Notice the Forcefield (Red) right edge of the cube appear white. It's nothing but enough to distract attention while scrolling in hotbar.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.201.101
- Category
- Textures
- First occurrence (version)
- 0.198.133
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- GeForce GTX 960
Tester information (Internal use only)
All the blocks I can find that have something odd about them.
- Red forcefield cube
- Pink hull cube
- all Pink standard armor
- all Pink advanced armor
- Red advanced armor cube
Detected video (Graphicsinfo.txt)
Running on thread: main
Adapter: vrvd5
Driver Version: 5.3.0.40
Vendor: NVIDIA Corporation
OpenGL Version: 4.5.0 NVIDIA 365.19
Renderer: GeForce GTX 960/PCIe/SSE2
GLSL Ver: 4.50 NVIDIA
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<rC_USE_NEW_PLAYER_MODEL_ = true CONTROL_HELP = false C_MOUSE_BUTTOM_SWITCH = false G_RESOLUTION = 1920 x 1080 G_FULLSCREEN = true G_TEXTURE_PACK = Default G_TEXTURE_PACK_RESOLUTION = 256 G_VSYNCH = true G_MULTI_SAMPLE_TARGET = 0 G_MULTI_SAMPLE = 0 G_FOV = 110.0 G_MAX_SEGEMENTSDRAWN = 5000 G_NORMAL_MAPPING = true G_SHADOWS = true G_SHADOW_QUALITY = ULTRA G_SHADOWS_TARGET = true G_SHADOW_QUALITY_TARGET = ULTRA G_PROD_BG = true G_PROD_BG_QUALITY = 4096 F_FRAME_BUFFER_USE = true G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false HIT_INDICATION_NUMBERS_LIFETIME = 1.0 PLAYER_SKIN_CREATE = PLAYER_SKIN = D_LIFETIME_NORM = 30 G_WINDOWED_BORDERLESS = false S_SOUND_SYSTEM_ENABLED = true S_SOUND_ENABLED = false S_SOUND_VOLUME_GLOBAL = 10 N_TRANSMIT_RAW_DEBUG_POSITIONS = false C_SELECTED_JOYSTICK = 0 ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0 MOUSE_WHEEL_SENSIBILITY = 7.0E-4 BUILD_MODE_SHIFT_SPEED = 25.0 ORBITAL_CAM_SPEED = 0.5 G_DAMAGE_DISPLAY = 600 G_STAR_COUNT = 65536 G_VBO_BULKMODE_SIZE = 4 G_DRAW_FOG = false G_DRAW_BEAMS = true G_DRAW_EXHAUST_PLUMS = true D_INFO_CONTROLMANAGER = false D_INFO_SHADER = true T_ENABLE_TEXTURE_BAKER = false D_INFO_DRAW_TIMES = false D_INFO_DRAW_SPACE_PARTICLE = false G_SPACE_PARTICLE = true G_DRAW_MOUSE_COLLISION = false G_ATMOSPHERE_SHADER = normal G_SHADOW_NEAR_DIST = 1.0 G_SHADOW_FAR_DIST = 75.0 G_SHADOW_DEPTH_RANGE_NEAR = 0.0 G_SHADOW_DEPTH_RANGE_FAR = 1.0 G_SHADOW_SPLIT_FAR_0 = 0.325 G_SHADOW_SPLIT_NEAR_1 = 0.325 G_SHADOW_SPLIT_FAR_1 = 0.325 G_SHADOW_SPLIT_NEAR_2 = 0.325 G_SHADOW_SPLIT_MULT = 1.005 G_SHADOW_CROP_MATRIX_MAX = -1000.0 G_SHADOW_CROP_MATRIX_MIN = 1000.0 G_SHADOW_EXTRA_BACKUP = 20.0 G_SHADOW_NEAR_CLIP = 0.05 G_SHADOW_SPLIT_RADIUS_ADD_0 = 0.0 G_SHADOW_SPLIT_RADIUS_ADD_1 = 10.0 G_SHADOW_SPLIT_RADIUS_ADD_2 = 0.0 G_SHADOW_SPLIT_RADIUS_ADD_3 = 0.0 G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 = 0.0 G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 = 100.0 G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 = 0.0 G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 = 0.0 G_SHADOW_SPLIT_ORTHO_NEAR_ADDED = -100.0 G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 = -0.023 G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 = -0.002 G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 = -0.002 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 = -0.023 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 = -0.002 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 = -0.0 G_SHADOW_FOV_ADDED_RAD = 0.2 G_SHADOW_DISPLAY_SHADOW_MAP = false G_DRAW_SHIELDS = true G_DRAW_WATER = true G_DRAW_BACKGOUND = true G_WATER_USER_MIPMAPS = false E_NAVIGATION_FILTER = 1021 G_DRAW_ENTITIES = true G_FRUSTUM_CULLTING = true G_DRAW_EFFECTS = true G_SHADER_RELOAD = false G_FRAMRATE_FIXED = -1 G_SHADERS_ACTIVE = true G_DEBUG_DRAW_GRID = false G_DEBUG_DRAW_LINES = true T_TERRAIN_DRAW = true