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May 1 2017

zylo added a comment to T2354: Turret will not attack enemy ships..

Another player claims to be having the same issue on the forum. They posted in the thread I started, so this might not just be limited to me.

May 1 2017, 1:47 AM · Game Development (Alpha), AI, Starmade, Support
GRHayes added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Yes, they are in a single chain one on top of the other.
It appears the server is completely ignoring the setting. It should have stopped me several times from docking then. I say that because you are correct that is in the config file.
MAX_CHAIN_DOCKING = 25 //maximal deepness of docking chains (may cause glitches depending on OS (path and filename length) at high numbers)

May 1 2017, 1:22 AM · CBS: Rails, Quality Assurance, Starmade

Apr 30 2017

AndyP added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I assume those entities are in a single long chain, right?

Apr 30 2017, 10:24 PM · CBS: Rails, Quality Assurance, Starmade
Unknown Object (User) created T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission.
Apr 30 2017, 4:35 PM · Game Development (Alpha), Fleets, Starmade
decurr created T2373: Pasting Near a Structure.
Apr 30 2017, 8:08 AM · Engine, Starmade
GRHayes added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

It still exists just checked in latest versions.
http://i.imgur.com/vXu9N1d.png
The stack you see on the left is what i created in game 128 docked entities.
The right was what came of trying to admin spawn a copy of it. 108
Figured that was faster than building an entire station and entities over again.
The system still thinks there should be docked parts on it and tries to transfer you up to it if you use the arrow keys. This results in a Long pointer null exception error.

Apr 30 2017, 8:02 AM · CBS: Rails, Quality Assurance, Starmade
Endal added a comment to T2288: Projectiles freeze up .

This is no longer an issue. (v0.199.535a)

Apr 30 2017, 4:24 AM · CBS: Weapons, Starmade

Apr 29 2017

spunkie updated the task description for T2372: Shootout rail launching at 45 degrees.
Apr 29 2017, 9:42 PM · CBS: Rails, Starmade
spunkie created T2372: Shootout rail launching at 45 degrees.
Apr 29 2017, 9:41 PM · CBS: Rails, Starmade
spunkie edited Java Version (64bit) on T2371: Docking to a rail prevents create docking attempts from working.
Apr 29 2017, 9:29 PM · Game Development (Alpha), CBS: Rails, Starmade
spunkie created T2371: Docking to a rail prevents create docking attempts from working.
Apr 29 2017, 9:19 PM · Game Development (Alpha), CBS: Rails, Starmade
Kiithnaras renamed T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Extensive use of Damage Pulse weapons renders all Damage Pulse weapons for that entity ineffective to Extensive use of Damage Pulse weapons renders all Damage Pulse server-wide ineffective.
Apr 29 2017, 7:19 PM · Game Development (Alpha), CBS: Weapons, Starmade
Kiithnaras added a comment to T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .

Bug occurred again during a server autosave while attempting to use the pulse/cannon system. Pulse systems on that ship no longer have any effect other than purely visual (no block damage applied). Removing the damage pulse computer and re-slaving it to the modules has no effect, either.

Apr 29 2017, 7:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
Kiithnaras created T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .
Apr 29 2017, 6:54 PM · Game Development (Alpha), CBS: Weapons, Starmade
Asypha created T2369: Locked Rails on Ship Blueprint (and original ship).
Apr 29 2017, 5:49 PM · CBS: Rails, Starmade
Aceface added a comment to T2361: Power auxiliary is disabled for AI.

-Validated- & -Confirmed-
Yeah for AI it's quite a concern. Easiest solution to this would be to always have power auxiliary on as default when placed down.
I don't immediately see an issue with doing this. If there is one, please leave a comment here explaining why.

Apr 29 2017, 3:36 PM · AI, Starmade
Restricted Application changed the status of T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors from Feedback to Open.

Please see attached.

Apr 29 2017, 2:34 PM · Customer responded, Starmade, Issue Navigation
AndyP closed T2058: Rail entities "Cut corners" as Closed.

Glad to hear that,
thank you for confirming it has already been fixed.

