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Starmade | Overheating timer is wrong
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Description

#1
Lancake
Normally when you shoot an overheating core, you'll speed up the timer. Unfortunately this doesn't work too well anymore, the timer itself is also inaccurate.

A 1 block ship (a core) that overheats shows you a 177 second timer till it despawns, multiple tested cores despawn at 116 seconds remaining. I can't speed it up so I'm assuming 60 seconds is that minimum remaining.

Tried it out on 500 block ships and I can only speed it up by using beam weapon, even then it acts unpredictable. I was able to bypass the minimum of 60 seconds and bring it down to 0 seconds so it almost immediately despawned and other times I couldn't bring it lower than the visual 177 seconds (so the actual 60 seconds), no matter how hard I tried.
Summary:

Timer shows the wrong number, always despawning at 116-117 seconds remaining.
Only beam weapons can lower/reduce the timer by hitting the core directly
You can often bypass the minimum of 60 seconds with that beam weapon, sometimes you can reduce it to 30 seconds, sometimes even to 0 seconds.

I think this was here for a while now.

#2
Smiling Demon
Overheat timer definitely wrong ..
1- applied enough damage to a core to just overheat it
2- timer starts at 300 sec
3- core despawns always at 240 sec remaining

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
uncertain
Last tested (version)
0.199.479
Category
Engine
First occurrence (version)
0.17
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Related Objects

StatusAssignedTask
ClosedSmilingDemon

Event Timeline

SmilingDemon updated the task description. (Show Details)Jun 18 2015, 8:21 PM
SmilingDemon changed Category from none/unspecified to Engine.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.17.
SmilingDemon set Last tested (version) to 0.19275 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon changed the task status from Open to In Queue (Game).
SmilingDemon raised the priority of this task from to Low.
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 18 2015, 8:21 PM
SmilingDemon set Task Type to Bug.Jun 18 2015, 8:22 PM
SmilingDemon set Reproducible to uncertain.
SmilingDemon set OS-Specific to No.
SmilingDemon set Hardware-Specific to No.
SmilingDemon set Video Card Vendor to uncertain.
SmilingDemon moved this task from Unclassed to Issue affecting current release on the Starmade board.
SmilingDemon renamed this task from Overheating timer is wrong and cannot be lowered by several weapons.http://phab.starma.de/T213 to Overheating timer is wrong and cannot be lowered by several weapons..
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:09 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
lancake changed Last tested (version) from 0.19275 (Dev) to 0.19439 (Dev).Oct 2 2015, 9:48 PM
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:39 AM
schema added a subscriber: schema.Apr 20 2016, 8:07 AM
schema changed the task status from In Queue (Game) to Resolved.

weapons can no longer reduce overheating with the hp system.

Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptApr 20 2016, 8:07 AM
lancake changed the task status from Resolved to In Queue (Game).

-QA Testing-

Correct, you can't lower it. But the timer itself is incorrect. It despawns way faster than the timer says it should.

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptApr 20 2016, 5:13 PM
SmilingDemon added a subscriber: Napther.
SmilingDemon renamed this task from Overheating timer is wrong and cannot be lowered by several weapons. to Overheating timer is wrong.
AndyP added a parent task: Unknown Object (Maniphest Task).Dec 13 2016, 8:53 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:09 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:09 PM
SmilingDemon changed the task status from In Queue to Resolved.Mar 11 2017, 2:23 PM

-QA Testing-

Stumbled upon this to have been fixed.

smaller stuff gets a 60s timer ...
the bigger the target gets the longer it takes to despawn from overheating (tried it up to 700-800+ seconds)

nicely changed and fixed along the way it seems ;)

Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptMar 11 2017, 2:23 PM
SmilingDemon changed Last tested (version) from 0.19439 (Dev) to 0.199.479.Mar 11 2017, 2:23 PM
SmilingDemon closed this task as Closed.
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptMar 11 2017, 2:23 PM