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Croquelune (Croquelune)
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User Details

User Since
Jan 6 2016, 7:07 PM (466 w, 6 d)
Availability
Available

Recent Activity

Oct 4 2017

Croquelune created T2591: launcher EULA has some missing characters and broken parts.
Oct 4 2017, 9:11 AM · Launcher Development, Starmade

Oct 3 2017

Croquelune added a comment to T1298: some animated blocks have an incorrect texture in preview mode.

This bug is fixed. None of this module are impacted now.

Oct 3 2017, 10:29 AM · Game Development (Beta), Textures, Starmade
Croquelune added a comment to T1436: Change resolution ingame cause troubles.

The crazy switching windows didn't seem occures anymore (SMS v0.30.7)

Oct 3 2017, 10:15 AM · Starmade, Issue Navigation
Croquelune added a comment to T1444: Lights from blocks emit the wrong color.

It's seems to be partially solved for some blocks, like pink lights

Oct 3 2017, 9:46 AM · Game Development (Beta), Engine (Rendering), Starmade
Croquelune added a comment to T1489: Shield don't render at all on invisible blocks.

This one looks partially solved (I tested with trigger area block and white crystal only).

Oct 3 2017, 9:30 AM · Game Development (Beta), Engine (Rendering), Starmade
Restricted Application changed the status of T2157: Game crash at start from Feedback to Open.

I had reinstalled SM this ticket is obsolete now I guess. No more problem so far. We can close it I guess.

Oct 3 2017, 8:51 AM · Customer responded, Starmade, Issue Navigation

Jan 8 2017

Croquelune updated the task description for T2157: Game crash at start.
Jan 8 2017, 10:25 PM · Customer responded, Starmade, Issue Navigation
Croquelune updated the task description for T2157: Game crash at start.
Jan 8 2017, 10:23 PM · Customer responded, Starmade, Issue Navigation
Croquelune created T2157: Game crash at start.
Jan 8 2017, 10:22 PM · Customer responded, Starmade, Issue Navigation
Croquelune added a comment to T68: texture faces need to be flipped or rotated.

Not resolved for everything. The logic blocks seems impacted since the new textures update. The side face are rotated 90°.

Jan 8 2017, 8:21 PM · Textures, Starmade

Jan 6 2017

Croquelune added a comment to T2118: Add dimensional limits to game config.

I don't know how you planned it but maybe it would be good at the same time to permit to parameter different limitations according the entities: stations and vessels.
This would allow the owners of servers (especially RP) to make different limitations for both types of entities and thus impose a ratio.

Jan 6 2017, 4:51 PM · Quality Assurance, Feature, Starmade

Jan 5 2017

Croquelune added a comment to T2149: Too much lag.

A thing that can relief your computer if you play solo mode or your own custom server is to reduce the planet size in the file "server.cfg".

Jan 5 2017, 8:29 AM · Universe, Starmade

Jan 2 2017

Croquelune added a comment to T1884: TAB + any key doesn't work.

Nice theory, but I hardly doubt it that. First cause I my keyboard have 4-5 years old at max. But mostly like Napther mentionned it the binding seems to follow the "Player Board" button.

Jan 2 2017, 1:50 AM · GUI/HUD, Starmade

Jan 1 2017

Croquelune added a comment to T1539: Block lighting normalization issues.

This one got resurrected hardly with the new update: v. 0.199.357

Jan 1 2017, 5:20 AM · QA-Return, Game Development, Starmade

Dec 29 2016

Croquelune added a comment to T2131: launcher sub-window can be stacked.

Great .. merging therefore.
why do i waste time to search for duplicates ? .. obviously i cant find them anyways nowadays ^^

Dec 29 2016, 4:31 AM · Starmade

Dec 28 2016

Croquelune added a comment to T2131: launcher sub-window can be stacked.
NOTE: Sorry I made mistake during reporting by adding Workflow Launcher Development as suscriber (I believed it would add it has tag)
Dec 28 2016, 9:31 PM · Starmade

Dec 27 2016

Croquelune added a comment to T1884: TAB + any key doesn't work.

SM v0.199.353

Dec 27 2016, 4:31 PM · GUI/HUD, Starmade
Croquelune added a comment to T322: Key assignment issues.