Apr 29 2017, 10:48 AM · CBS: Rails, Starmade
Endal created T2368: Fleet Jamming and cloaking does not retain after unloading.
Apr 29 2017, 5:48 AM · Fleets, Starmade
Restricted Application changed the status of T2058: Rail entities "Cut corners" from Feedback to Open.

I have just tested it, and it teleports to the correct position promptly. When I reported this I believe the rail entity was stuck and teleported to the original position, but it seems to be okay now.

Apr 29 2017, 5:24 AM · CBS: Rails, Starmade
RODLON set First occurrence (version) to v0.199.535a on T2367: Heatseeker missiles fired from a station go through the station walls..
Apr 29 2017, 5:22 AM · CBS: Weapons, Starmade
RODLON created T2367: Heatseeker missiles fired from a station go through the station walls..
Apr 29 2017, 5:18 AM · CBS: Weapons, Starmade

Apr 28 2017

AndyP moved T2113: Displays on Trader Home Base all say "No data" from Backlog / Unclassed to Alpha on the Prefabs board.
Apr 28 2017, 11:36 PM · Game Development (Alpha), Prefabs, Starmade
AndyP changed the status of T2113: Displays on Trader Home Base all say "No data" from Open to In Queue.

-Confirmed-

Apr 28 2017, 11:36 PM · Game Development (Alpha), Prefabs, Starmade
pixeldip added a watcher for Badge: pixeldip.
Apr 28 2017, 9:38 PM
lancake renamed T2361: Power auxiliary is disabled for AI from Power auxiliary is enabled for AI to Power auxiliary is disabled for AI.
Apr 28 2017, 2:47 PM · AI, Starmade
lancake changed the status of T2361: Power auxiliary is disabled for AI from Open to In Queue.
Apr 28 2017, 2:45 PM · AI, Starmade
lancake renamed T2361: Power auxiliary is disabled for AI from ai does not use auxillary power to Power auxiliary is enabled for AI.
Apr 28 2017, 2:44 PM · AI, Starmade
lancake claimed T2361: Power auxiliary is disabled for AI.
Apr 28 2017, 2:36 PM · AI, Starmade
lancake moved T2361: Power auxiliary is disabled for AI from New / Unconfirmed to Confirmed on the Issue Navigation board.

Yeah for AI it's quite a concern. Easiest solution to this would be to always have power auxiliary on as default when placed down.
I don't immediately see an issue with doing this. If there is one, please leave a comment here explaining why.

Apr 28 2017, 2:36 PM · AI, Starmade
lancake lowered the priority of T2323: Rail or display connection not shown or desync after logic swap from Pre-Release Quality Assurance to High.
Apr 28 2017, 2:31 PM · CBS: Rails, Starmade
lancake set First occurrence (version) to 0.199.491 on T2323: Rail or display connection not shown or desync after logic swap.
Apr 28 2017, 2:31 PM · CBS: Rails, Starmade
lancake changed the status of T2323: Rail or display connection not shown or desync after logic swap from Open to In Queue.

Seems to be only affecting clients as the link still works fine (as said in description).
This also applies for logic linked to displays.

