Description of the ship: The ship that I encountered this bug on has a level 11 reactor, meaning that the chambers all require 100 blocks in order to function properly. I have also installed on the ship a Shield Capacity 1 chamber tree as well as a Turn Rate 3 mobility chamber, however these do not appear to be interacting in such a way as to cause the following bug. Values will be described with the other two chamber trees inactive. Base Structure HP with no effects other than the applicable armor effects is 1,000.
For the following description Second Level Chamber shall refer to a chamber that is an offshoot of another chamber while Effect Level shall refer to the upgrading of a Chamber Effect.
Main Description of Bug: When attempting to install and use any Tier 2 Armor Effects (which are, of course, installed on the Second Level of chamber branch) the following bug occurs:
- All armor effects appear to only affect maximum ship hitpoints, even Armor Type: Powered. I'm unsure of whether this is intended or not. No change to armor values occur for any Second Level Chamber Armor Effects.
- When Using any of the Armor Level 1 Effects the Free Capacity of the ship drops from 90% to 80% and the Structure HP Increases from 1,000 to 2,000
- When Upgrading any Armor Effects to Level 2 the Free Capacity of the ship increases from 80% to 90% and the Structure HP Decreases from 2,000 to 1,000