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Oct 31 2017

schema changed the status of T2626: Core Beam doesn't work from In Queue to Resolved by committing Restricted Diffusion Commit.
Oct 31 2017, 6:06 PM · CBS: Functional, Starmade

Oct 26 2017

lancake changed the status of T2644: Power 2.0: Factories not supplied properly from reactors, stil drawing from fixed power pool of old system from In Queue to Resolved by committing Restricted Diffusion Commit.
Oct 26 2017, 2:57 PM · CBS: Functional, Starmade
lancake changed the status of T2644: Power 2.0: Factories not supplied properly from reactors, stil drawing from fixed power pool of old system from Open to In Queue.
Oct 26 2017, 12:58 PM · CBS: Functional, Starmade
Restricted Application edited projects for T2639: factory insufficient power issue, added: CBS: Functional; removed Issue Navigation.
Oct 26 2017, 12:57 PM · CBS: Functional, Starmade

Oct 23 2017

lancake changed the status of T2651: Auto charge toggle systems always use full consumption from In Queue to Resolved by committing Restricted Diffusion Commit.
Oct 23 2017, 5:27 PM · CBS: Functional, Starmade
Restricted Application added a project to T2651: Auto charge toggle systems always use full consumption: CBS: Functional.
Oct 23 2017, 3:55 PM · CBS: Functional, Starmade

Oct 16 2017

ua2hk added a comment to T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.

i quit the ser and relog-in, c+v again

Oct 16 2017, 10:12 PM · CBS: Functional, Starmade
ua2hk added a comment to T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.

i try to fix the problem by c+v, but the cargo missing by pressing "v"...

Oct 16 2017, 10:02 PM · CBS: Functional, Starmade
ua2hk added a comment to T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.

Before the server fatal error(i disconnected from the game), i make sure the cargo are in NORMAL state.

Oct 16 2017, 9:58 PM · CBS: Functional, Starmade
ua2hk added a comment to T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.

Another Bugged one

Oct 16 2017, 9:58 PM · CBS: Functional, Starmade
ua2hk added a comment to T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.

After server fatal error, i have found a BUGGED cargo

Oct 16 2017, 9:53 PM · CBS: Functional, Starmade

Oct 15 2017

AndyP closed T2622: [Dev Build] 0.200.121 - All Tier 2 Armor Upgrades Broken as Rejected.

Thank you for the report.

Oct 15 2017, 7:40 AM · CBS: Functional, Starmade

Oct 14 2017

AndyP moved T2626: Core Beam doesn't work from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 14 2017, 9:43 PM · CBS: Functional, Starmade
AndyP changed the status of T2626: Core Beam doesn't work from Open to In Queue.

Good find!

Oct 14 2017, 9:43 PM · CBS: Functional, Starmade
AndyP moved T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 14 2017, 9:53 AM · CBS: Functional, Starmade
AndyP changed the status of T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces from Open to In Queue.

-Confirmed-

Oct 14 2017, 9:53 AM · CBS: Functional, Starmade

Oct 2 2017

SmilingDemon closed T2569: trigger area block not activating button as Rejected.

rejecting this then as intended behaviour

Oct 2 2017, 4:46 PM · CBS: Functional, Starmade

Sep 29 2017

Restricted Application edited projects for T2579: Very small salvage arrays do not work properly., added: CBS: Functional; removed Issue Navigation.
Sep 29 2017, 12:23 PM · CBS: Functional, Starmade
lancake merged T2579: Very small salvage arrays do not work properly. into T1395: Salvage cannons salvage from random beams..
Sep 29 2017, 12:23 PM · Game Development (Beta), CBS: Functional, Starmade