Apr 28 2017, 2:30 PM · CBS: Rails, Starmade
Aceface created T2366: shift connecting lights doesn't connect whole group.
Apr 28 2017, 2:08 PM · Logic, Starmade
lancake closed T252: Startup crash with custom Windows theme as Closed.
Apr 28 2017, 1:25 PM · Engine, Starmade
lancake closed T524: Weapons able to ignore line of sight if lag is involved as Closed.
Apr 28 2017, 1:25 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake closed T684: Shop permission resets to All possibly when server restarts as Closed.
Apr 28 2017, 1:25 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake closed T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window as Closed.
Apr 28 2017, 1:25 PM · Translations, Starmade
lancake closed T1004: New stations turn into red hull blocks., a subtask of T916: NPC Stations turn into red platforms., as Closed.
Apr 28 2017, 1:25 PM · Prefabs, Starmade
lancake closed T1004: New stations turn into red hull blocks. as Closed.
Apr 28 2017, 1:25 PM · Game Development (Alpha), Engine (Data), Starmade
lancake closed T1318: Spawning ships with same names as formerly existing one may lack docked entities as Closed.
Apr 28 2017, 1:24 PM · Engine (General), Starmade
lancake closed T1337: Wedge blast door texture reversed as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Textures, Starmade
lancake closed T1384: Null pointer in logfile when charging shields as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake closed T1465: Projectiles cause a NullPointerException and beams are invisible as Closed.
Apr 28 2017, 1:24 PM · Engine (Crashes), Starmade
lancake closed T1466: Does not correctly detect frame buffer capabilities as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake closed T1510: NullPointer in Character file as Closed.
Apr 28 2017, 1:24 PM · Engine (Crashes), Starmade
lancake closed T1525: ffmpeg not working as Closed.
Apr 28 2017, 1:24 PM · Engine, Starmade
lancake closed T1639: Nullpointer - exit to main menu with weird logfile as Closed.
Apr 28 2017, 1:24 PM · Engine (Crashes), Starmade
lancake closed T1658: shop price not set allows you to take and store for free as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake closed T1776: converted blueprints have undocked entities as response fleet as Closed.
Apr 28 2017, 1:24 PM · Engine (Data), Starmade
lancake closed Unknown Object (Maniphest Task), a subtask of T1510: NullPointer in Character file, as Closed.
Apr 28 2017, 1:24 PM · Engine (Crashes), Starmade
lancake closed T1957: new rail detection as Closed.
Apr 28 2017, 1:24 PM · Logic, Starmade
lancake closed T1980: Cargo spaces can be reused by multiple storages as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Building), Starmade
lancake closed T1995: /import_sector fails with ArrayIndexOutOfBoundsException as Closed.
Apr 28 2017, 1:24 PM · Engine (Commands), Starmade
lancake closed T2009: Derelict stations get false positive removal for "ship only blocks" as Closed.
Apr 28 2017, 1:24 PM · Engine (Data), Starmade
lancake closed T2044: "/despawn" of fleet entities fails as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake closed T2099: Place order edit button is switched around as Closed.
Apr 28 2017, 1:24 PM · Game Development (Beta), GUI/HUD, Starmade
lancake closed T2100: Sell available and price updates at the wrong time as Closed.
Apr 28 2017, 1:24 PM · Tradenetwork, Starmade
lancake closed T2214: Navigation menu mass of docks is always 0.1 as Closed.
Apr 28 2017, 1:23 PM · Game Development (Beta), GUI/HUD, Starmade
lancake closed T2226: Chunk16 to chunk32 converter slices ship into sections as Closed.
Apr 28 2017, 1:23 PM · Engine (Data), Starmade
lancake closed T2246: Torch Cannot Cut Faction Module as Closed.
Apr 28 2017, 1:23 PM · CBS: Weapons, Starmade
lancake closed T2249: Flip flop cant be set to false, NOT-Signal broken as Closed.
Apr 28 2017, 1:23 PM · Logic, Starmade
lancake closed T2252: Registry has a maximum password length of 128 characters as Closed.
Apr 28 2017, 1:23 PM · Starmade
lancake closed T2267: Server Shut Down for no apparent reason as Closed.
Apr 28 2017, 1:23 PM · Engine (Crashes), Starmade
lancake closed T2273: Adjust the starter equipment for the new way shapes work as Closed.
Apr 28 2017, 1:23 PM · Blockconfig, Starmade
lancake closed T2289: Make Bobby AI Activation logic controllable, a subtask of T382: blocks can't be activated by logic but can be linked, as Closed.
Apr 28 2017, 1:23 PM · Game Development (Beta), Logic, Starmade
lancake closed T2289: Make Bobby AI Activation logic controllable as Closed.
Apr 28 2017, 1:23 PM · Feature, Starmade
lancake closed T2291: Autofill "Ingame Player Name" from launcher as Closed.
Apr 28 2017, 1:23 PM · Feature, Starmade
lancake closed T2294: Gold, Silver, Bronze bar icons missing. as Closed.
Apr 28 2017, 1:23 PM · Textures, Starmade
lancake closed T2309: /destroy_uid_docked command do not destroyed docked entity as Closed.
Apr 28 2017, 1:23 PM · Engine, Starmade
lancake closed T2333: NullPointerException being spammed in server console as Closed.
Apr 28 2017, 1:23 PM · Starmade, Support
lancake closed T2339: /load_as_faction crashes server as Closed.
Apr 28 2017, 1:23 PM · Engine, Starmade
lancake closed T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version as Closed.
Apr 28 2017, 1:23 PM · Engine (Crashes), Starmade
lancake closed T2352: Shipyards causing disconnect and class cast exceptions as Closed.
Apr 28 2017, 1:23 PM · Engine (Crashes), Starmade
lancake closed T2353: Sector Import fails to load ships docked to planet plates or asteroids as Closed.
Apr 28 2017, 1:23 PM · Starmade
Macharius added a comment to T2346: connection between basic rail and a storage module is reset when rail change direction/status via logic.

