The docked thrust modules on my main fighter-bomber had dramatically reduced inheritable power when I had updated to v0.19549. Upon entering the docked modules, the thrust was 302.8 per module (908.4 total with three modules). I re-entered the main ship to find that the listed thrust was 66.3 total. From the update news for the thrust update on the webpage it was understood by me that ALL thrust was inherited, and the new update (v0.19549) had said nothing about nerfs or changes.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Singleplayer
- Reproducible
- Yes
- Last tested (version)
- v0.19549
- Category
- none/unspecified
- First occurrence (version)
- v0.19549
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- GEFORCE GTX 765m
1)Create thrust module ship and record thrust.
2)Dock to main ship and enter main ship core.
3)Turn on inherit thrust from docked ships.
4)Record new thrust and compare to previous numbers.
Running on thread: ClientThread
Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version: null
Vendor: NVIDIA Corporation
OpenGL Version: 4.4.0
Renderer: GeForce GTX 765M/PCIe/SSE2
GLSL Ver: 4.40 NVIDIA via Cg compiler
Processor: Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz (8 CPUs), ~2.4GHz...
Memory: 8192MB RAM...
Card model: Card name: NVIDIA GeForce GTX 765M
WORLD = myWorld2 //set world to use (set 'old' for using the old world). if no world exists a new one will be set automatically PROTECT_STARTING_SECTOR = false //Protects the starting sector ENABLE_SIMULATION = true //Universe AI simulation CONCURRENT_SIMULATION = 256 //How many simulation groups may be in the universe simultaniously (performance) ENEMY_SPAWNING = true //Enables enemy spawing SECTOR_SIZE = 1000 //Sets the size of sectors in the universe **WARNING** scaling the size of an existing universe down may cause issues BLUEPRINT_DEFAULT_PRIVATE = true //If true, set blueprints private as default (else they are public) FLOATING_ITEM_LIFETIME_SECS = 240 //How much seconds items floating in space should be alive SIMULATION_SPAWN_DELAY = 420 //How much seconds between simulation spawn ticks SIMULATION_TRADING_FILLS_SHOPS = true //Trading guild will deliver stock to shops SECTOR_INACTIVE_TIMEOUT = 20 //Time in secs after which sectors go inactive (-1 = off) SECTOR_INACTIVE_CLEANUP_TIMEOUT = 10 //Time in secs after which inactive sectors are completely removed from memory (-1 = off) USE_STARMADE_AUTHENTICATION = false //allow star-made.org authentication REQUIRE_STARMADE_AUTHENTICATION = false //require star-made.org authentication (USE_STARMADE_AUTHENTICATION must be true) PROTECTED_NAMES_BY_ACCOUNT = 10 //How many player names a player may protect with his account (if exceeded, the player name, that was logged in the longest time ago gets unprotected) DEFAULT_BLUEPRINT_ENEMY_USE = false //Default option for blueprints not in catalog yet DEFAULT_BLUEPRINT_FACTION_BUY = true //Default option for blueprints not in catalog yet DEFAULT_BLUEPRINT_OTHERS_BUY = true //Default option for blueprints not in catalog yet DEFAULT_BLUEPRINT_HOME_BASE_BUY = true //Default option for blueprints not in catalog yet LOCK_FACTION_SHIPS = true //If true, ships of other factions cant be edited, activated, or entered DEBUG_FSM_STATE = false //transfer debug FSM state. Turning this on may slow down network PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION = false //Makes a convex cast for hight speed object to prevent clipping. High Cost. (Bugged right now, so dont turn it on) CATALOG_SLOTS_PER_PLAYER = -1 //How many slots per player for saved ships (-1 for unlimited) UNIVERSE_DAY_IN_MS = 1200000 //how long is a 'day' (stellar system rotation) in milliseconds (-1 to switch off system rotation) FORCE_DISK_WRITE_COMPLETION = false //forces writing operations of raw data to