Jul 20 2017

AndyP moved T1877: Removed salvage modules stay linked to salvage computer as empty blocks from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:48 PM · CBS: Functional, Starmade
AndyP moved T1275: Cross Entity Pull is not working from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:45 PM · CBS: Functional, Starmade
AndyP moved T1278: Transporter names, wireless logic and other data sometimes reset from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:45 PM · CBS: Functional, Starmade
AndyP moved T2228: race gate laps not working from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:44 PM · CBS: Functional, Starmade
AndyP moved T2331: Storage block inaccurate max capacity from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:43 PM · CBS: Functional, Starmade
AndyP moved T2398: Sensor does not detect 0% of storage from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:41 PM · CBS: Functional, Starmade

Jul 4 2017

lancake lowered the priority of T1012: Empty Cargo Modules appear not empty from High to Low.
Jul 4 2017, 2:01 PM · Game Development (Beta), CBS: Functional, Starmade
lancake lowered the priority of T40: Massive performance drop when medium-large objects enter trigger areas from High to Normal.
Jul 4 2017, 1:00 PM · Game Development (Beta), CBS: Functional, Starmade

Jul 2 2017

happahappa added a comment to T699: Shield/power not saved.

I'm having this issue for many entities, stations and ships, in multiplayer. Each time, when loaded, shields are set back to zero.

Jul 2 2017, 6:56 AM · Game Development (Alpha), CBS: Functional, Starmade

Jun 16 2017

lancake closed T292: using shield supply changes status to under fire as Closed.
Jun 16 2017, 8:12 PM · CBS: Functional, Starmade
lancake closed T355: ship and armor HP is capped as Closed.
Jun 16 2017, 8:12 PM · Game Development (Beta), CBS: Functional, Starmade
lancake changed Last tested (version) from 0.197.45 to 0.199.535 on T292: using shield supply changes status to under fire.
Jun 16 2017, 2:41 PM · CBS: Functional, Starmade
lancake moved T292: using shield supply changes status to under fire from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

Can't reproduce anymore, maybe some weird sync issue made me doubt if this was fixed or not.

Jun 16 2017, 2:41 PM · CBS: Functional, Starmade

Jun 15 2017

Aceface added a comment to T355: ship and armor HP is capped.

yup, works:
http://prntscr.com/fka0il

Jun 15 2017, 9:55 PM · Game Development (Beta), CBS: Functional, Starmade
lancake added a comment to T355: ship and armor HP is capped.

-QA Testing-

Jun 15 2017, 3:51 PM · Game Development (Beta), CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19357 (Dev) to 0.199.535 on T355: ship and armor HP is capped.
Jun 15 2017, 3:47 PM · Game Development (Beta), CBS: Functional, Starmade
lancake moved T355: ship and armor HP is capped from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 15 2017, 3:47 PM · Game Development (Beta), CBS: Functional, Starmade

Jun 14 2017

lancake closed T2228: race gate laps not working as Rejected.

Assuming user error, no feedback so can't confirm that assumption. Closing task.

Jun 14 2017, 11:36 AM · CBS: Functional, Starmade

Jun 12 2017

lancake triaged T1877: Removed salvage modules stay linked to salvage computer as empty blocks as Low priority.
Jun 12 2017, 2:09 PM · CBS: Functional, Starmade
lancake closed T1877: Removed salvage modules stay linked to salvage computer as empty blocks as Rejected.

Couldn't reproduce but I assume it's a ghost link issue which were tackled a few months ago. If this still occurs, make a new report about it and perhaps include some screenshots to make it more clear.
Closing task, no feedback and unable to reproduce.

Jun 12 2017, 2:02 PM · CBS: Functional, Starmade

Jun 10 2017

lancake changed the status of T85: Scan charged message repeating endlessly from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 10 2017, 3:48 PM · Quality Assurance, Game Development (Beta), CBS: Functional, Starmade

Jun 8 2017

lancake closed T1278: Transporter names, wireless logic and other data sometimes reset as Rejected.

This one has been gathering dust for a while now...Along the way a few things changed possibly related to this issue.
Most likely at least a part of it still happens, but we need new logs/new information around it.

