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Starmade | Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces
Closed, FinishedPublic

Description

All 5 cargo are not in "Full" states, and i sure they have been linked (c+v) to be 5 BIG cargo separately.

But all of them are shown "over capacity" now.

I know there is a setting "penalty of bleeding out(-10%/min)", but it seems there is not penalty for the "over capacity"(wrong state).

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Multiplayer
Reproducible
Yes
Category
Control Block System: Functional
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  • build a factory
  • build a storage
  • attach one cargo block to each of them

result so far:
both have 2k storage (1k base + 1k from storage)

  • link factory to both storages

result:
factory gets 2k capacity
storage resets to 1k capacity

  • link storage to both cargo spaces

result:
storage has 2k capacity
factory has 2k capacity

Event Timeline

ua2hk created this task.Oct 13 2017, 11:35 PM

I try to c+shift v to re-organized the cargo block



but, finally, u can see the cargo cannot be linked properly and showed the volume correctly.

AndyP claimed this task.Oct 14 2017, 7:01 AM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Oct 14 2017, 9:52 AM
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP edited Steps to reproduce. (Show Details)
AndyP changed Affected Gamemode(s) from none/unspecified to Multiplayer.
AndyP changed Reproducible from uncertain to Yes.
AndyP changed Category from none/unspecified to Control Block System: Functional.
AndyP edited Serverconfig (server.cfg). (Show Details)
AndyP edited Clientconfig (settings.cfg). (Show Details)
AndyP moved this task from New / Unconfirmed to Confirmed on the Issue Navigation board.
AndyP renamed this task from A bug report about cargo in .121 dev to Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.
AndyP changed the task status from Open to In Queue.
AndyP raised the priority of this task from Normal to Pre-Release Quality Assurance.

-Confirmed-

Restricted Application edited projects, added Game Development, CBS: Functional; removed Issue Navigation. · View Herald TranscriptOct 14 2017, 9:53 AM
ua2hk added a comment.EditedOct 16 2017, 9:53 PM

After server fatal error, i have found a BUGGED cargo

ua2hk added a comment.Oct 16 2017, 9:58 PM

Another Bugged one

ua2hk added a comment.Oct 16 2017, 9:58 PM

Before the server fatal error(i disconnected from the game), i make sure the cargo are in NORMAL state.

i try to fix the problem by c+v, but the cargo missing by pressing "v"...

i quit the ser and relog-in, c+v again

1)the cargo space is a "BIG" group now(the above is showed in individual )
2)But, when u press v, the cargo block still missing
3)also, the missing block is not at your inventory.

schema added a subscriber: schema.Nov 1 2017, 7:19 AM

Debug: new admin command /set_infinite_inventory_volume player true/false

schema added a commit: Restricted Diffusion Commit.Nov 1 2017, 7:44 AM
schema changed the task status from In Queue to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptNov 1 2017, 7:44 AM
AndyP closed this task as Closed.

-Fix confirmed-

Yay, works properly again.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptNov 1 2017, 9:30 PM