disk directly after operation. For some OS this prevents raw data corruption ASTEROIDS_ENABLE_DYNAMIC_PHYSICS = true //enables asteroids to be able to move in space ENABLE_BREAK_OFF = false //debug (don't activate unless you know what you're doing) COLLISION_DAMAGE = false //colliding into another object does damage COLLISION_DAMAGE_THRESHOLD = 2.0 //Threshold of Impulse that does damage (the lower, the less force is needed for damage) SKIN_ALLOW_UPLOAD = true //if off, skin uploading to server is deactivated CATALOG_NAME_COLLISION_HANDLING = false //if off, saving with an existing entry is denied, if on the name is automatically changed by adding numbers on the end SECTOR_AUTOSAVE_SEC = 300 //Time interval in secs the server will autosave (-1 for never) PHYSICS_SLOWDOWN_THRESHOLD = 40 //Milliseconds a collision test may take before anti-slowdown mode is activated THRUST_SPEED_LIMIT = 100 //How fast ships, etc. may go in m/s . Too high values may induce physics tunneling effects MAX_CLIENTS = 32 //Max number of clients allowed on this server SUPER_ADMIN_PASSWORD_USE = false //Enable super admin for this server SERVER_LISTEN_IP = all //Enter specific ip for the server to listen to. use "all" to listen on every ip SOCKET_BUFFER_SIZE = 65536 //buffer size of incoming and outgoing data per socket PHYSICS_LINEAR_DAMPING = 0.05 //how much object slow down naturally (must be between 0 and 1): 0 is no slowdown PHYSICS_ROTATIONAL_DAMPING = 0.05 //how much object slow down naturally (must be between 0 and 1): 0 is no slowdown AI_DESTRUCTION_LOOT_COUNT_MULTIPLIER = 0.9 //multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none AI_DESTRUCTION_LOOT_STACK_MULTIPLIER = 0.9 //multiply amount of items spawned after AI destruction. use values smaller 1 for less and 0 for none CHEST_LOOT_COUNT_MULTIPLIER = 0.9 //multiply amount of items in a loot stack. use values smaller 1 for less and 0 for none CHEST_LOOT_STACK_MULTIPLIER = 0.9 //multiply amount of items spawned in chests of generated chests. use values smaller 1 for less and 0 for none USE_WHITELIST = false //only names/ips from whitelist.txt are allowed FILTER_CONNECTION_MESSAGES = false //don't display join/disconnect messages USE_UDP = false //Use 'User Datagram Protocol' (UDP) instead of 'Transmission Control Protocol' (TCP) for connections AUTO_KICK_MODIFIED_BLUEPRINT_USE = false //Kick players that spawn modified blueprints AUTO_BAN_ID_MODIFIED_BLUEPRINT_USE = false //Ban player by name that spawn modified blueprints AUTO_BAN_IP_MODIFIED_BLUEPRINT_USE = false //Ban player by IP that spawn modified blueprints AUTO_BAN_TIME_IN_MINUTES = 60 //Time to ban in minutes (-1 for permanently) REMOVE_MODIFIED_BLUEPRINTS = false //Auto-removes a modified blueprint DEBUG_SEGMENT_WRITING = false //Debugs correctness of writing of segments (costs server performance) TCP_NODELAY = true //Naggles algorithm (WARNING: only change when you know what you're doing) PING_FLUSH = false //flushes ping/pong immediately (WARNING: only change when you know what you're doing) RECIPE_BLOCK_COST = 5000 //How much blocks have to be invested to create a recipe (min 0) SHOP_SPAWNING_PROBABILITY = 0.01 //(must be between 0 and 1): 0 is no shops spawned in asteroid sectors, 1 is shop spawned in everyone (default: 8% -> 0.08) RECIPE_REFUND_MULT = 0.5 //how much blocks are refunded from selling a recipe (must be between 0 and 1): 0 no refund, 1 full refund RECIPE_LEVEL_AMOUNT = 4000 //On how much created blocks will a recipe level up (base value) (min 0) DEFAULT_SPAWN_SECTOR_X = 2 //DEFAULT Spawn Sector X Coordinate DEFAULT_SPAWN_SECTOR_Y = 2 //DEFAULT Spawn Sector Y Coordinate DEFAULT_SPAWN_SECTOR_Z = 2 //DEFAULT Spawn Sector Z Coordinate MODIFIED_BLUEPRINT_TOLERANCE = 0.1 //Tolerance of modified blueprint trigger (default = 10%) TURNING_DIMENSION_SCALE = 1.1 //Scaling of tuning speed VS ship dimension (default = 1.1) DEFAULT_SPAWN_LOCALPOINT_X_1 = 0.0 //First Rotating Spawn: Local Pos X Coordinate DEFAULT_SPAWN_LOCALPOINT_Y_1 = -6.5 //First Rotating Spawn: Local Pos Y Coordinate DEFAULT_SPAWN_LOCALPOINT_Z_1 = -8.0 //First Rotating Spawn: Local Pos Z Coordinate DEFAULT_SPAWN_LOCALPOINT_X_2 = 7.0 //Second Rotating Spawn: Local Pos X Coordinate DEFAULT_SPAWN_LOCALPOINT_Y_2 = -6.5 //Second Rotating Spawn: Local Pos Y Coordinate DEFAULT_SPAWN_LOCALPOINT_Z_2 = 0.0 //Second Rotating Spawn: Local Pos Z Coordinate DEFAULT_SPAWN_LOCALPOINT_X_3 = 0.0 //Third Rotating Spawn: Local Pos X Coordinate DEFAULT_SPAWN_LOCALPOINT_Y_3 = -6.5 //Third Rotating Spawn: Local Pos Y Coordinate DEFAULT_SPAWN_LOCALPOINT_Z_3 = 7.0 //Third Rotating Spawn: Local Pos Z Coordinate DEFAULT_SPAWN_LOCALPOINT_X_4 = -8.0 //Forth Rotating Spawn: Local Pos X Coordinate DEFAULT_SPAWN_LOCALPOINT_Y_4 = -6.5 //Forth Rotating Spawn: Local Pos Y Coordinate DEFAULT_SPAWN_LOCALPOINT_Z_4 = 0.0 //Forth Rotating Spawn: Local Pos Z Coordinate PLAYER_DEATH_CREDIT_PUNISHMENT = 0.1 //players credits lost of total on death (must be between 0 and 1): 1 = lose all, 0 = keep all PLAYER_DEATH_CREDIT_DROP = false //drop credits lost on death into space instead PLAYER_DEATH_BLOCK_PUNISHMENT = false //player will drop all his blocks into space on death PLAYER_DEATH_PUNISHMENT_TIME = 300 //Time interval in seconds after death of a player in which the player is not punished PLAYER_DEATH_INVULNERABILITY_TIME = 5 //Time the player is invulnerable after death in sec PLAYER_HISTORY_BACKLOG = 30 //how many login history objects (with name, IP, account-name, and time) should be saved by player state PROJECTILES_ADDITIVE_VELOCITY = true //initial projectile speed depend on relative linear velocity of object fired from PROJECTILES_VELOCITY_MULTIPLIER = 1.0 //multiplicator for projectile velocity IGNORE_DOCKING_AREA = true //ignores docking area size ALLOW_UPLOAD_FROM_LOCAL_BLUEPRINTS = true //enables clients being able to upload their pre-build-blueprints to the server SHOP_NPC_STARTING_CREDITS = 10000000 //how much credits do shops start with SHOP_NPC_RECHARGE_CREDITS = 100000 //how much credits do shops gain about every 10 min AI_WEAPON_AIMING_ACCURACY = 1000 //how accurate the AI aims (the higher the value the more accurate vs distance. 10 = about 99% accuracy at 10m) BROADCAST_SHIELD_PERCENTAGE = 5 //percent of shields changed for the server to broadcast a shield synch BROADCAST_POWER_PERCENTAGE = 50 //percent of power changed for the server to broadcast a power synch (not that critical) ADMINS_CIRCUMVENT_STRUCTURE_CONTROL = true //admins can enter ships of any faction STAR_DAMAGE = true //suns dealing damage to entities SQL_NIO_FILE_SIZE = 256 //megabyte limit of .data file when to use NIO (faster) (must be power of 2) PLANET_SIZE_MEAN = 175.0 //Planet size mean (normal gaussian distribution) (min 50) PLANET_SIZE_DEVIATION = 100.0 //Planet size standard deviation. Note: normal gaussian distribution graph scaled horizontally by 1/3 (min 0) PLAYER_MAX_BUILD_AREA = 25 //max area a player may add/remove in adv. build mode NT_SPAM_PROTECT_TIME_MS = 30000 //period of spam protection ASTEROID_SECTOR_REPLENISH_TIME_SEC = -1 //seconds until a sector that is mined down to 0 asteroids is replenished (-1 = never) NT_SPAM_PROTECT_MAX_ATTEMPTS = 30 //max attempts before refusing connections in spam protect period (default is 1/sec for 30 sec) NT_SPAM_PROTECT_EXCEPTIONS = 127.0.0.1 //ips excepted from spam control (separate multiple with comma) (default is localhost) NT_SPAM_PROTECT_ACTIVE = true //enables connection spawn protection (flooding servers with login attempts) USE_PERSONAL_SECTORS = false //will spawn a player in a locked sector sandbox (warning, don't use