If you fire a death beam at a target (asteroid in my case), and while this is happening you fire a second normal latchon beam near the area you're hitting, you should run into a nullpointer.
Client(1) LATCH ON TO null Client(1) LATCH ON TO (39, -3, -10)[Ice]o[FRONT][inactive][127Bhp; 25 Fhp][BLOCK] Client(1) BEAM DIED Server(0) BEAM DIED MOUSE EVENT MouseEvent [button=0, state=true, dx=0, dy=0, x=0, y=0, dWheel=0] MOUSE EVENT MouseEvent [button=0, state=true, dx=0, dy=0, x=0, y=0, dWheel=0] Server(0) LATCH ON TO (-10, -12, -35)[Dolom]o[FRONT][inactive][127Bhp; 50 Fhp][BLOCK] Client(1) BEAM DIED Client(1) HITTTING INVALID PIECE Server(0) BEAM DIED Server(0) LATCH ON TO (-10, -12, -34)[Dolom]o[FRONT][inactive][127Bhp; 50 Fhp][BLOCK] Client(1) HITTTING INVALID PIECE Server(0) LATCH ON TO (-10, -12, -33)[Dolom]o[FRONT][inactive][127Bhp; 50 Fhp][BLOCK] Client(1) LATCH ON TO null java.lang.NullPointerException at org.schema.game.common.data.element.beam.AbstractBeamHandler.doTicks(AbstractBeamHandler.java:502) at org.schema.game.common.data.element.beam.AbstractBeamHandler.updateBeam(AbstractBeamHandler.java:405) at org.schema.game.common.data.element.beam.AbstractBeamHandler.update(AbstractBeamHandler.java:323) at org.schema.game.common.controller.elements.beam.BeamCollectionManager.update(BeamCollectionManager.java:45) at org.schema.game.common.controller.elements.ManagerModuleCollection.update(ManagerModuleCollection.java:177) at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(ManagerContainer.java:2414) at org.schema.game.common.controller.elements.ShipManagerContainer.updateLocal(ShipManagerContainer.java:707) at org.schema.game.common.controller.ManagedUsableSegmentController.updateLocal(ManagedUsableSegmentController.java:166) at org.schema.game.common.controller.Ship.updateLocal(Ship.java:441) at org.schema.game.client.controller.GameClientController.update(GameClientController.java:1319) at org.schema.schine.graphicsengine.core.GLFrame.update(GLFrame.java:805) at org.schema.schine.graphicsengine.core.GLFrame.doFrameAndUpdate(GLFrame.java:658) at org.schema.schine.graphicsengine.core.GraphicsContext.mainLoop(GraphicsContext.java:854) at org.schema.schine.graphicsengine.core.GraphicsContext.startUp(GraphicsContext.java:751) at org.schema.game.client.controller.GameMainMenuController.startGraphics(GameMainMenuController.java:1158) at org.schema.game.common.Starter.startMainMenu(Starter.java:1431) at org.schema.game.common.Starter.main(Starter.java:974)
Probably a similar issue that explosion damage with acid damage has in T2971