When you're piloting a vessel and switch to build mode, if you use the Radial Menu to select the Ship option, you get a consistent game crash with a null pointer exception. I first encountered this when working on a ship that I had created in a single-player world prior to the 0.199.234 update. I was unable to reproduce this on a ship that was newly created.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.234
- Category
- Engine
- First occurrence (version)
- 0.199.234
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
- Video Card Model
- AMD Radeon HD 8570D
- URL to Starmadedock thread
- n/a
- Username on Registry
- (Does not differ)
- Username/Profile on Steam
- Asvarduil
- URL to Steam thread
- http://steamcommunity.com/games/244770/announcements/detail/586981663618729877
- Create a ship core and get inside it.
- Hold tab to open the radial menu, go to the ship sub menu
- hover mouse over thruster tile.
- Release the tab key.
-> crash
You don't crash when you left click that tile, so only happens with releasing tab (and only for this menu).
Logs:
Stacktrace:
[2016-10-04 18:58:00] java.lang.NullPointerException [2016-10-04 18:58:00] at obfuscated.LY.update(SourceFile:66) [2016-10-04 18:58:00] at obfuscated.cj.update(SourceFile:43) [2016-10-04 18:58:00] at obfuscated.eV.a(SourceFile:88) [2016-10-04 18:58:00] at obfuscated.cA.a(SourceFile:445) [2016-10-04 18:58:00] at obfuscated.dr.a(SourceFile:375) [2016-10-04 18:58:00] at obfuscated.cA.a(SourceFile:445) [2016-10-04 18:58:00] at obfuscated.dh.a(SourceFile:327) [2016-10-04 18:58:00] at obfuscated.cA.a(SourceFile:445) [2016-10-04 18:58:00] at obfuscated.cG.a(SourceFile:273) [2016-10-04 18:58:00] at obfuscated.F.update(SourceFile:1389) [2016-10-04 18:58:00] at obfuscated.aAC.a(SourceFile:709) [2016-10-04 18:58:00] at obfuscated.aAI.b(SourceFile:648) [2016-10-04 18:58:00] at obfuscated.R.e(SourceFile:950) [2016-10-04 18:58:00] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-04 18:58:00] at org.schema.game.common.Starter.main(SourceFile:967)
Running on thread: main
Adapter: aticfx64
Driver Version: 8.17.10.1404
Vendor: ATI Technologies Inc.
OpenGL Version: 4.5.13399 Compatibility Profile Context 15.201.1151.1008
Renderer: AMD Radeon HD 8570D
GLSL Ver: 4.40
N/A
C_USE_NEW_PLAYER_MODEL_ = true CONTROL_HELP = false //Display help for controls C_MOUSE_BUTTON_SWITCH = false //Switch build/remove mouse buttons G_RESOLUTION = 1366 x 768 //Resolution G_FULLSCREEN = true //Fullscreen G_WINDOWED_BORDERLESS = false //Borderless windowed mode G_TEXTURE_PACK = Default //Texture Pack G_TEXTURE_PACK_RESOLUTION = 128 //Texture Quality (Resolution) G_VSYNCH = false //Vert-Synch G_MULTI_SAMPLE_TARGET = 0 //Antialiasing (Samples) G_MULTI_SAMPLE = 0 G_GAMMA = 1.2 //Gamma (Needs Frambuffer) G_FOV = 80.0 //Field of View G_MAX_SEGMENTSDRAWN = 1100 //Amount of Chunks possibly drawn (view distance) G_NORMAL_MAPPING = true //Enable Normal mapping G_SHADOWS = false G_SHADOW_QUALITY = BAREBONE G_SHADOWS_TARGET = false //Enable Shadows G_SHADOW_QUALITY_TARGET = BEST //Set Shadow Quality G_PROD_BG = true //Procedural Background (fbo req) G_PROD_BG_QUALITY = 1024 //Procedural BG quality G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false //Draw other galaxies in map (slow) HIT_INDICATION_NUMBERS_LIFETIME = 0.4 //Time, hit numbers remain (sec) PLAYER_SKIN_CREATE = //Create Player Skin PLAYER_SKIN = C:\Program Files (x86)\Steam\SteamApps\common\StarMade\StarMade\client-skins\Asvarduil\Ironman