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Apr 28 2017

AndyP moved T68: texture faces need to be flipped or rotated from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:37 AM · Textures, Starmade
AndyP moved T63: Rail speed controllers can't shift-V logic from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:37 AM · CBS: Rails, Starmade
AndyP moved T101: Missing safety locks/fuses from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:37 AM · Typos, Starmade
AndyP moved T138: Astronaut flying/walking movement speed can be increased by holding down multiple movement buttons at the same time from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:37 AM · Engine, Starmade
AndyP moved T115: starfield visible in thruster plumes from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:37 AM · Engine, Starmade
AndyP moved T201: Beacon flare has a jagged edge. from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:37 AM · Engine, Starmade
AndyP moved T207: context menu doesn't disappear when using keys to close menu from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · GUI/HUD, Starmade
AndyP moved T235: overridden blueprints show credit price instead of mass and mass wrong from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · GUI/HUD, Starmade
AndyP moved T239: Overheating timer is wrong from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · Engine, Starmade
AndyP moved T262: Bloomed coloured suns look really weird from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · Engine, Starmade
AndyP moved T9: Entity with docked entities isn't being hit reliably by missiles from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · CBS: Rails, Starmade
AndyP moved T346: offensive explosive effect on cannons and beams stops gaining after 10% from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · CBS: Weapons, Starmade
AndyP moved T471: Hub-Issue: Pirate spawning / response fleets from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · CBS: Weapons, Starmade
AndyP moved T550: beam weapon not causing warhead to explode from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · CBS: Weapons, Starmade
AndyP moved T586: Unable to enter ship again after trying to dock to a rotator from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · CBS: Rails, Starmade
AndyP moved T866: Module or button description do not show up for action bar 2-10 in ship mode. from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:36 AM · GUI/HUD, Starmade
AndyP moved T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities. from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:35 AM · CBS: Rails, Starmade
AndyP moved T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0 from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:35 AM · Engine, Starmade
AndyP moved T77: escape key does not close options menu from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:35 AM · GUI/HUD, Starmade
AndyP moved T905: shield power consumption display values incorrect from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:35 AM · GUI/HUD, Starmade
AndyP moved T954: Templates rotation (and mirror cubes) does not appear to include docking or rails from Issue affecting current dev-build to Archived on the Starmade board.
Apr 28 2017, 8:35 AM · Engine, Starmade
AndyP moved T954: Templates rotation (and mirror cubes) does not appear to include docking or rails from Issue affecting current release to Issue affecting current dev-build on the Starmade board.
Apr 28 2017, 8:35 AM · Engine, Starmade
AndyP moved T551: Turrets are not saved and linked correctly in shipyards from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:35 AM · CBS: Shipyards, Starmade
AndyP moved T1310: Disabled pickup areas still show their marker and have no separate texture from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:35 AM · CBS: Rails, Starmade
AndyP moved T1367: Deadlock in server from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:35 AM · Engine, Starmade
AndyP moved T1435: Failed login to server causes error to spawn behind game window from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:35 AM · GUI/HUD, Starmade
AndyP moved T1567: Crash on startup - /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · Engine, Starmade
AndyP moved T1706: Banned player is told to "Contact Schine for further assistance" from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · Typos, Starmade
AndyP moved T1394: Missile-Lock animation played after no longer selecting Lock on Missile from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · GUI/HUD, Starmade
AndyP moved T1355: Mouse Option "Flip through hotbars... Without Control" incorrect from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · GUI/HUD, Starmade
AndyP moved T1838: Docked entities on overheating stations become ghosted when the main entity is deleted by overheating from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · Engine, Starmade
AndyP moved T1892: White Light Bar can't be switched off or connected to logic from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · Starmade
AndyP moved T1595: Native libraries not loading on Linux distributions without glibc 2.14 from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · Engine, Starmade
AndyP moved T1913: Power Aux overload message is incorrect from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:34 AM · Game Development (Beta), Typos, Starmade
AndyP moved T2084: NPC Factions can generate on top of each other from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · Universe, Starmade
AndyP moved T2103: Faction expansion takes the wrong systems from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · NPC-Factions, Starmade
AndyP moved T1812: Asteroids only containing >0.5% ore+shards from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · Universe, Starmade
AndyP moved T2165: Green pickup rail textures are backwards from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · Textures, Starmade
AndyP moved T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable. from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · GUI/HUD, Starmade
AndyP moved T2190: Up / Down arrow keys not working in chat from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP moved T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument from Issue affecting current dev-build to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · Starmade
AndyP moved T1977: Section of door/area of blocks not rendered on station from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:32 AM · Textures, Starmade
AndyP moved T2028: java.io.IOException when macOS client tries to save auth info from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:32 AM · Engine, Starmade
AndyP moved T2299: Bloom crashes on OSX from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Engine, Starmade
AndyP moved T2322: Faction Module can only be used if you are in a faction from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Starmade
AndyP moved T2324: flip flop texture doesn´t switch to low state after it once switched to high state (stays blue) from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Logic, Starmade
AndyP moved T2335: Block Rotation in Advanced Build Mode does not Display Textures from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · GUI/HUD, Starmade
AndyP moved T2342: No symbols in display modules with an azerty keyboard from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Starmade
AndyP moved T2345: All graphics are black boxes from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Engine, Starmade
AndyP moved T2344: Activating pickup and shootout rails transform blocks from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Starmade
AndyP moved T2346: connection between basic rail and a storage module is reset when rail change direction/status via logic from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · CBS: Rails, Starmade
AndyP moved T2356: missiles dont apply damage to planetcore from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · CBS: Weapons, Starmade
AndyP moved T2315: Starmade crashes on Start with no error message -MAC OS X from Issue affecting current dev-build to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Starmade
AndyP moved T2316: defensive ion effect doesn't cover docked entities / damage to docked entities draws shields at full damage from main entity from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · CBS: Systems, Starmade
AndyP reassigned T2316: defensive ion effect doesn't cover docked entities / damage to docked entities draws shields at full damage from main entity from AndyP to lancake.
Apr 28 2017, 8:31 AM · CBS: Systems, Starmade
Restricted Application added a project to T2316: defensive ion effect doesn't cover docked entities / damage to docked entities draws shields at full damage from main entity: CBS: Systems.
Apr 28 2017, 8:30 AM · CBS: Systems, Starmade
AndyP claimed T2316: defensive ion effect doesn't cover docked entities / damage to docked entities draws shields at full damage from main entity.
Apr 28 2017, 8:30 AM · CBS: Systems, Starmade
AndyP moved T240: small ships can go through walls if fast enough. from Issue affecting current release to Rejected / Duplicate / Invalid on the Starmade board.
Apr 28 2017, 8:29 AM · Engine (General), Starmade
AndyP moved T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from Issue affecting current release to Rejected / Duplicate / Invalid on the Starmade board.
Apr 28 2017, 8:29 AM · QA-Return, Game Development, CBS: Weapons, Starmade

Apr 27 2017

lancake changed the status of T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors from Open to Feedback.
Apr 27 2017, 11:24 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors.

Could you upload those serverlogs you have? Drag and drop them in the comment section to upload to phabricator

Apr 27 2017, 11:23 PM · Customer responded, Starmade, Issue Navigation
lancake moved T1525: ffmpeg not working from HW-/OS-specific to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:57 PM · Engine, Starmade
lancake moved T1466: Does not correctly detect frame buffer capabilities from HW-/OS-specific to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:57 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake moved T2353: Sector Import fails to load ships docked to planet plates or asteroids from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:56 PM · Starmade
lancake moved T2352: Shipyards causing disconnect and class cast exceptions from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:56 PM · Engine (Crashes), Starmade
lancake moved T2339: /load_as_faction crashes server from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:56 PM · Engine, Starmade
lancake moved T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:56 PM · Engine (Crashes), Starmade
lancake moved T2140: Display Module 50fps to 8fps from Confirmed fix to Backlog / Unclassed on the Quality Assurance board.
Apr 27 2017, 10:39 PM · Quality Assurance, Engine (General), Starmade
lancake added a comment to T2140: Display Module 50fps to 8fps.
In T2140#99133, @John wrote:

The bug is still here , we have arround 100 displays fill with text and when we add a new display with some text our fps drop to 8

Apr 27 2017, 10:39 PM · Quality Assurance, Engine (General), Starmade
John added a comment to T2140: Display Module 50fps to 8fps.

The bug is still here , we have arround 100 displays fill with text and when we add a new display with some text our fps drop to 8

Apr 27 2017, 12:18 PM · Quality Assurance, Engine (General), Starmade
decurr added a comment to T2359: Display Module loses data.

Tonight, Apr 26, checked some new displays I copy/pasted last night. They were displaying properly when I left, they now show (no data). This seems to be related to the 118 bug somehow as only copy/pasted displays are affected.

Apr 27 2017, 4:14 AM · Engine, Starmade

Apr 26 2017

AndyP added a comment to T168: transparent blocks touching open doors have invisible faces.

To fix it properly, it will need a full rendering queue, to draw everything from "far away to close to the player" in exactly that order.
The engine relies on OpenGL to sort and organise the rendering order,
but it turns out that its not perfect without giving it an exact list for the rendering order.
So once we are feature complete, and know everything we want to render, we can rewrite that part on our own, and help OpenGL doing its job rendering the object we sent to it properly. =)

Apr 26 2017, 10:22 PM · Game Development (Beta), Engine (Rendering), Starmade
Kielm created T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors.
Apr 26 2017, 6:45 PM · Customer responded, Starmade, Issue Navigation
Spindizzi added a comment to T168: transparent blocks touching open doors have invisible faces.

There's a lot more to this bug then "transparent blocks touching open doors have invisible faces" and it extends throughout the game to all sorts of symptoms of just some weird rendering order or some such.