Jun 8 2017, 9:52 AM · CBS: Functional, Starmade
Restricted Application edited projects for T1275: Cross Entity Pull is not working, added: CBS: Functional; removed CBS: Rails.
Jun 8 2017, 9:42 AM · CBS: Functional, Starmade

Jun 7 2017

lancake changed the status of T1395: Salvage cannons salvage from random beams. from Feedback to In Queue.

Same as before.

Jun 7 2017, 9:31 PM · Game Development (Beta), CBS: Functional, Starmade
lancake merged T2331: Storage block inaccurate max capacity into T1991: Storage over capacity drops too many items / drops items when exactly full.
Jun 7 2017, 9:10 AM · Game Development (Alpha), CBS: Functional, Starmade
Restricted Application edited projects for T2331: Storage block inaccurate max capacity, added: CBS: Functional; removed Issue Navigation.
Jun 7 2017, 9:10 AM · CBS: Functional, Starmade

May 23 2017

Restricted Application added a project to T2398: Sensor does not detect 0% of storage: CBS: Functional.
May 23 2017, 2:46 PM · CBS: Functional, Starmade

Mar 29 2017

AndyP moved T2265: Replace helper not re-applying connections from Unclassed to Issue affecting current release on the Starmade board.
Mar 29 2017, 6:47 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T2205: Bizzare Behavior with Storage and Cargo Space Blocks from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:22 PM · CBS: Functional, Starmade
AndyP moved T41: Shield/Power Supply Beams do not hit docked ships/turrets from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:18 PM · CBS: Functional, Starmade
lancake moved T292: using shield supply changes status to under fire from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · CBS: Functional, Starmade
lancake moved T400: Warpgate faction permission issue from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:14 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake moved T836: Jump Inhibitors on station turn off when sector is unloaded from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:12 PM · CBS: Functional, Quality Assurance, Starmade
lancake moved T926: Cargo mass does not update correctly after over capacity bleeding from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:12 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake moved T939: unload/load will drop blocks if volume used is bigger than default chest capacity from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:12 PM · CBS: Functional, Quality Assurance, Starmade
lancake moved T355: ship and armor HP is capped from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:10 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T2188: AND logic gates sending text to display modules when they shouldn't from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Mar 29 2017, 1:08 PM · CBS: Functional, Starmade

Mar 24 2017

AndyP edited projects for T249: Trying to jump to a locked sector consumes the jump, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 9:40 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP moved T249: Trying to jump to a locked sector consumes the jump from Backlog / Unclassed to Alpha on the CBS: Functional board.
Mar 24 2017, 9:40 PM · Game Development (Alpha), CBS: Functional, Starmade
Restricted Application edited projects for T249: Trying to jump to a locked sector consumes the jump, added: CBS: Functional; removed Engine (General).
Mar 24 2017, 9:40 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP edited Clientconfig (settings.cfg) on T176: Issues with Gates teleporting astronauts.
Mar 24 2017, 9:27 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T85: Scan charged message repeating endlessly, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:27 PM · Quality Assurance, Game Development (Beta), CBS: Functional, Starmade
AndyP moved T176: Issues with Gates teleporting astronauts from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 24 2017, 9:26 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T85: Scan charged message repeating endlessly from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 24 2017, 9:26 PM · Quality Assurance, Game Development (Beta), CBS: Functional, Starmade
Restricted Application edited projects for T85: Scan charged message repeating endlessly, added: CBS: Functional; removed Engine (General).
Mar 24 2017, 9:26 PM · Quality Assurance, Game Development (Beta), CBS: Functional, Starmade
Restricted Application edited projects for T176: Issues with Gates teleporting astronauts, added: CBS: Functional; removed Engine.
Mar 24 2017, 9:16 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T699: Shield/power not saved, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 8:40 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP moved T699: Shield/power not saved from Backlog / Unclassed to Alpha on the CBS: Functional board.
Mar 24 2017, 8:40 PM · Game Development (Alpha), CBS: Functional, Starmade
Restricted Application edited projects for T699: Shield/power not saved, added: CBS: Functional; removed Engine (Data).
Mar 24 2017, 8:40 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP edited projects for T1342: Incorrect transporter spawn position, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 11:43 AM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T1342: Incorrect transporter spawn position from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 24 2017, 11:43 AM · Game Development (Beta), CBS: Functional, Starmade
Restricted Application edited projects for T1342: Incorrect transporter spawn position, added: CBS: Functional; removed Engine.
Mar 24 2017, 11:42 AM · Game Development (Beta), CBS: Functional, Starmade