Skin.smskin //Path to player skin. Remove to Use default D_LIFETIME_NORM = 30 //Lifetime (secs) of debris (0 to turn off) S_SOUND_SYS_ENABLED = true S_SOUND_ENABLED = true //Sound S_SOUND_VOLUME_GLOBAL = 4 //Sound Volume USE_OPEN_AL_SOUND = true //OpenAL (Off fixes stutter, but silent videos. restart needed. working on fix) N_TRANSMIT_RAW_DEBUG_POSITIONS = false C_SELECTED_JOYSTICK = 0 ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0 MOUSE_WHEEL_SENSIBILITY = 7.0E-4 BUILD_MODE_SHIFT_SPEED = 25.0 ORBITAL_CAM_SPEED = 0.5 G_DAMAGE_DISPLAY = 600 //Damage display distance G_STAR_COUNT = 512 //Star Count G_VBO_BULKMODE_SIZE = 8 G_DRAW_FOG = false G_DRAW_BEAMS = true //Draw beams G_DRAW_EXHAUST_PLUMES = true //Draw thruster plums D_INFO_CONTROLMANAGER = false D_INFO_SHADER = true T_ENABLE_TEXTURE_BAKER = false D_INFO_DRAW_TIMES = false D_INFO_DRAW_SPACE_PARTICLE = false G_SPACE_PARTICLE = true //Draw space dust particles G_DRAW_MOUSE_COLLISION = false G_ATMOSPHERE_SHADER = normal F_FRAME_BUFFER = true //Use Framebuffer G_SHADOW_NEAR_DIST = 1.0 G_SHADOW_FAR_DIST = 75.0 G_SHADOW_DEPTH_RANGE_NEAR = 0.0 G_SHADOW_DEPTH_RANGE_FAR = 1.0 G_SHADOW_SPLIT_FAR_0 = 0.325 G_SHADOW_SPLIT_NEAR_1 = 0.325 G_SHADOW_SPLIT_FAR_1 = 0.325 G_SHADOW_SPLIT_NEAR_2 = 0.325 G_SHADOW_SPLIT_MULT = 1.005 G_SHADOW_CROP_MATRIX_MAX = -1000.0 G_SHADOW_CROP_MATRIX_MIN = 1000.0 G_SHADOW_EXTRA_BACKUP = 20.0 G_SHADOW_NEAR_CLIP = 0.05 G_SHADOW_SPLIT_MAT_RADIUS_ADD_0 = 0.0 G_SHADOW_SPLIT_MAT_RADIUS_ADD_1 = 10.0 G_SHADOW_SPLIT_MAT_RADIUS_ADD_2 = 10.0 G_SHADOW_SPLIT_MAT_RADIUS_ADD_3 = 3.0 G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_0 = 0.0 G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_1 = 100.0 G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_2 = 50.0 G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 = 150.0 G_SHADOW_SPLIT_ORTHO_NEAR_ADDED = -100.0 G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 = -0.013 G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 = -0.002 G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 = -0.002 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 = -0.023 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 = -0.002 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 = -0.0 G_SHADOW_FOV_ADDED_RAD = 0.2 G_SHADOW_DISPLAY_SHADOW_MAP = false G_DRAW_SHIELDS = true //Shield Effect G_DRAW_WATER = true G_DRAW_BACKGROUND = true //Background Image G_WATER_USE_MIPMAPS = false E_NAVIGATION_FILTER = 877 G_DRAW_ENTITIES = true G_FRUSTUM_CULLING = true G_DRAW_EFFECTS = true G_SHADER_RELOAD = false G_FRAMERATE_FIXED = 120 //Limit Framerate (30, 60, 120, 240, or -1 for unlimited), G_SHADERS_ACTIVE = true G_DEBUG_DRAW_GRID = false G_DEBUG_DRAW_LINES = true T_TERRAIN_DRAW = true T_TERRAIN_WIREFRAME_DRAW = false G_CULLING_ACTIVE = true G_TEXTURE_ARRAYS = false G_AUTO_NORMALIZATION = true G_DRAW_BY_SIDES = true G_WIREFRAMED = false G_TEXTURE_COMPRESSION_BLOCKS = false G_TEXTURE_ARRAY_COMPRESSION = true G_TEXTURE_ARRAY_MIPMAP = true G_TEXTURE_MIPMAP = true G_SHADOWS_VSM = false S_PAUSED = false S_SETTINGS_SHOW = false MINIMAP_MODE = SMALL //Radar (minimap) size SECTOR_INDICATION_MODE = INDICATION_ONLY //Indicators for other sectors S_KEY_ALLOW_DUPLICATES = true //Allow key assign duplicates GIF_WIDTH = 640 GIF_HEIGHT = 640 GIF_FPS = 15 GIF_GUI = false G_DEBRIS_THRESHOLD_MS = 4 S_INITIAL_SETTING = Multi Player S_GAME_MODE = Sandbox G_BONE_ANIMATION = true