Looks like its related T954, please poke me again if T954 is fixed and the problem is still there.
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Mar 6 2016
Mar 5 2016
Yeah, was most likely a broken texture download, that could not extract.
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Did it work?
(I assume you would have poked us again if you were not able to play since mid january... ^^°)
Hm, would be great to make out a time to watch this connection attempt live on the testserver console and with profiler.
I bet something changes in the connection order, or possibly even some part of the protocol is handled different.
Issue went obsolete, as logout position is now following the ship.
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Can be countered by setting miner limits on the server.
Also could not reproduce lately.
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Is the problem still persistent?
It may be a side effect of: T954
Assuming that was the cause for some rails to go nuts.
Also affects symmetry mode with "mirror cubes".
Didnt find a way to reproduce this after testing a few times.
As we cannot replicate it on purpose, it may be a "general logic/meta loss problem" which is also covered in a lot of other reports.
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Long time ago, but is this still happening?
Tried a few times to get this on purpose but never had it.
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Yeah, the elevator in the blueprint is wonky, after redocking it, it worked for me.
Finally got time to look into it.
I strongly believe this is a duplicate to T281 or at least related to it and possibly simple-light mode cross relations.
Still cant find a way to reproduce it
I am pretty sure this is related to "late sync".
If physics go to a certain stress level from one entity, the causing entities get the physics disabled. (To prevent overloading the cpu of the server and have a too bug negative effect on the other players.)
-QA Testing-
Already confirmed to work a while ago. =)
-QA Testing-
Mar 2 2016
Hm cannot reproduce on clean install.
Confirmed by support ticket.
However:
[2016-03-01 21:45:53] [SERVER] ## READING ALL 264 BLUEPRINTS FINISHED! TOOK 1103ms