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Starmade | Cargo mass does not update correctly after over capacity bleeding
Resolved, needs quality check / confirm fix, HighPublic

Description

Upon logging out and back in, I found all my cargo to be gone through some other bug, but (despite build mode stats not indicating it) my ship kept all its extra mass in cargo. Given the current placeholder cargo config, this rendered the ship essentially immovable.
(May be related to T922 or a similar issue)


When a stack gets dropped by the "bleed when over capacity" mechanic, the added mass of that stack doesn't get removed from the ship or if it does, not completely. The GUI shows there's no added mass but at least the ship still acts like that.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19508 (Dev)
Category
Control Block System: Functional
First occurrence (version)
0.19508 (Dev)
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Ithirahad updated the task description. (Show Details)Dec 2 2015, 3:00 AM
Ithirahad edited Serverconfig (server.cfg). (Show Details)
Ithirahad edited Clientconfig (settings.cfg). (Show Details)
Ithirahad added a subscriber: Ithirahad.
Ithirahad created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptDec 2 2015, 3:00 AM
lancake added a subscriber: lancake.Dec 2 2015, 5:24 PM
lancake claimed this task.

Yeah, after it is dropped by the "bleed when over capacity" mechanic, it doesn't remove its added mass so it stays as heavy as if it still had those blocks in chest.

lancake updated the task description. (Show Details)Dec 2 2015, 5:26 PM
lancake shifted this object from the S1 Public space to the S3 Starmade space.
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set Category to Control Block System: Functional.
lancake set Affected Gamemode(s) to Single and Multi.
lancake set First occurrence (version) to 0.19508 (Dev).
lancake set Reproducible to Yes.
lancake set Last tested (version) to 0.19508 (Dev).
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
lancake moved this task from Open / Validated to Confirmed on the Issue Navigation board.
lancake changed the task status from Open to In Queue (Game).
lancake triaged this task as Pre-Release Quality Assurance priority.

-Validated- & -Confirmed-

Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptDec 2 2015, 5:26 PM
schema added a subscriber: schema.Dec 4 2015, 2:31 PM
schema changed the task status from In Queue (Game) to Resolved.

from version 0.19513+

Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptDec 4 2015, 2:31 PM
lancake lowered the priority of this task from Pre-Release Quality Assurance to High.Dec 4 2015, 11:02 PM

Appears to be fixed but may need to stay open for a while just to be sure. Lowering priority

Restricted Application added a subscriber: AndyP. · View Herald TranscriptDec 4 2015, 11:02 PM
lancake renamed this task from Cargo mass does not update correctly. to Cargo mass does not update correctly after over capacity bleeding.Jan 29 2016, 5:56 PM
Restricted Application added a project: CBS: Functional. · View Herald TranscriptMar 10 2017, 6:21 PM