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Starmade | Bloom crashes on OSX
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Description

When using OSX, I crash every time I enable bloom. I have a dedicated video card, and as far as I can tell it is being used, it also appears to work until I press OK, then it crashes.



Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Category
Engine
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
Video Card Model
NVIDIA GeForce GT 750M
Steps to reproduce
  1. Open game on OSX
  2. Enable bloom
  3. Press OK
  4. Crash
Detected video (Graphicsinfo.txt)

Running on thread: main
Adapter: null
Driver Version: null
Vendor: NVIDIA Corporation
OpenGL Version: 2.1 NVIDIA-10.4.2 310.41.35f01
Renderer: NVIDIA GeForce GT 750M OpenGL Engine
GLSL Ver: 1.20

Serverconfig (server.cfg)

Not single player

Clientconfig (settings.cfg)

C_USE_NEW_PLAYER_MODEL_ = true
CONTROL_HELP = false Display help for controls
C_MOUSE_BUTTON_SWITCH = false
Switch build/remove mouse buttons
G_RESOLUTION = 1440 x 900 Resolution
G_FULLSCREEN = false
Fullscreen
G_WINDOWED_BORDERLESS = false Borderless windowed mode
G_TEXTURE_PACK = Default
Texture Pack
G_TEXTURE_PACK_RESOLUTION = 64 Texture Quality (Resolution)
G_VSYNCH = false
Vert-Synch
G_MULTI_SAMPLE_TARGET = 0 Antialiasing (Samples)
G_MULTI_SAMPLE = 0
G_GAMMA = 1.2
Gamma (Needs Frambuffer)
G_FOV = 85.0 Field of View
G_MAX_SEGMENTSDRAWN = 1100
Amount of Chunks possibly drawn (view distance)
G_NORMAL_MAPPING = false Enable Normal mapping
G_SHADOWS = false
G_SHADOW_QUALITY = BEST
G_SHADOWS_TARGET = false
Enable Shadows
G_SHADOW_QUALITY_TARGET = BEST Set Shadow Quality
G_PROD_BG = true
Procedural Background (fbo req)
G_PROD_BG_QUALITY = 2048 Procedural BG quality
G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false
Draw other galaxies in map (slow)
HIT_INDICATION_NUMBERS_LIFETIME = 0.4 Time, hit numbers remain (sec)
PLAYER_SKIN_CREATE =
Create Player Skin
PLAYER_SKIN = Path to player skin. Remove to Use default
D_LIFETIME_NORM = 30
Lifetime (secs) of debris (0 to turn off)
S_SOUND_SYS_ENABLED = true
S_SOUND_ENABLED = true Sound
S_SOUND_VOLUME_GLOBAL = 4
Sound Volume
USE_OPEN_AL_SOUND = true OpenAL (Off fixes stutter, but silent videos. restart needed. working on fix)
N_TRANSMIT_RAW_DEBUG_POSITIONS = false
C_SELECTED_JOYSTICK = -1
ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0
MOUSE_WHEEL_SENSIBILITY = 7.0E-4
BUILD_MODE_SHIFT_SPEED = 25.0
ORBITAL_CAM_SPEED = 0.5
G_DAMAGE_DISPLAY = 600
Damage display distance
G_STAR_COUNT = 4096 Star Count
G_VBO_BULKMODE_SIZE = 4
G_DRAW_FOG = false
G_DRAW_BEAMS = true
Draw beams
G_DRAW_EXHAUST_PLUMES = true Draw thruster plums
D_INFO_CONTROLMANAGER = false
D_INFO_SHADER = true
T_ENABLE_TEXTURE_BAKER = false
D_INFO_DRAW_TIMES = false
D_INFO_DRAW_SPACE_PARTICLE = false
G_SPACE_PARTICLE = false
Draw space dust particles
G_DRAW_MOUSE_COLLISION = false
G_ATMOSPHERE_SHADER = normal
F_FRAME_BUFFER = false Use Framebuffer
G_SHADOW_NEAR_DIST = 1.0
G_SHADOW_FAR_DIST = 75.0
G_SHADOW_DEPTH_RANGE_NEAR = 0.0
G_SHADOW_DEPTH_RANGE_FAR = 1.0
G_SHADOW_SPLIT_FAR_0 = 0.325
G_SHADOW_SPLIT_NEAR_1 = 0.325
G_SHADOW_SPLIT_FAR_1 = 0.325
G_SHADOW_SPLIT_NEAR_2 = 0.325
G_SHADOW_SPLIT_MULT = 1.005
G_SHADOW_CROP_MATRIX_MAX = -1000.0
G_SHADOW_CROP_MATRIX_MIN = 1000.0
G_SHADOW_EXTRA_BACKUP = 20.0
G_SHADOW_NEAR_CLIP = 0.05
G_SHADOW_SPLIT_RADIUS_ADD_0 = 0.0
G_SHADOW_SPLIT_RADIUS_ADD_1 = 10.0
G_SHADOW_SPLIT_RADIUS_ADD_2 = 0.0
G_SHADOW_SPLIT_RADIUS_ADD_3 = 0.0
