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Starmade | Auto charge toggle systems always use full consumption
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Description

Scanners charge when toggled, and stop charging if toggled off or if it's fully charged.
However, power consumption is always full, using the "InUse/Charging" consumption and never "resting" when it's fully charged, or toggled off.

This applies to everything that is isAutoChargeToggable() which includes:

  • Jumpdrive (with auto charge chamber)
  • Scanner
  • Stealthdrive

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.200.149
Category
Control Block System: Functional
First occurrence (version)
0.200.114
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Check your basic jumpdrive, consumption will always be 50 e/s or higher as it's always considered to be in use. It should be 0 e/s according to the config
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Related Objects

Event Timeline

lancake created this task.Oct 23 2017, 3:55 PM
Restricted Application added a project: CBS: Functional. · View Herald TranscriptOct 23 2017, 3:55 PM
lancake added a commit: Restricted Diffusion Commit.Oct 23 2017, 5:27 PM
lancake changed the task status from In Queue to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptOct 23 2017, 5:27 PM
Restricted Application added a subscriber: AndyP. · View Herald Transcript
lancake changed Last tested (version) from 0.200.125 to 0.200.149.
lancake closed this task as Closed.
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptNov 2 2017, 2:38 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript