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Feb 2 2019

schema changed the status of T3189: Nullpointer when using condition "same sector contains" from In Queue to Resolved.
Feb 2 2019, 7:37 PM · Quality Assurance, Engine, Starmade

Jan 22 2019

AndyP removed a project from T3041: Salvage beam doesn't require power: RC-Report.
Jan 22 2019, 4:34 PM · Quality Assurance, CBS: Functional, Starmade
AndyP moved T2498: Unable to lock symmetry plane in place with empty hotbar slot from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:26 AM · Quality Assurance, GUI/HUD, Starmade
AndyP moved T2500: Sorting in Main Menu Local Play Adv. Settings is by tooltip from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:26 AM · Quality Assurance, GUI/HUD, Starmade
AndyP moved T2755: empty labels when "German" language choosen from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:26 AM · GUI/HUD, Starmade
AndyP moved T3159: Build mode panel feedback/bugs from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, GUI/HUD, Starmade
AndyP moved T3003: "Report Bug or Crash" not sending from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, GUI/HUD, Starmade
AndyP moved T3032: Warp Gate Distance Displays Incorrectly from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, GUI/HUD, Starmade
AndyP moved T3158: shield recharge below upkeep message spams during combat from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, GUI/HUD, Starmade
AndyP moved T3172: Removing rule does not wipe all fields from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, GUI/HUD, Starmade
AndyP moved T3173: Resizing Ruleset menu goes out of bounds from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, GUI/HUD, Starmade
AndyP moved T3174: Ruleset menu buttons are disabled/enabled with the wrong selection from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, Starmade, GUI/HUD
AndyP moved T3175: Ruleset name value table has no fixed sorting from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, GUI/HUD, Starmade
AndyP moved T3176: Ruleset input values cannot be longer than 10 characters from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, Starmade, GUI/HUD
AndyP moved T3177: Enter does not confirm for any input control from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, GUI/HUD, Starmade
AndyP moved T3179: Ruleset remove buttons need confirmation from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, GUI/HUD, Starmade
AndyP moved T3180: Ruleset some values need different input control from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, GUI/HUD, Starmade
AndyP moved T3181: Ruleset "apply for" seemingly does nothing from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:25 AM · Quality Assurance, GUI/HUD, Starmade

Jan 4 2019

schema changed the status of T149: Changes to faction rank permissions are not always saved from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 4 2019, 4:26 PM · Quality Assurance, Game Development (Beta), Engine (General), Starmade

Dec 2 2018

schema added a comment to T3173: Resizing Ruleset menu goes out of bounds.

Workaround fix: cannot decrease size of window below what would be
causing oob. Real fix TODO: make multi-panel resizable with weight

Dec 2 2018, 12:39 PM · Quality Assurance, GUI/HUD, Starmade
schema changed the status of T3173: Resizing Ruleset menu goes out of bounds from In Queue to Resolved by committing Restricted Diffusion Commit.
Dec 2 2018, 12:39 PM · Quality Assurance, GUI/HUD, Starmade
schema changed the status of T3172: Removing rule does not wipe all fields from In Queue to Resolved by committing Restricted Diffusion Commit.
Dec 2 2018, 12:27 PM · Quality Assurance, GUI/HUD, Starmade
schema changed the status of T3181: Ruleset "apply for" seemingly does nothing from In Queue to Resolved by committing Restricted Diffusion Commit.
Dec 2 2018, 12:25 PM · Quality Assurance, GUI/HUD, Starmade
schema changed the status of T3180: Ruleset some values need different input control from In Queue to Resolved.

Problem is that neither blockConfig nor EffectConfig is loaded in the main menu in this stage.

Dec 2 2018, 12:22 PM · Quality Assurance, GUI/HUD, Starmade
schema changed the status of T3179: Ruleset remove buttons need confirmation from In Queue to Resolved by committing Restricted Diffusion Commit.
Dec 2 2018, 12:19 PM · Quality Assurance, GUI/HUD, Starmade
schema changed the status of T3177: Enter does not confirm for any input control from In Queue to Resolved by committing Restricted Diffusion Commit.
Dec 2 2018, 12:17 PM · Quality Assurance, GUI/HUD, Starmade
schema changed the status of T3176: Ruleset input values cannot be longer than 10 characters from In Queue to Resolved by committing Restricted Diffusion Commit.
Dec 2 2018, 11:54 AM · Quality Assurance, Starmade, GUI/HUD
schema changed the status of T3175: Ruleset name value table has no fixed sorting from In Queue to Resolved by committing Restricted Diffusion Commit.
Dec 2 2018, 11:53 AM · Quality Assurance, GUI/HUD, Starmade
schema changed the status of T3174: Ruleset menu buttons are disabled/enabled with the wrong selection from In Queue to Resolved by committing Restricted Diffusion Commit.
Dec 2 2018, 11:46 AM · Quality Assurance, Starmade, GUI/HUD

Sep 25 2018

schema changed the status of T3156: map is incomplete when looking at unexplored systems from In Queue to Resolved by committing Restricted Diffusion Commit.
Sep 25 2018, 7:40 PM · Quality Assurance, Galaxy Map, Starmade
schema changed the status of T3159: Build mode panel feedback/bugs from In Queue to Resolved.

Fixed Tabs, fixed build buttons.

Sep 25 2018, 7:15 PM · Quality Assurance, GUI/HUD, Starmade
schema changed the status of T3158: shield recharge below upkeep message spams during combat from In Queue to Resolved by committing Restricted Diffusion Commit.
Sep 25 2018, 6:36 PM · Quality Assurance, GUI/HUD, Starmade
schema changed the status of T3157: applying any graphical option change causes crash from In Queue to Resolved by committing Restricted Diffusion Commit.
Sep 25 2018, 6:34 PM · Quality Assurance, Starmade, Engine

Aug 10 2018

schema changed the status of T3064: remote turret control non functional from In Queue to Resolved by committing Restricted Diffusion Commit.
Aug 10 2018, 10:49 AM · Quality Assurance, CBS: Weapons, Starmade

Aug 9 2018

lancake changed the status of T3072: FBO INIT error on world load from In Queue to Resolved.
Aug 9 2018, 3:42 PM · Starmade

Jul 26 2018

schema changed the status of T2140: Display Module 50fps to 8fps from In Queue to Resolved.
Jul 26 2018, 4:15 PM · Quality Assurance, Engine (General), Starmade

Jul 11 2018

lancake changed the status of T3048: Missiles fired cross sector bypass shields from In Queue to Resolved.

Wrong status

Jul 11 2018, 3:16 PM · Quality Assurance, CBS: Systems, Starmade

Jul 9 2018

MacThule added a comment to T3032: Warp Gate Distance Displays Incorrectly.

Sweet - wasn't sure. Thanks for the work!

Jul 9 2018, 8:51 AM · Quality Assurance, GUI/HUD, Starmade

Jul 8 2018

lancake changed the status of T2941: Stabilizer group detection from In Queue to Resolved.
Jul 8 2018, 5:58 PM · CBS: Systems, Quality Assurance, Starmade

Jul 7 2018

lancake changed the status of T3040: Crash on exit from build block from Open to Resolved.

You had a few more HUD context options enabled than I did. But it's fixed either way as Schema went through them all to check for any possible mistakes (and fixed some that may have caused it).
Your settings are fine though, didn't see anything odd in it besides the extra HUD Contexts you had enabled.

Jul 7 2018, 1:18 AM · CBS: Weapons, Starmade
lancake added a comment to T3032: Warp Gate Distance Displays Incorrectly.

Ah, I just changed the category and lowered the priority, you did fine. UI Bugs belong here as well, this one should be fixed in the latest dev build, 0.201.105 or above.

Jul 7 2018, 12:38 AM · Quality Assurance, GUI/HUD, Starmade
MacThule added a comment to T3032: Warp Gate Distance Displays Incorrectly.

Yes - it was just an UI error, sorry. Is this where UI bugs are reported or should they go elsewhere?

Jul 7 2018, 12:13 AM · Quality Assurance, GUI/HUD, Starmade

Jul 6 2018

lancake added a comment to T3048: Missiles fired cross sector bypass shields.

Could you upload the blueprint of the ship you used? I can't reproduce it with my own ships, visited a random pirate station and fought a few NPC ships as well.
Maybe I got lucky or it's something specific to the ship.

Jul 6 2018, 6:24 PM · Quality Assurance, CBS: Systems, Starmade

Jul 5 2018

happahappa added a comment to T3048: Missiles fired cross sector bypass shields.

Tested it agan on .104
Had the same issue. Cannons and/or beams just ignore the shields.
I jumped to a pirate station and just let it fire on me (42M shields at 100%).
The just damage the hull.
Maybe this is related to the fact, that pirates or other NPC ships are based on the old power system.

Jul 5 2018, 10:41 AM · Quality Assurance, CBS: Systems, Starmade
lancake added a parent task for T3048: Missiles fired cross sector bypass shields: Unknown Object (Maniphest Task).
Jul 5 2018, 9:55 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3048: Missiles fired cross sector bypass shields from In Queue to Resolved.
Jul 5 2018, 9:55 AM · Quality Assurance, CBS: Systems, Starmade
schema changed the status of T3059: Volley fire rate does not adjust to new weapon reload from In Queue to Resolved by committing Restricted Diffusion Commit.
Jul 5 2018, 9:20 AM · Quality Assurance, CBS: Weapons, Starmade

Jul 4 2018

lancake changed the status of T3032: Warp Gate Distance Displays Incorrectly from In Queue to Resolved by committing Restricted Diffusion Commit.
Jul 4 2018, 10:03 AM · Quality Assurance, GUI/HUD, Starmade
lancake changed the status of T2994: Game crashes when overheat timer ends. from In Queue to Resolved.
Jul 4 2018, 8:54 AM · CBS: Systems, Starmade

Jul 3 2018

lancake reopened T1496: some block icons have small visual glitches as "Resolved".
Jul 3 2018, 3:12 PM · Game Development (Beta), Textures, Starmade
lancake reopened T1298: some animated blocks have an incorrect texture in preview mode as "Resolved".
Jul 3 2018, 3:11 PM · Game Development (Beta), Textures, Starmade
JNC added a comment to T3041: Salvage beam doesn't require power.

Well, I just made a quick test ship in v0.201.100 that had a salvager which used 450% the reactors output and it would mine just fine forever... even though the reactors capacity was depleted very quickly. Maybe the issue is that it doesn't actually go to zero? It just bounces around 0.1% to .9% to 1.0% etc.

Jul 3 2018, 1:59 PM · Quality Assurance, CBS: Functional, Starmade
lancake changed the status of T3056: New power to old power station has wrong message from In Queue to Resolved by committing Restricted Diffusion Commit.
Jul 3 2018, 11:54 AM · Quality Assurance, CBS: Systems, Starmade
lancake added a comment to T3041: Salvage beam doesn't require power.

As long as you hold the button, you fire the beam. And now you also consume full power when that is happening. If your ship runs out of power, then your beam will stop firing as well even if you hold the button.

Jul 3 2018, 11:35 AM · Quality Assurance, CBS: Functional, Starmade

Jun 30 2018

JNC added a comment to T3041: Salvage beam doesn't require power.

Hmm, If im understanding correctly you're saying that after the salvager depletes my power reserves it's then ment to only require the static power draw to operate... so long as the LMB is not released? If this is the case, is it really necessary to require the 3 support beams to draw a large amount of power initially if capacitor depletion does not interrupt them and sustained use uses very little power?

Jun 30 2018, 2:27 AM · Quality Assurance, CBS: Functional, Starmade

Jun 29 2018

lancake merged T3040: Crash on exit from build block into T3054: Client Crash on switch ship modes.
Jun 29 2018, 2:44 PM · Quality Assurance, Engine, Starmade
Restricted Application added a project to T3002: Recoil Intensifies under certain scenarios: CBS: Weapons.
Jun 29 2018, 12:06 PM · CBS: Weapons, Starmade
lancake changed the status of T3002: Recoil Intensifies under certain scenarios from Open to Resolved.
Jun 29 2018, 12:06 PM · CBS: Weapons, Starmade
lancake changed the status of T2392: lock missiles target incorrectly when fired at a non system target from In Queue to Resolved.

should have been fixed, other issues remain though.

Jun 29 2018, 11:57 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake changed the status of T3041: Salvage beam doesn't require power from In Queue to Resolved.
Jun 29 2018, 11:44 AM · Quality Assurance, CBS: Functional, Starmade
schema changed the status of T3039: Missile lock stays when switching slots from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 29 2018, 9:41 AM · CBS: Weapons, Starmade
schema changed the status of T3023: old support and effect computers and modules cause exceptions when destroyed from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 29 2018, 9:34 AM · Quality Assurance, CBS: Functional, Starmade
lancake changed the status of T3054: Client Crash on switch ship modes from In Queue to Resolved.
Jun 29 2018, 9:25 AM · Quality Assurance, Engine, Starmade
lancake changed the status of T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 29 2018, 8:23 AM · CBS: Systems, Starmade

Jun 28 2018

lancake merged T3046: occasional null pointer when connecting logic to a group of blocks into T2997: Logic block shift + V crash.
Jun 28 2018, 3:02 PM · Logic, Starmade
schema changed the status of T2998: Transporter not transporting from In Queue to Resolved.

Cannot reproduce (worked fine)

Jun 28 2018, 2:31 PM · Quality Assurance, CBS: Functional, Starmade
schema changed the status of T2838: Beam texture doesn't go away after overheating. from In Queue to Resolved.
Jun 28 2018, 2:25 PM · CBS: Weapons, Starmade
schema changed the status of T2949: missile capacity display issues from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 28 2018, 2:04 PM · CBS: Weapons, Starmade
schema changed the status of T3043: Right mouse button won't trigger modules (jump drive, scanner, stealth, ...) from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 28 2018, 1:55 PM · CBS: Functional, Starmade

Jun 26 2018

schema changed the status of T3039: Missile lock stays when switching slots from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 26 2018, 1:32 PM · CBS: Weapons, Starmade
schema changed the status of T3022: PlayerNotFoundException from In Queue to Resolved.

fixed a few versions ago

Jun 26 2018, 1:30 PM · Engine, Starmade
schema changed the status of T2997: Logic block shift + V crash from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 26 2018, 1:26 PM · Logic, Starmade
schema added a comment to T3023: old support and effect computers and modules cause exceptions when destroyed.

will no longer spam (once per 5 sec)

Jun 26 2018, 11:31 AM · Quality Assurance, CBS: Functional, Starmade
schema changed the status of T3023: old support and effect computers and modules cause exceptions when destroyed from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 26 2018, 11:31 AM · Quality Assurance, CBS: Functional, Starmade
schema changed the status of T2796: Block preview rotation tooltip is obtrusive from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 26 2018, 11:28 AM · GUI/HUD, Starmade
lancake changed the status of T3030: Acid damage is skewed from In Queue to Resolved.
Jun 26 2018, 11:20 AM · Starmade, CBS: Weapons
lancake changed the status of T3019: focus and unfocus fire have no notification on switching from In Queue to Resolved.
Jun 26 2018, 11:10 AM · CBS: Weapons, Starmade

Jun 15 2018

lancake changed the status of T3009: Cannon projectiles on planet core causes crash from In Queue to Resolved.
Jun 15 2018, 5:59 PM · CBS: Weapons, Starmade
lancake changed the status of T3009: Cannon projectiles on planet core causes crash from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 15 2018, 5:47 PM · CBS: Weapons, Starmade
lancake changed the status of T3029: Damage beam always does minimal range damage from In Queue to Resolved.
Jun 15 2018, 2:54 PM · Starmade, CBS: Weapons

Jun 12 2018

Endal added a comment to T2868: Beams don't do the same DPS.

