Expected behavior is to have the shield represent its current HP vs max HP. This missile has ~3000 HP but every tiny hit shows a red shield. There's no indication how close it is to dying
Description
Description
Details
Details
- Commits
- Restricted Diffusion Commit
Restricted Diffusion Commit - Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.201.089
- Category
- Control Block System: Weapons
- First occurrence (version)
- 0.201.059
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- Fire a strong missile
- Have tiny PD turrets shoot at it
Shield bubble will always appear red, when here it should be mostly blue
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>