Page MenuHomeSchine - Phabricator

Starmade | small ships can go through walls if fast enough.
Not feasible, LowPublic

Description

#1

Ship cores with no armor in front can clip through standard armor and advanced armor.
I have not tried with basic armor. I have done this in SP and MP.
There will be a collision style animation like you are stuck but then you pass through the armor.

Works against large ships 30,000+ blocks and Stations of any size. I am working to see if it works with smaller ships too.

#2
A shipcore at 100m/s+ can, at a right angle, go through 1 thick walls, and even thicker the higher your speed goes. It can be exploited, you could potentially enter another one's base if he doesn't use thick doors. However, since in that case a base would most likely be a homebase you're not going to do anything useful anyway so I'm keeping the priority on low.

Possible fix: Try to improve the collision mechanic a bit? not exactly sure in how far this is possible but anything could make this exploit harder to use.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19275 (Dev)
Category
Engine
First occurrence (version)
0.1802
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SmilingDemon updated the task description. (Show Details)Jun 18 2015, 8:41 PM
SmilingDemon changed the visibility from "Public (No Login Required)" to "Starmade (Project)".
SmilingDemon changed Category from none/unspecified to Engine.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.1802.
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon set Last tested (version) to 0.19275 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon changed the task status from Open to In Queue (Game).
SmilingDemon raised the priority of this task from to Low.
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 18 2015, 8:42 PM
AndyP shifted this object from the S1 Public space to the Restricted Space space.Aug 11 2015, 11:09 PM
AndyP changed the visibility from "Starmade (Project)" to "Public (No Login Required)".
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
schema added a subscriber: schema.Mar 10 2017, 1:06 AM
schema changed the task status from In Queue (Game) to wontfix.

This is a known and hated effect called "Tunneling"

collision can only be done with fixed timesteps. The alternative would only be shape casting, which would turn everything into a grinding halt performance wise.

The only thing where casting makes sense is rays and easy shapes (like spheres), anything else requires methods too complex to be run on normal computers. There isn't really a 3d game that can fully avoid the issue. They usually solve it by either restricting speed, or making the wall thick enough (in terms of physics mesh). Also, the simpler the shape, the more tests can be done in one update, the more accurate the precision is. Since starmade pretty has dynamic objects of pretty much any shape, that is also not really an option.

However, the more optimized physics will get in the future, the less this tunneling effect will be happening.

Restricted Application removed a project: Game Development. · View Herald TranscriptMar 10 2017, 1:06 AM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 6:32 PM
AndyP shifted this object from the Restricted Space space to the S3 Starmade space.
AndyP moved this task from Will not be fixed to General on the Engine board.Jul 20 2017, 11:10 PM
AndyP edited projects, added Engine (General); removed Engine.
AndyP moved this task from Backlog / Unclassed to Beta on the Engine (General) board.