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Starmade | Thruster plumes disappear when semi-blocks are placed behind them
Confirmed task for development, TrivialPublic

Description

First it generated when you just log in or create the entity.
But then after a certain amount of time the plumes turn off suddenly and are not coming back (even if remove-reput the thruster block in same place).

Maybe related to T208 and/or T898.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.197.2 (Dev)
Category
Engine
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Place a thruster block
  2. Place a slab, wedge, corner or tetra with one of its total void face oriented to thruster block
Tester information (Internal use only)

Any of these blocks count as full blocks, the thruster plume is still visible after placing the blocks because it takes a while before it gets disabled.
I'm not sure if this is easily fixed, or if it's worth spending a lot of time to make it work but yeah, they count as full blocks so the thruster plume disables because it thinks it's obstructed.

Similar to T898.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Croquelune updated the task description. (Show Details)Apr 3 2016, 3:21 PM
Croquelune changed Category from none/unspecified to Animation.
Croquelune edited Serverconfig (server.cfg). (Show Details)
Croquelune edited Clientconfig (settings.cfg). (Show Details)
Croquelune changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Croquelune changed Reproducible from uncertain to Yes.
Croquelune set Last tested (version) to 0.19626.
Croquelune edited Steps to reproduce. (Show Details)
Croquelune added a subscriber: Croquelune.
Croquelune created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptApr 3 2016, 3:21 PM
lancake claimed this task.

-Validated-
-Confirmed-

Any of these blocks count as full blocks, the thruster plume is still visible after placing the blocks because it takes a while before it gets disabled.
I'm not sure if this is easily fixed, or if it's worth spending a lot of time to make it work.

It's indeed similar to T898.

lancake updated the task description. (Show Details)Apr 7 2016, 12:59 PM
lancake shifted this object from the S1 Public space to the S3 Starmade space.
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake changed Last tested (version) from 0.19626 to 0.197.2 (Dev).
lancake edited Tester information (Internal use only). (Show Details)
lancake moved this task from New / Unconfirmed to Confirmed on the Issue Navigation board.
lancake changed Category from Animation to Engine.
lancake changed the task status from Open to In Queue (Game).
lancake triaged this task as Trivial priority.
Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptApr 7 2016, 1:00 PM

v. 0.198.134

It's seems turn worse, now 1 full block of empty space is enough to make the plumes to disappear.

Lord_Greyscale added a subscriber: Lord_Greyscale.EditedMay 27 2016, 8:49 AM

It's seems turn worse, now 1 full block of empty space is enough to make the >plumes to disappear.

That is normal behavior, the thruster that has "gone dark" is connected via other thrusters to the one directly behind it.

Oh sorry, true, I had totally forgot about that fact.

AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:25 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:25 PM
AndyP moved this task from Backlog / Unclassed to Rendering on the Engine board.Mar 24 2017, 11:43 AM
AndyP edited projects, added Engine (Rendering); removed Engine.