P_NT_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false P_PHYSICS_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_MODE = 0 G_DEBUG_LINE_DRAWING_ACTIVATED = false G_WINDOW_START_POSITION = center G_DRAW_GUI_ACTIVE = true G_DRAW_NO_OVERLAYS = false G_PARTICLE_SORTING = true P_PHYSICS_ACTIVATED = true G_SMOKE_QUALITY = false G_DRAW_STARS = true //Draw additional stars G_DRAW_PASTE_PREVIEW = true //Draw preview for paste G_USE_SPRITE_VBO = true TUTORIAL_NEW = false //Tutorial enabled G_AUTOSELECT_CONTROLLERS = true //AutoSelect Controllers S_INFO_DRAW = NO_INFO //Tech Info G_VBO_FLAG = STATIC N_LAG_COMPENSATION = true N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true N_SERVERTIME_UPDATE_FREQUENCY = 10000 M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/ G_MIPMAP_LEVEL_MAX = 3 M_MOUSE_SENSITIVITY = 0.5 //MoUse Sensitivity G_HIT_INDICATION_SIZE = 1.0 //Size of hit indications F_BLOOM = true //Bloom Effect F_BLOOM_INTENSITY = 0.4 //Bloom Intensity S_MOUSE_LOCK = true G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = true //flip through hotbars on mouse wheel without control S_ZOOM_MOUSEWHEEL = SLOTS //primary mouse wheel function S_MOUSE_SHIP_INVERT = false //Invert MoUse-Y (Ship) S_MOUSE_ALL_INVERT = false //Invert MoUse-Y (All) S_USE_REGION_SIGNATURE_TEST = false G_PREVIEW_TO_BUILD_BLOCK = true //Preview Block to build S_EXIT_ON_ESC = false G_USE_HIGH_QUALITY_BACKGROUND = false G_DRAW_POPUPS = true G_USE_VBO_MAP = false G_DRAW_JUMP_OVERLAY = true G_MAG_FILTER_LINEAR_BLOCKS = false //Use linear mag filter on Blocks (restart required) BLOCK_TEXTURE_ANISOTROPY = true //Anisotropic block textures (restart required) G_MAG_FILTER_LINEAR_GUI = false //Use linear mag filter on GUI (restart required) G_MAX_BEAMS = 64 //MaxBeamsDrawn (restart required) SEGMENT_REQUEST_BATCH = 64 //Size of Chunk request-queue CLIENT_BUFFER_SIZE = 65536 ICON_BAKERY_SINGLE_RESOLUTION = 150 LIGHT_RAY_COUNT = 48 //Block light quality (impacts chunk refresh time, but not fps) ICON_BAKERY_SINGLE_ICONS = false G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0 //Popup Detach Warning (% server speed, -1 off) G_USE_SHADER4 = true O_OCULUS_RENDERING = false G_USE_VERTEX_LIGHTING_ONLY = true //Simple Lighting Quality (faster) CLIENT_TRAFFIC_CLASS = true G_DRAW_SELECTED_BLOCK_WOBBLE = true G_USE_TWO_COMPONENT_SHADER = false A_FORCE_AUTHENTICATION_METHOD = -1 MIN_FFA = 2 B_UNDO_REDO_MAX = 30 G_DRAW_ANY_CONNECTIONS = true //Draw connections between logic blocks G_DRAW_ALL_CONNECTIONS = false //Draw all connections (not only logic) N_ARTIFICIAL_DELAY = 0 SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767 G_MAX_MISSILE_TRAILS = 128 //Max Missile Trails (restart required) G_USE_OCCLUSION_CULLING = false C_AUTOASSIGN_WEAPON_SLOTS = true //Autoassign weapons on fire if bar empty G_DRAW_NT_STATS_OVERLAY = false //Draw network statistics in hud CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures SECRET = none LIMIT_FPS_UNFOCUS = true GUI_USE_DISPLAY_LISTS = false USE_GL_MULTI_DRAWARRAYS = true //MultiDraw Optimization (turn off on chunk Draw problems) USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = false CHAT_CLOSE_ON_ENTER = true //Close chat on enter A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false G_SHIP_INFO_ZOOM = 0 G_SINGLEPLAYER_CREATIVE_MODE = true //creative mode G_DRAW_LAG_OBJECTS_IN_HUD = false //Draw lag statistics in hud G_SHOW_SYMMETRY_PLANES = true //Show symmetry planes LANGUAGE_PACK = english LANGUAGE_PACK_ASSIGNED = true DELETE_SEVER_DATABASE_ON_STARTUP = false G_BASIC_SELECTION_BOX = false //Draw basic selection boxes OFFLINE_PLAYER_NAME = Asvarduil ONLINE_PLAYER_NAME = Retrom_Gall SERVERLIST_COMPATIBLE = true SERVERLIST_RESPONSIVE = true SERVERLIST_FAVORITES = false SERVERLIST_CUSTOMS = false CUBE_LIGHT_NORMALIZER_NEW_M = true SERVERLIST_LAST_SERVER_USED = LAST_GAME = SP;Ship World II;4242;Asvarduil PLAY_INTRO = true //Play Intro SUBTITLES = true //Subtitles TUTORIAL_BUTTON_BLINKING = true TUTORIAL_PLAY_INTRO = false TUTORIAL_WATCHED = introduction; SHOW_32BIT_WARNING = true USE_INTEGER_VERTICES = true LOD_DISTANCE_IN_THRESHOLD = 80.0 //Non Block Render Distance (LoD) AUTOSET_RESOLUTION = false FIRST_START = false USE_TGA_NORMAL_MAPS = true PLUME_BLOOM = true
C:\WINDOWS\system32>java -d32 -version
Error: This Java instance does not support a 32-bit JVM.
Please install the desired version.
(I'm on an x64 PC)
C:\WINDOWS\system32>java -d64 -version
java version "1.8.0_77"
Java(TM) SE Runtime Environment (build 1.8.0_77-b03)
Java HotSpot(TM) 64-Bit Server VM (build 25.77-b03, mixed mode)
Event Timeline
I've had this and it was also with the ship menu, didn't post at first as I couldn't reliably reproduce it, had a couple of null pointer exits to menu but I could go back and do all sorts without it happening again.
Still can't reproduce with that provided blueprint. I'll leave it open for now till we encounter it. If you ever have this issue again, please provide us a log -> logstarmade.0.log in your logs folder, make sure to not start up the game again before you've shared that log or it will be the wrong one. Else it's logstarmade.1.log but better give them both to be sure.
I'm finding the ship design to be irrelevant and can trigger it with just a ship core.
Try these steps to reproduce, worked everytime for me.
- Create a ship core and get inside it.
- Hold tab to open the radial menu, direct your mouse to the Ship menu and click mouse1 to enter the ship menu.
- Before you do anything else, make sure your mouse pointer is hovering over and highlighting the thruster menu.
- Release the tab key.
That should be it, if you're in singleplayer, you'll need to restart the game or you'll get a RunTimeException trying to connect to any world.
Ah, that explains why I never had it. I always click the tile, not release tab when I'm hovering over it.
This crash only happens if you do the latter so yeah, good find and thanks for the feedback!
Logs:
Stacktrace:
[2016-10-04 18:58:00] java.lang.NullPointerException [2016-10-04 18:58:00] at obfuscated.LY.update(SourceFile:66) [2016-10-04 18:58:00] at obfuscated.cj.update(SourceFile:43) [2016-10-04 18:58:00] at obfuscated.eV.a(SourceFile:88) [2016-10-04 18:58:00] at obfuscated.cA.a(SourceFile:445) [2016-10-04 18:58:00] at obfuscated.dr.a(SourceFile:375) [2016-10-04 18:58:00] at obfuscated.cA.a(SourceFile:445) [2016-10-04 18:58:00] at obfuscated.dh.a(SourceFile:327) [2016-10-04 18:58:00] at obfuscated.cA.a(SourceFile:445) [2016-10-04 18:58:00] at obfuscated.cG.a(SourceFile:273) [2016-10-04 18:58:00] at obfuscated.F.update(SourceFile:1389) [2016-10-04 18:58:00] at obfuscated.aAC.a(SourceFile:709) [2016-10-04 18:58:00] at obfuscated.aAI.b(SourceFile:648) [2016-10-04 18:58:00] at obfuscated.R.e(SourceFile:950) [2016-10-04 18:58:00] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-04 18:58:00] at org.schema.game.common.Starter.main(SourceFile:967)