I have a ship with a missile turret. The turret missile system has 4 outputs. Each missile uses 400k power. My ship has 700k storage. The turret has none. When the turret shoots one missile, it attempts to shoot another before there is enough power to shoot the next one. This causes the whole ship to become useless because the power keeps hovering at 10-20%.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- none/unspecified
- Reproducible
- Yes
- Category
- AI
- First occurrence (version)
- 0.19226
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
Make a ship with some power and power capacitor
Dock a missile turret to the ship. The missile turret should have no power systems at all.
Make the turret to have multiple missile outputs so that each individual missile consumes almost the full capacitor of the ship.
Observe as turret attempts to shoot the next missile group.
Serverconfig (server.cfg)
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Clientconfig (settings.cfg)
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Event Timeline
Comment Actions
-rejected-
One of the older tasks, merging them together.
This issue will automatically be resolved with the upcoming power priority queue, as your priority queue will make sure power will go where most needed which is something you determine.