G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 = 0.0
G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 = 100.0
G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 = 0.0
G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 = 0.0
G_SHADOW_SPLIT_ORTHO_NEAR_ADDED = -100.0
G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 = -0.023
G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 = -0.002
G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 = -0.002
G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 = -0.023
G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 = -0.002
G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 = -0.0
G_SHADOW_FOV_ADDED_RAD = 0.2
G_SHADOW_DISPLAY_SHADOW_MAP = false
G_DRAW_SHIELDS = true
Shield Effect
G_DRAW_WATER = true
G_DRAW_BACKGROUND = true Background Image
G_WATER_USE_MIPMAPS = false
E_NAVIGATION_FILTER = 613
G_DRAW_ENTITIES = true
G_FRUSTUM_CULLING = true
G_DRAW_EFFECTS = true
G_SHADER_RELOAD = false
G_FRAMERATE_FIXED = 120
Limit Framerate (30, 60, 120, 240, or -1 for unlimited),
G_SHADERS_ACTIVE = true
G_DEBUG_DRAW_GRID = false
G_DEBUG_DRAW_LINES = true
T_TERRAIN_DRAW = true
T_TERRAIN_WIREFRAME_DRAW = false
G_CULLING_ACTIVE = true
G_TEXTURE_ARRAYS = false
G_AUTO_NORMALIZATION = true
G_DRAW_BY_SIDES = true
G_WIREFRAMED = false
G_TEXTURE_COMPRESSION_BLOCKS = false
G_TEXTURE_ARRAY_COMPRESSION = true
G_TEXTURE_ARRAY_MIPMAP = true
G_TEXTURE_MIPMAP = true
G_SHADOWS_VSM = false
S_PAUSED = false
S_SETTINGS_SHOW = false
MINIMAP_MODE = SMALL Radar (minimap) size
SECTOR_INDICATION_MODE = INDICATION_ONLY
Indicators for other sectors
S_KEY_ALLOW_DUPLICATES = true Allow key assign duplicates
GIF_WIDTH = 640
GIF_HEIGHT = 640
GIF_FPS = 15
GIF_GUI = false
G_DEBRIS_THRESHOLD_MS = 4
S_INITIAL_SETTING = Single Player
S_GAME_MODE = Sandbox
G_BONE_ANIMATION = true
P_NT_DEBUG_ACTIVE = false
P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false
P_PHYSICS_DEBUG_ACTIVE = false
P_PHYSICS_DEBUG_MODE = 0
G_DEBUG_LINE_DRAWING_ACTIVATED = false
G_WINDOW_START_POSITION = center
G_DRAW_GUI_ACTIVE = true
G_DRAW_NO_OVERLAYS = false
G_PARTICLE_SORTING = true
P_PHYSICS_ACTIVATED = true
G_SMOKE_QUALITY = false
G_DRAW_STARS = true
Draw additional stars
G_DRAW_PASTE_PREVIEW = true Draw preview for paste
G_USE_SPRITE_VBO = true
TUTORIAL_NEW = false
Tutorial enabled
G_AUTOSELECT_CONTROLLERS = true AutoSelect Controllers
S_INFO_DRAW = FPS_AND_PING
Tech Info
G_VBO_FLAG = STATIC
N_LAG_COMPENSATION = true
N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true
N_SERVERTIME_UPDATE_FREQUENCY = 10000
M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/
G_MIPMAP_LEVEL_MAX = 3
M_MOUSE_SENSITIVITY = 0.5 MoUse Sensitivity
G_HIT_INDICATION_SIZE = 1.0
Size of hit indications
F_BLOOM = false Bloom Effect
F_BLOOM_INTENSITY = 0.4
Bloom Intensity
S_MOUSE_LOCK = true
G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true
G_DRAW_ALL_CONNECTIONS = false
G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false
S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL = true flip through hotbars on mouse wheel without control
S_ZOOM_MOUSEWHEEL = SLOTS
primary mouse wheel function
S_MOUSE_SHIP_INVERT = false Invert MoUse-Y (Ship)
S_MOUSE_ALL_INVERT = false
Invert MoUse-Y (All)
S_USE_REGION_SIGNATURE_TEST = false
G_PREVIEW_TO_BUILD_BLOCK = true Preview Block to build
S_EXIT_ON_ESC = false
G_USE_HIGH_QUALITY_BACKGROUND = false
G_DRAW_POPUPS = true
G_USE_VBO_MAP = true
G_DRAW_JUMP_OVERLAY = true
G_MAG_FILTER_LINEAR_BLOCKS = false
Use linear mag filter on Blocks (restart required)