T_TERRAIN_WIREFRAME_DRAW = false G_CULLING_ACTIVE = true G_TEXTURE_ARRAYS = false G_AUTO_NORMALIZATION = true G_DRAW_BY_SIDES = true G_WIREFRAMED = false G_TEXTURE_COMPRESSION_BLOCKS = false G_TEXTURE_ARRAY_COMPRESSION = true G_TEXTURE_ARRAY_MIPMAP = true G_TEXTURE_MIPMAP = true G_SHADOWS_VSM = false S_PAUSED = false S_SETTINGS_SHOW = false MINIMAP_MODE = LARGE SECTOR_INDICATION_MODE = INDICATION_AND_ARROW S_KEY_ALLOW_DUPLICATES = true GIF_WIDTH = 640 GIF_HEIGHT = 640 GIF_FPS = 15 GIF_GUI = false G_DEBRIS_THRESHOLD_MS = 4 S_INITIAL_SETTING = Multi Player S_GAME_MODE = Sandbox G_BONE_ANIMATION = true P_NT_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false P_PHYSICS_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_MODE = 0 G_DEUBG_LINE_DRAWING_ACTIVATED = false G_WINDOW_START_POSITION = center G_DRAW_GUI_ACTIVE = true G_DRAW_NO_OVERLAYS = false G_PARTICLE_SORTING = true P_PHYSICS_ACTIVATED = true G_SMOKE_QUALITY = false G_DRAW_STARS = true G_DRAW_PASTE_PREVIEW = true G_USE_SPRITE_VBO = true TUTORIAL_NEW = true G_AUTOSELECT_CONTROLLERS = true S_INFO_DRAW = SOME_INFO G_VBO_FLAG = STATIC N_LAG_COMPENSATION = true N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true N_SERVERTIME_UPDATE_FREQUENCE = 10000 M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/ G_MIPMAP_LEVEL_MAX = 3 M_MOUSE_SENSITIVITY = 0.5 G_HIT_INDICATION_SIZE = 1.0 F_BLOOM = true F_BLOOM_INTENSITY = 0.4 S_MOUSE_LOCK = true G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true G_DRAW_ALL_CONNECTIONS = false G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = true S_ZOOM_MOUSEWHEEL = SLOTS S_MOUSE_SHIP_INVERT = false S_MOUSE_ALL_INVERT = false S_USE_REGION_SIGNATURE_TEST = false G_PREVIEW_TO_BUILD_BLOCK = true S_EXIT_ON_ESC = false G_USE_HIGH_QUALITY_ACKGROUND = true G_DRAW_POPUPS = true G_USE_VBO_MAP = true G_DRAW_JUMP_OVERLAY = true G_MAG_FILTER_LINEAR_BLOCKS = false G_MAG_FILTER_LINEAR_GUI = false G_MAX_BEAMS = 8192 SEGMENT_REQUEST_BATCH = 64 CLIENT_BUFFER_SIZE = 65536 ICON_BAKERY_SINGLE_RESOLUTION = 150 G_RAYTRACE_COUNT = 256 ICON_BAKERY_SINGLE_ICONS = false G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0 G_USE_SHADER4 = true O_OCULUS_RENDERING = false G_USE_VERTEX_LIGHTING_ONLY = false CLIENT_TRAFFIC_CLASS = true G_DRAW_SELECTED_BLOCK_WOBBLE = true G_USE_TWO_COMPENENT_SHADER = false A_FORCE_AUTHENTICATION_METHOD = -1 MIN_FFA = 2 B_UNDO_REDO_MAX = 30 N_ARTIFICIAL_DELAY = 0 SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767 G_MAX_MISSILE_TRAILS = 2048 G_USE_OCCLUSION_CULLING = false C_AUTOASSIGN_WEAPON_SLOTS = true G_DRAW_NT_STATS_OVERLAY = false CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures SECRET = none USE_OPEN_AL_SOUND = true LIMIT_FPS_UNFOCUS = true GUI_USE_DISPLAY_LISTS = false USE_GL_MULTI_DRAWARRAYS = true USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = true CHAT_CLOSE_ON_ENTER = true A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false G_SHIP_INFO_ZOOM = 0 G_SINGLEPLAYER_CREATIVE_MODE = false G_DRAW_LAG_OBJECTS_IN_HUD = false G_SHOW_SYMMETRY_PLANES = true LANGUAGE_PACK = english DELETE_SEVER_DATABASE_ON_STARTUP = false G_BASIC_SELECTION_BOX = false OFFLINE_PLAYER_NAME = Croquelune ONLINE_PLAYER_NAME = Croquelune SERVERLIST_COMPATIBLE = true SERVERLIST_RESPONSIVE = true SERVERLIST_FAVORITES = false SERVERLIST_CUSTOMS = false G_CUBE_LIGHT_NORMALIZER_NEW = false SERVERLIST_LAST_SERVER_USED = localhost:4242 LAST_GAME = MP;localhost;4242;Croquelune PLAY_INTRO = trueeplace this line with the file content>
Event Timeline
Comment Actions
-validated-
All the blocks I can find that have something odd about them.
- Red forcefield cube
- Pink hull cube
- all Pink standard armor
- all Pink advanced armor
- Red advanced armor cube