Mar 21 2017

schema changed the status of T1395: Salvage cannons salvage from random beams. from In Queue to Feedback.

Possibly fixed with fixing beams recently. needs retesting.

Mar 21 2017, 5:47 AM · Game Development (Beta), CBS: Functional, Starmade

Mar 16 2017

AndyP moved T959: Storage cannot be connected to a Rail Turret Axis. from Issue affecting current release to Planned Feature on the Starmade board.
Mar 16 2017, 7:49 PM · Game Development (Beta), CBS: Functional, Feature, Starmade

Mar 15 2017

AndyP moved T912: Cargo visual representation is incorrect from Archived to Rejected / Duplicate / Invalid on the Starmade board.
Mar 15 2017, 2:24 PM · CBS: Functional, Starmade

Mar 11 2017

AndyP edited projects for T1991: Storage over capacity drops too many items / drops items when exactly full, added: Game Development (Alpha); removed Game Development.
Mar 11 2017, 9:16 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP edited projects for T318: support tool beams and pickup points visible visible while cloaked, added: Game Development (Alpha); removed Game Development.
Mar 11 2017, 9:16 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP edited projects for T40: Massive performance drop when medium-large objects enter trigger areas, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T190: Defensive Push and Pull effect unaffected by changes to DefensiveBasePowerConsumption , added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T217: Cannot enter several types of computers , added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP added a project to T355: ship and armor HP is capped: Game Development (Beta).
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP added a project to T400: Warpgate faction permission issue: Game Development (Beta).
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP edited projects for T582: Power supply beams cause massive framerate drops if they are docked to a ship, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T790: transporter works on a shipyard design, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP added a project to T926: Cargo mass does not update correctly after over capacity bleeding: Game Development (Beta).
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP edited projects for T959: Storage cannot be connected to a Rail Turret Axis., added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Feature, Starmade
AndyP edited projects for T1012: Empty Cargo Modules appear not empty, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T1044: marker linking doesn't work for unsaved entities, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T1395: Salvage cannons salvage from random beams., added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T1583: Push/Pull defensive effects are useless if they would cause the ship to go faster than its max speed, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T1784: pull amount doesn't work if it is less than amount available , added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T1905: Power auxiliary can disappear from hotbar, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:14 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T2265: Replace helper not re-applying connections, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:14 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T40: Massive performance drop when medium-large objects enter trigger areas from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 9:14 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T190: Defensive Push and Pull effect unaffected by changes to DefensiveBasePowerConsumption from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 9:14 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T217: Cannot enter several types of computers from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 9:13 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T292: using shield supply changes status to under fire from Backlog / Unclassed to Alpha on the CBS: Functional board.
Mar 11 2017, 9:12 PM · CBS: Functional, Starmade
AndyP moved T400: Warpgate faction permission issue from Alpha to Beta on the CBS: Functional board.
Mar 11 2017, 9:12 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP moved T318: support tool beams and pickup points visible visible while cloaked from Beta to Alpha on the CBS: Functional board.
Mar 11 2017, 9:12 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP moved T318: support tool beams and pickup points visible visible while cloaked from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 9:12 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP moved T355: ship and armor HP is capped from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 9:11 PM · Game Development (Beta), CBS: Functional, Starmade