G_MAG_FILTER_LINEAR_GUI = false Use linear mag filter on GUI (restart required)
G_MAX_BEAMS = 1024
MaxBeamsDrawn (restart required)
SEGMENT_REQUEST_BATCH = 64 Size of Chunk request-queue
CLIENT_BUFFER_SIZE = 65536
ICON_BAKERY_SINGLE_RESOLUTION = 150
LIGHT_RAY_COUNT = 48
Block light quality (impacts chunk refresh time, but not fps)
ICON_BAKERY_SINGLE_ICONS = false
G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0 Popup Detach Warning (% server speed, -1 off)
G_USE_SHADER4 = true
O_OCULUS_RENDERING = false
G_USE_VERTEX_LIGHTING_ONLY = false
Simple Lighting Quality (faster)
CLIENT_TRAFFIC_CLASS = true
G_DRAW_SELECTED_BLOCK_WOBBLE = true
G_USE_TWO_COMPONENT_SHADER = false
A_FORCE_AUTHENTICATION_METHOD = -1
MIN_FFA = 2
B_UNDO_REDO_MAX = 30
N_ARTIFICIAL_DELAY = 0
SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767
G_MAX_MISSILE_TRAILS = 128 Max Missile Trails (restart required)
G_USE_OCCLUSION_CULLING = false
C_AUTOASSIGN_WEAPON_SLOTS = true
Autoassign weapons on fire if bar empty
G_DRAW_NT_STATS_OVERLAY = false Draw network statistics in hud
CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures
SECRET = none
LIMIT_FPS_UNFOCUS = true
GUI_USE_DISPLAY_LISTS = false
USE_GL_MULTI_DRAWARRAYS = false
MultiDraw Optimization (turn off on chunk Draw problems)
USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = false
CHAT_CLOSE_ON_ENTER = true Close chat on enter
A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false
G_SHIP_INFO_ZOOM = 0
G_SINGLEPLAYER_CREATIVE_MODE = false
creative mode
G_DRAW_LAG_OBJECTS_IN_HUD = false Draw lag statistics in hud
G_SHOW_SYMMETRY_PLANES = true
Show symmetry planes
LANGUAGE_PACK = english
LANGUAGE_PACK_ASSIGNED = true
DELETE_SEVER_DATABASE_ON_STARTUP = false
G_BASIC_SELECTION_BOX = false Draw basic selection boxes
OFFLINE_PLAYER_NAME =
ONLINE_PLAYER_NAME = Garland
SERVERLIST_COMPATIBLE = true
SERVERLIST_RESPONSIVE = true
SERVERLIST_FAVORITES = false
SERVERLIST_CUSTOMS = false
CUBE_LIGHT_NORMALIZER_NEW_M = true
SERVERLIST_LAST_SERVER_USED =
LAST_GAME = MP;sm.lazygamerz.org;4242;Garland
PLAY_INTRO = false
Play Intro
SUBTITLES = true Subtitles
TUTORIAL_BUTTON_BLINKING = false
TUTORIAL_PLAY_INTRO = false
TUTORIAL_WATCHED = fundamentals;
SHOW_32BIT_WARNING = true
USE_INTEGER_VERTICES = false
LOD_DISTANCE_IN_THRESHOLD = 80.0
Non Block Render Distance (LoD)
AUTOSET_RESOLUTION = false
FIRST_START = false

Java Version (32bit)

Error: This Java instance does not support a 32-bit JVM.
Please install the desired version.

Java Version (64bit)

java version "1.8.0_20"
Java(TM) SE Runtime Environment (build 1.8.0_20-b26)
Java HotSpot(TM) 64-Bit Server VM (build 25.20-b23, mixed mode)

Event Timeline

schema added a commit: Restricted Diffusion Commit.Apr 11 2017, 10:30 AM
schema changed the task status from Open to Resolved by committing Restricted Diffusion Commit.
Restricted Application removed a project: Issue Navigation. · View Herald TranscriptApr 11 2017, 10:30 AM
lancake claimed this task.

-rejected-

Merging with duplicate task

lancake shifted this object from the S1 Public space to the S3 Starmade space.Apr 11 2017, 12:26 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed the task status from Resolved to Open.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptApr 11 2017, 12:26 PM
Restricted Application edited projects, added Engine; removed Issue Navigation. · View Herald TranscriptApr 11 2017, 12:26 PM
AndyP moved this task from Unclassed to Archived on the Starmade board.Apr 28 2017, 8:31 AM