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Starmade | pull amount doesn't work if it is less than amount available
Confirmed task for development, LowPublic

Description

I've noticed that when I try to pull storage through a rail it will only pull that amount no less if available.

eg. Storage is set to pull 100,000 of everything will not pull from a storage with 5,000 stack on the other side of rail. But if I reduce the pull to 1,000 of every item it starts pulling out 1,000 units a tick until its under 1,000 and leaves the remainder there.

Normally when pulling directly from storage a pull of 100,000 all will pickup up from 100,000 to 1 block.

Not sure if this was limited to a pull from ship to station but that was where I ran into this while making a cargo loading system. Also tested in single player.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Singleplayer
Reproducible
Yes
Last tested (version)
0.199.132
Category
Control Block System: Functional
First occurrence (version)
0.199.132
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
Username on Registry
Mork2 on starmadedock
Username/Profile on Steam
Mork
Steps to reproduce

Build storage and rail on station. Link rail to storage. Check storage set to pull and pull 100,000 of each item.
Create small ship with storage and docker. Set the storage to inactive and place 5100 blocks in one stack inside. Connect the docker to the storage. Dock the small ship. Won't pull anything to station. Set to 1,000 pull all on station storage and it pulls 1000 per tick. Until the small ship has less than 1,000 left in the stack.

Tester information (Internal use only)

I never considered this as a bug but it might be one, doubt it though.
Schema can reject this task if it's intended for now (or implement it to improve it).

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Java Version (64bit)

Java version "1.8.0_101"
java(tm) SE runtime Environment (build 1.8.0_101-b13)
java HotSpot(tm) 64-bit server VM (build 25.101-b13, mixed mode)

Event Timeline

mclaih created this task.Aug 5 2016, 12:21 PM
lancake added a subscriber: lancake.
lancake changed the task status from Open to In Queue (Game).
lancake claimed this task.

-validated- & -confirmed-

I never considered this as a bug but it might be one, doubt it though.
Schema can reject this task if it's intended for now (or implement it to improve it).

Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptAug 5 2016, 6:15 PM
lancake shifted this object from the S1 Public space to the S3 Starmade space.Aug 5 2016, 6:17 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake edited Tester information (Internal use only). (Show Details)
lancake changed Category from Control Block System: Rails/Docking to Control Block System: Functional.
lancake set First occurrence (version) to 0.199.132.
lancake renamed this task from Storage pull ammount through rail. to pull amount doesn't work if it is less than amount available .
lancake triaged this task as Low priority.
lancake raised the priority of this task from Low to Release Blocker.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptAug 9 2016, 6:10 PM
AndyP lowered the priority of this task from Release Blocker to Low.Aug 22 2016, 6:59 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:21 PM
Restricted Application added a project: CBS: Functional. · View Herald TranscriptMar 10 2017, 5:21 PM

Not sure what that status of this still is except its still listed as open.