Obsolete issue.

Jun 12 2018, 6:17 AM · CBS: Weapons, Starmade

Jun 8 2018

MacThule added a comment to T3008: Cannon-Missile weapon draws no power.

Thanks for the work.

Jun 8 2018, 5:38 PM · CBS: Weapons, Starmade
33Cav added a comment to T3018: effect computers are not capped at max main size.

Capping at 100% ratio doesnt allow for 100% conversion to a damage type. The numbers for primary, secondary and tertiary damage types (at 100% ratio) will thus be capped at 83%, 67% and 50% respectively.

Jun 8 2018, 2:32 PM · Starmade, CBS: Weapons

Jun 7 2018

schema changed the status of T3018: effect computers are not capped at max main size from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 7 2018, 4:15 PM · Starmade, CBS: Weapons
schema changed the status of T3017: docked entities take no cannon damage from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 7 2018, 4:15 PM · CBS: Weapons, Starmade
schema changed the status of T3016: lowest missile damage prioritization doesn't work from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 7 2018, 4:15 PM · CBS: Weapons, Starmade
schema changed the status of T3015: missile shield effect is always red from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 7 2018, 3:20 PM · CBS: Weapons, Starmade
lancake changed the status of T3014: Point Defence doesn't switch targets if the missile has the same damage from In Queue to Resolved.
Jun 7 2018, 3:05 PM · Starmade, CBS: Weapons
schema changed the status of T3015: missile shield effect is always red from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 7 2018, 2:49 PM · CBS: Weapons, Starmade
schema changed the status of T3013: Weapon zoom toggles in build mode from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 7 2018, 2:49 PM · Starmade, CBS: Weapons

Jun 6 2018

schema changed the status of T3009: Cannon projectiles on planet core causes crash from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 6 2018, 4:07 PM · CBS: Weapons, Starmade
lancake changed the status of T3003: "Report Bug or Crash" not sending from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 6 2018, 2:25 PM · Quality Assurance, GUI/HUD, Starmade
lancake lowered the priority of T2725: weapons and modules do not discharge when there's not enough power for resting charge from Pre-Release Quality Assurance to Normal.
Jun 6 2018, 12:57 PM · Quality Assurance, CBS: Weapons, Starmade
lancake lowered the priority of T2694: Core ghost connections to non-existent computers from Pre-Release Quality Assurance to High.
Jun 6 2018, 12:57 PM · Quality Assurance, CBS: Weapons, Starmade
lancake lowered the priority of T2806: Stabilizer path is green in certain situations from Pre-Release Quality Assurance to Trivial.
Jun 6 2018, 12:57 PM · Engine, Starmade
lancake lowered the priority of T2823: Power stream doesn't get removed if you delete power reactors instead of the stabilizers from Pre-Release Quality Assurance to High.
Jun 6 2018, 12:56 PM · CBS: Systems, Starmade
lancake raised the priority of T3008: Cannon-Missile weapon draws no power from Normal to Pre-Release Quality Assurance.
Jun 6 2018, 12:56 PM · CBS: Weapons, Starmade

May 20 2018

Comr4de added a comment to T2971: Explosions and Acid damage conflict and results in nullpointers.

I'm still getting crashes from weapons fire but I'm not sure if it's related. Logs attached.

May 20 2018, 11:22 AM · CBS: Weapons, Starmade

Apr 26 2018

schema changed the status of T2974: Latchon beam and acid damage beam at the same time can cause nullpointer from In Queue to Resolved.
Apr 26 2018, 9:24 PM · Quality Assurance, Starmade, CBS: Weapons
schema changed the status of T2975: heat, kinetic and em effect computer and module cannot be linked from In Queue to Resolved.
Apr 26 2018, 9:24 PM · Starmade, CBS: Weapons