build block previews or build frames or mirror planes visible in the galaxy map
-QA Testing-
-QA Testing-
In T1327#50788, @lancake wrote:I'm not sure why you got that blank screen at first (if it's your first time after booting up your pc, it can take a while) but since you were ending processes, I'm guessing you did that in the middle of an update which seems to corrupt the entire installation.
It's the 2.0.0 (according the "property", "details"). But keep in mind that's maybe related to T1327 which killed my file starter.exe ; since I don't have the old launcher anymore. Don't know if it's could be bound.
It uses the ship core to calculate the total rotational potential.
It should use the center of mass instead.
Can't send this in queue without a full list first.
We still need to merge some previous content/typo fixes with the current default language file so will take a while before we can check this again. And if we have time to check it again.
4500-ish entries now, i'm guessing about 150 000 words to go through.
This is a duplicate of something that got fixed now, merging tasks.
Any of these blocks count as full blocks, the thruster plume is still visible after placing the blocks because it takes a while before it gets disabled.
I'm not sure if this is easily fixed, or if it's worth spending a lot of time to make it work.
Shift + V linking any logic block with a system block (shields, thrust, power) causes this crash to happen. Single linking is fine though.
I'm not even sure why this sort of link is allowed since it doesn't seem to do anything?
The direct result of any issue that occurs in T752.
v16 is required to make it work with the new version numbering, the old launcher still works fine (if you use that version).
I'm not sure why you got that blank screen at first (if it's your first time after booting up your pc, it can take a while) but since you were ending processes, I'm guessing you did that in the middle of an update which seems to corrupt the entire installation.
Not exactly a bug, if you rebind the key to an alphanumeric like the key "U", then you don't want to take a screenshot but type the letter instead. In this case it's bound to the F keys and while those normally don't have any effect on input fields, rebinding them would cause issues if this behavior was changed.
If you use the split menu after searching for an item, the *search for name* filter will still have focus. If you type something in the split menu, it will do the same for the search filter.
The new launcher also remembers the last one used, works fine for me for both a random standalone launcher or the steam one. It remembers my E:/.../.../.../Starmade path and any change I do remembers just fine too.
The case that I mentioned had not managed to get to a stage where any other errors mentioned here could apply. In other cases I have seen the hanging at 80-90% but the design loads fully in the shipyard even when that happens in the computer for me.
I gave that a shot and didn't get any kind of error message. Did you experience any of the other isssues in the original description? Being unable to unload the design or cancel any other actions, hanging at 80-90%, etc? Will try again later
Heh, I rather like the looks of the wireframe box thing from station build mode with the glitch...
The fix didn't get deleted in the repository, unlike some of the other lost fixes recently... so I think the fix is coming in the next build.
Apr 6 2016
-QA Testing-