Apr 26 2017, 1:43 PM · Game Development (Beta), Engine (Rendering), Starmade
Aceface added a comment to T1935: Pixelated small block preview in adv. Build mode view.

still happens,
using amd r9 280x

Apr 26 2017, 12:49 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T2109: Logic of new mining AI is semi-wrong from Open to Feedback.

We released a few improvements on them again,
may you examine the behaviour again?

Apr 26 2017, 11:04 AM · AI, Starmade
AndyP triaged T2109: Logic of new mining AI is semi-wrong as Normal priority.
Apr 26 2017, 11:03 AM · AI, Starmade
AndyP claimed T2109: Logic of new mining AI is semi-wrong.
Apr 26 2017, 11:02 AM · AI, Starmade
AndyP placed T2113: Displays on Trader Home Base all say "No data" up for grabs.

Open for testing.

Apr 26 2017, 11:02 AM · Game Development (Alpha), Prefabs, Starmade
AndyP changed Category from issuecategory:none to issuecategory:prefab on T2113: Displays on Trader Home Base all say "No data".
Apr 26 2017, 11:01 AM · Game Development (Alpha), Prefabs, Starmade
AndyP updated the task description for T2113: Displays on Trader Home Base all say "No data".
Apr 26 2017, 11:00 AM · Game Development (Alpha), Prefabs, Starmade
AndyP triaged T2113: Displays on Trader Home Base all say "No data" as Normal priority.
Apr 26 2017, 11:00 AM · Game Development (Alpha), Prefabs, Starmade
AndyP claimed T2113: Displays on Trader Home Base all say "No data".
Apr 26 2017, 10:59 AM · Game Development (Alpha), Prefabs, Starmade
Aceface added a comment to T2364: Ai turrets try to shoot when there is not enough power to shoot.

^ ship I used in testing

Apr 26 2017, 10:32 AM · AI, Starmade
Aceface created T2364: Ai turrets try to shoot when there is not enough power to shoot.
Apr 26 2017, 10:32 AM · AI, Starmade
AndyP changed the status of T2092: Shipyard losing blocks from a part built ship in it from Open to Feedback.

Did this happen again afterwards?
It could be some server-side rollback, and not really shipyard related.

Apr 26 2017, 10:21 AM · Customer responded, Starmade, Issue Navigation
AndyP triaged T2092: Shipyard losing blocks from a part built ship in it as High priority.
Apr 26 2017, 10:20 AM · Customer responded, Starmade, Issue Navigation
Skallagrim changed Hardware-Specific from issuehw:no to issuehw:gpu on T2363: ShaderException: `GL_EXT_gpu_shader4' unsupported in vertex shader.
Apr 26 2017, 10:16 AM · Engine, Starmade
Skallagrim created T2363: ShaderException: `GL_EXT_gpu_shader4' unsupported in vertex shader.
Apr 26 2017, 10:12 AM · Engine, Starmade
AndyP claimed T2092: Shipyard losing blocks from a part built ship in it.
Apr 26 2017, 10:11 AM · Customer responded, Starmade, Issue Navigation
AndyP placed T2078: Thruster plumes do not draw in test sector up for grabs.

Open for testing

Apr 26 2017, 10:11 AM · CBS: Systems, Starmade
AndyP changed Category from issuecategory:engine to issuecategory:cbssystem on T2078: Thruster plumes do not draw in test sector.
Apr 26 2017, 10:10 AM · CBS: Systems, Starmade
AndyP changed Category from issuecategory:cbsraildock to issuecategory:cbsweapons on T2072: Other players see weapons fire when using docking beam or charging/using jump drive.
Apr 26 2017, 10:10 AM · Starmade, Issue Navigation
AndyP triaged T2078: Thruster plumes do not draw in test sector as Low priority.
Apr 26 2017, 10:09 AM · CBS: Systems, Starmade
AndyP claimed T2078: Thruster plumes do not draw in test sector.
Apr 26 2017, 10:08 AM · CBS: Systems, Starmade
AndyP placed T2072: Other players see weapons fire when using docking beam or charging/using jump drive up for grabs.

Open for testing.

Apr 26 2017, 10:08 AM · Starmade, Issue Navigation
AndyP triaged T2072: Other players see weapons fire when using docking beam or charging/using jump drive as Low priority.
Apr 26 2017, 10:07 AM · Starmade, Issue Navigation
AndyP claimed T2072: Other players see weapons fire when using docking beam or charging/using jump drive.
Apr 26 2017, 10:07 AM · Starmade, Issue Navigation
Restricted Application added a project to T2058: Rail entities "Cut corners": Waiting on Author.
Apr 26 2017, 10:04 AM · CBS: Rails, Starmade
AndyP changed the status of T2058: Rail entities "Cut corners" from Open to Feedback.

This is a visual artefact only, to allow the client to get back in sync with the server, without having to speedup the rail movement.
As in general a slight speed variance would be easier to notice, we allow the rail to move directly toward the server position.
The server remains in charge of keeping the path checked, so they cannot travel otherwise impossible paths if they would have followed the rails properly, but it gets a few milliseconds back to be back in sync in a short time.

Apr 26 2017, 10:04 AM · CBS: Rails, Starmade