Current version (201.090) is unplayable. On boarding a core and attempting to switch from Build Mode to Flight Mode, the entire client crashes. So badly that ALT+TAB won't function and a CTRL+ALT+DELETE is required. On one of three attempts, a null point exception alert popped up about Intel graphics, but this has never been an issue before with this particular system.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.201.090
- Category
- Engine
- First occurrence (version)
- 0.201.090
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- switch to build mode
- switch to ship mode
should crash
Tester information (Internal use only)
-validated- & -confirmed-
Yep, ran into it as well. Not something graphics related, it's the ray cast throwing a nullpointer.
java.lang.NullPointerException at org.schema.game.common.data.physics.CubeRayCastResult.isFilteredRoot(CubeRayCastResult.java:338) at org.schema.game.common.data.physics.ModifiedDynamicsWorld.doRayTest(ModifiedDynamicsWorld.java:540) at org.schema.game.common.data.physics.ModifiedDynamicsWorld.rayTest(ModifiedDynamicsWorld.java:1051) at org.schema.game.common.data.physics.PhysicsExt.testRayCollisionPoint(PhysicsExt.java:755) at org.schema.game.common.data.physics.PhysicsExt.testRayCollisionPoint(PhysicsExt.java:724) at org.schema.game.client.view.gui.shiphud.newhud.Hud.drawSmallCorsair(Hud.java:434) at org.schema.game.client.view.gui.shiphud.newhud.Hud.draw(Hud.java:182) at org.schema.game.client.view.gui.GuiDrawer.draw(GuiDrawer.java:172) at org.schema.game.client.view.WorldDrawer.drawGUI(WorldDrawer.java:832) at org.schema.game.client.view.MainGameGraphics.framebufferPass(MainGameGraphics.java:921) at org.schema.game.client.view.MainGameGraphics.draw(MainGameGraphics.java:442) at org.schema.schine.graphicsengine.core.GLFrame.draw(GLFrame.java:456) at org.schema.schine.graphicsengine.core.GLFrame.render(GLFrame.java:501) at org.schema.schine.graphicsengine.core.GLFrame.doFrameAndUpdate(GLFrame.java:643) at org.schema.schine.graphicsengine.core.GraphicsContext.mainLoop(GraphicsContext.java:855) at org.schema.schine.graphicsengine.core.GraphicsContext.startUp(GraphicsContext.java:752) at org.schema.game.client.controller.GameMainMenuController.startGraphics(GameMainMenuController.java:1158) at org.schema.game.common.Starter.startMainMenu(Starter.java:1503) at org.schema.game.common.Starter.main(Starter.java:978)
Serverconfig (server.cfg)
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Clientconfig (settings.cfg)
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Related Objects
Related Objects
- Duplicates Merged Here
- T3040: Crash on exit from build block
Event Timeline
Comment Actions
-validated- & -confirmed-
Yep, ran into it as well. Not something graphics related, it's the ray cast throwing a nullpointer.
java.lang.NullPointerException at org.schema.game.common.data.physics.CubeRayCastResult.isFilteredRoot(CubeRayCastResult.java:338) at org.schema.game.common.data.physics.ModifiedDynamicsWorld.doRayTest(ModifiedDynamicsWorld.java:540) at org.schema.game.common.data.physics.ModifiedDynamicsWorld.rayTest(ModifiedDynamicsWorld.java:1051) at org.schema.game.common.data.physics.PhysicsExt.testRayCollisionPoint(PhysicsExt.java:755) at org.schema.game.common.data.physics.PhysicsExt.testRayCollisionPoint(PhysicsExt.java:724) at org.schema.game.client.view.gui.shiphud.newhud.Hud.drawSmallCorsair(Hud.java:434) at org.schema.game.client.view.gui.shiphud.newhud.Hud.draw(Hud.java:182) at org.schema.game.client.view.gui.GuiDrawer.draw(GuiDrawer.java:172) at org.schema.game.client.view.WorldDrawer.drawGUI(WorldDrawer.java:832) at org.schema.game.client.view.MainGameGraphics.framebufferPass(MainGameGraphics.java:921) at org.schema.game.client.view.MainGameGraphics.draw(MainGameGraphics.java:442) at org.schema.schine.graphicsengine.core.GLFrame.draw(GLFrame.java:456) at org.schema.schine.graphicsengine.core.GLFrame.render(GLFrame.java:501) at org.schema.schine.graphicsengine.core.GLFrame.doFrameAndUpdate(GLFrame.java:643) at org.schema.schine.graphicsengine.core.GraphicsContext.mainLoop(GraphicsContext.java:855) at org.schema.schine.graphicsengine.core.GraphicsContext.startUp(GraphicsContext.java:752) at org.schema.game.client.controller.GameMainMenuController.startGraphics(GameMainMenuController.java:1158) at org.schema.game.common.Starter.startMainMenu(Starter.java:1503) at org.schema.game.common.Starter.main(Starter.java:978)