unless you know what you do) BATTLE_MODE = false //turn on battlemode (warning, don't use unless you know what you're doing) BATTLE_MODE_CONFIG = battleSector=0,0,0,Physics.smsec;battleSector=15,15,15,Physics.smsec;countdownRound=300;countdownStart=30;maxMass=-1;maxDim=300;maxMassPerFaction=-1; //General config for battlemode BATTLE_MODE_FACTIONS = [TeamA, fighters, 500,500,500, 0.5,0.1,0.9];[TeamB, fighters, -500,-500,-500, 0.5,0.9,0.2];[TeamFFA,ffa, 0,0,-500, 0.2,0.9,0.9];[Spectators,spectators, 0,500,0,0.8,0.4,0.8] //Faction config for battlemode LEADERBOARD_BACKLOG = 24 //time in hours to keep leaderboard backlog (the more time, the more data has to be sent to client) ANNOUNCE_SERVER_TO_SERVERLIST = false //announces the server to the starmade server list so clients can find it. Hostname must be provided for HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST! HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST = //this must be a valid hostname (either ip or host, e.g. play.star-made.org) SERVER_LIST_NAME = NoName //max length 64 characters
C_USE_NEW_PLAYER_MODEL_ = true CONTROL_HELP = false C_MOUSE_BUTTOM_SWITCH = false G_RESOLUTION = 1024 x 768 G_FULLSCREEN = false G_VSYNCH = false G_FOV = 110.0 G_MAX_SEGEMENTSDRAWN = 4000 G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false HIT_INDICATION_NUMBERS_LIFETIME = 0.4 D_LIFETIME_NORM = 0 G_WINDOWED_BORDERLESS = false S_SOUND_SYSTEM_ENABLED = false S_SOUND_ENABLED = false S_SOUND_VOLUME_GLOBAL = 10 N_TRANSMIT_RAW_DEBUG_POSITIONS = false C_SELECTED_JOYSTICK = 0 ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0 MOUSE_WHEEL_SENSIBILITY = 7.0E-4 BUILD_MODE_SHIFT_SPEED = 25.0 ORBITAL_CAM_SPEED = 0.5 G_DAMAGE_DISPLAY = 3000 G_STAR_COUNT = 0 G_VBO_BULKMODE_SIZE = 4 G_DRAW_FOG = false G_DRAW_BEAMS = true G_DRAW_EXHAUST_PLUMS = false D_INFO_CONTROLMANAGER = false D_INFO_SHADER = true T_ENABLE_TEXTURE_BAKER = false D_INFO_DRAW_TIMES = false D_INFO_DRAW_SPACE_PARTICLE = false G_SPACE_PARTICLE = false G_DRAW_MOUSE_COLLISION = false G_ATMOSPHERE_SHADER = normal G_SHADOW_QUALITY = BEST G_DRAW_SHIELDS = false G_DRAW_WATER = true G_DRAW_BACKGOUND = false G_WATER_USER_MIPMAPS = false E_NAVIGATION_FILTER = 1021 G_DRAW_ENTITIES = true G_FRUSTUM_CULLTING = true G_DRAW_EFFECTS = true G_SHADER_RELOAD = false G_FRAMRATE_FIXED = -1 G_SHADERS_ACTIVE = true G_DEBUG_DRAW_GRID = false G_DEBUG_DRAW_LINES = true F_FRAME_BUFFER_USE = true T_TERRAIN_DRAW = true T_TERRAIN_WIREFRAME_DRAW = false G_CULLING_ACTIVE = true G_TEXTURE_ARRAYS = false G_AUTO_NORMALIZATION = true G_DRAW_BY_SIDES = true G_WIREFRAMED = false G_NORMAL_MAPPING = true G_TEXTURE_COMPRESSION_BLOCKS = false G_TEXTURE_ARRAY_COMPRESSION = true G_TEXTURE_ARRAY_MIPMAP = true G_TEXTURE_MIPMAP = true G_SHADOWS = false G_SHADOWS_VSM = false S_PAUSED = false S_SETTINGS_SHOW = false MINIMAP_MODE = SMALL SECTOR_INDICATION_MODE = INDICATION_ONLY S_KEY_ALLOW_DUPLICATES = true G_PROD_BG = false G_PROD_BG_QUALITY = 1024 G_TEXTURE_PACK = Default GIF_WIDTH = 640 GIF_HEIGHT = 640 GIF_FPS = 15 GIF_GUI = false G_DEBRIS_THRESHOLD_MS = 4 G_TEXTURE_PACK_RESOLUTION = 64 S_INITIAL_SETTING = Single Player S_GAME_MODE = Sandbox G_BONE_ANIMATION = true P_NT_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false P_PHYSICS_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_MODE = 0 G_DEUBG_LINE_DRAWING_ACTIVATED = false G_WINDOW_START_POSITION = center G_DRAW_GUI_ACTIVE = true G_DRAW_NO_OVERLAYS = false G_PARTICLE_SORTING = true P_PHYSICS_ACTIVATED = true G_SMOKE_QUALITY = false G_DRAW_STARS = false G_DRAW_PASTE_PREVIEW = true G_USE_SPRITE_VBO = true
java version "1.8.0_45"
Java(TM) SE Runtime Environment (build 1.8.0_45-b15)
Java HotSpot(TM) Client VM (build 25.45-b02, mixed mode)
Error: This Java instance does not support a 64-bit JVM.
Please install the desired version.