Hey there, the bug is still present in 199.535, but it's not logic linked, it's when a drone is docked on the rail which is linked to the storage pulling module (tested it with a drone carrier), the link randomly vanished or totally I haven't found any clues for the reason why that is still occuring.

Apr 28 2017, 12:36 PM · CBS: Rails, Starmade
John added a comment to T2140: Display Module 50fps to 8fps.

We have created a blueprint to show you the bug, the bug still occurs when we fill arround 100 displays and each display have a different text. If all the displays have the exact same text there is no a massive fps drop.

Apr 28 2017, 11:08 AM · Quality Assurance, Engine (General), Starmade
AndyP moved T1961: nullpointerException crash when selecting thruster radial menu from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:40 AM · Engine, Starmade
AndyP moved T1024: Damage Beam applies damage inconsistently to armored blocks from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:40 AM · CBS: Weapons, Starmade
AndyP moved T2032: Add backup compression from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:40 AM · Feature, Starmade
AndyP moved T2035: /users/ routes are incorrect from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:40 AM · Starmade
AndyP moved T2093: No pickup text when picking up credits from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:40 AM · Engine, Starmade
AndyP moved T2105: Faction window "tab" area font is too large from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:40 AM · GUI/HUD, Starmade
AndyP moved T2106: NPC Faction Descriptions contain typos from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:40 AM · Typos, Starmade
AndyP moved T2125: Sensor does not compare right values for thrust from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:39 AM · Logic, Starmade
AndyP moved T2128: Armor HP Bonus deals bonus Structure HP Damage. from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:39 AM · CBS: Weapons, Starmade
AndyP moved T2154: NPC's (Outcasts) lose control of a system all players are kicked from the server from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:39 AM · Engine, Starmade
AndyP moved T2163: Bricked button/activation module after logic activity with rails from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:39 AM · Logic, Starmade
AndyP moved T2180: Galaxy map stops reading scroll wheel inputs from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:39 AM · Galaxy Map, Starmade
AndyP moved T2185: Selecting meta item in hotbar causes ArrayIndexOutOfBounds from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:39 AM · Engine, Starmade
AndyP moved T2197: Shootout Rails and Pick up points/Rails not rendering in preview mode from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:39 AM · Textures, Starmade
AndyP moved T2198: There is no way to change the block shapes now from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:38 AM · Engine, Starmade
AndyP moved T2199: Template paste crash from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:38 AM · Engine, Starmade
AndyP moved T2200: Ships Don't Load in After Loading in from Blueprint from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:38 AM · Engine, Starmade
AndyP moved T2204: Duplicate keystrokes in input fields from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:38 AM · GUI/HUD, Starmade
AndyP moved T2206: Asteroid name "Nocx, Macet" generates Nocx and Hattel from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:38 AM · Universe, Starmade
AndyP moved T2234: Placing previous selected blocks than the one showing on the hotbar from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:38 AM · GUI/HUD, Starmade
AndyP moved T2247: Missiles target the position their target has been from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:38 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2250: Cannons deal damage too deep or too shallow from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:38 AM · CBS: Weapons, Starmade
AndyP moved T2251: Cannon with explosive effect doesn't deal penetration damage from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:38 AM · Starmade