- User Since
- Oct 1 2016, 2:40 PM (208 w, 23 m)
Jan 21 2019
As far as I've noticed, "carrier recall" is broken because of this. Half the ships wont obey the command and the others may go to the wrong sector, and none actually dock.... it is terrible.
Jul 7 2018
It works for me as well in .105!!! :D
Jul 6 2018
Jul 3 2018
Well, I just made a quick test ship in v0.201.100 that had a salvager which used 450% the reactors output and it would mine just fine forever... even though the reactors capacity was depleted very quickly. Maybe the issue is that it doesn't actually go to zero? It just bounces around 0.1% to .9% to 1.0% etc.
Jun 30 2018
---> NEWER VAGUER CRASH LOGS <---
Hmm, If im understanding correctly you're saying that after the salvager depletes my power reserves it's then ment to only require the static power draw to operate... so long as the LMB is not released? If this is the case, is it really necessary to require the 3 support beams to draw a large amount of power initially if capacitor depletion does not interrupt them and sustained use uses very little power?
I was able to reproduce this crash! Here is my exact sequence of events:
Jun 29 2018
Oh, I thought upkeep was in power, what an... odd way to go about things. xD
Jun 26 2018
Also, think this person is having a related issue.
Jun 25 2018
I have the same issue in PRE v0.201.084.... maybe try in my ship?
Oct 2 2016
Right, the chest continues to pull from it for me but the issue is that the refinery has 999999 (for example) capsules in it every time i boot up the world. I first noticed it when the refinery started spitting capsules into space (i turned that on) so that's why i worded the title the way i did.