The wiki states, that the sensor has a default state of 0%.
But when linked to an empty storage, it doesn't activate the activation module adjacent to it.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.535
- Category
- Control Block System: Functional
- First occurrence (version)
- 0.199.535
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Serverconfig (server.cfg)
<replace this block with the file content, but do not remove the first and last line. Before using the paste function, mark the area from the opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
<replace this block with the file content, but do not remove the first and last line. Before using the paste function, mark the area from the opening angle bracket to the closing angle bracket>
Event Timeline
Comment Actions
-Rejected-
Wiki is wrong then, the sensor will only output true as default when something reaches 100%. That could be maximum speed achieved if linked to thrusters, or for chests in this case when they're completely full.
If you want to have it output true on 0% or above (empty storage or more), link the sensor to a single false activation module that does not touch the sensor itself or else you'll get a feedback loop.