Add the Mouse 3 button (wheel button) that ain't recognized neither. A bit annoying since it could be a great alternative to call the wheel menu instead of TAB.

Dec 27 2016, 12:38 AM · Game Development (Alpha), Accessibility, Controls, Starmade

Dec 26 2016

Croquelune added a comment to T734: not all menus catch mouse clicks properly.

Add that (pretty annoying) one too, concerning the option menu of the lobby.

Dec 26 2016, 8:56 PM · Game Development (Alpha), GUI/HUD, Starmade
Croquelune created T2131: launcher sub-window can be stacked.
Dec 26 2016, 6:39 PM · Starmade

Dec 25 2016

Croquelune added a comment to T1666: Resized UI Windows have glitched Buttons/Text.

Maybe T1795: Windowed mode: resolutions and menu issues after resize to merge here also then.

Dec 25 2016, 5:45 PM · Game Development (Beta), GUI/HUD, Starmade
Restricted Application added a project to T1328: Build Type Options/Installation Directory doesn't save the last game path used: Starmade.

Launcher v2.1.1 installed (build 3256b71)

Dec 25 2016, 2:59 AM · Starmade
Croquelune added a comment to T1666: Resized UI Windows have glitched Buttons/Text.

Button, text & toolbar (at least for the blueprint example, where the main problem were the unability to read what we are writing)

Dec 25 2016, 12:22 AM · Game Development (Beta), GUI/HUD, Starmade

Dec 24 2016

Croquelune added a comment to T210: Thruster plumes do not depend on the orientation of the thruster.

I also use thruster blocks as decoration block, mainly in order to do some eyes or tentacles to my alien ships ; and I hope I could still use them in their "passive" state like that.

Dec 24 2016, 11:25 PM · Game Development (Beta), Engine (Rendering), Starmade

Sep 8 2016

Croquelune added a comment to T1884: TAB + any key doesn't work.

I'll try to test that further this week-end and I'll keep you tune.

Sep 8 2016, 7:58 PM · GUI/HUD, Starmade

Sep 4 2016

Croquelune added a comment to T1885: FEATURE: Add Default button in options menu to allow player to reset their custom settings.

Acknowledged.

Sep 4 2016, 7:39 AM · GUI/HUD, Starmade

Sep 3 2016

Croquelune created T1885: FEATURE: Add Default button in options menu to allow player to reset their custom settings.
Sep 3 2016, 6:17 PM · GUI/HUD, Starmade
Croquelune created T1884: TAB + any key doesn't work.
Sep 3 2016, 5:59 PM · GUI/HUD, Starmade

Aug 9 2016

Croquelune added a comment to T604: icons in hotbar become their replaced block.

It's happen also with different entities weapon systems too.

Aug 9 2016, 6:35 PM · Game Development (Beta), GUI/HUD, Starmade

Aug 7 2016

Croquelune renamed T1794: Enlarge naming windows and some other windows doesn't interfere with their contents from Enlarge naming some windows doesn't interfere with its content to Enlarge naming windows and some other windows doesn't interfere with their contents.
Aug 7 2016, 5:57 AM · GUI/HUD, Starmade
Croquelune renamed T1796: Close button of build mode info panel does nothing from Click on close cross of the entity statistic menu does nothing to Click on close button of the entity statistic menu does nothing.
Aug 7 2016, 5:54 AM · GUI/HUD, Starmade
Croquelune created T1796: Close button of build mode info panel does nothing.
Aug 7 2016, 5:54 AM · GUI/HUD, Starmade
Croquelune created T1795: Windowed mode: resolutions and menu issues after resize.
Aug 7 2016, 5:49 AM · Game Development (Beta), GUI/HUD, Starmade
Croquelune created T1794: Enlarge naming windows and some other windows doesn't interfere with their contents.
Aug 7 2016, 4:30 AM · GUI/HUD, Starmade
Croquelune created T1793: Switching ships cause some overlaying display issue in hotbar.
Aug 7 2016, 4:06 AM · GUI/HUD, Starmade
Croquelune renamed T1792: Two concurrent "Grey advanced armor tetra" can be picked in advanced factory production from Two concurrent "Grey advanced armor tetra" can be picked in advanced factory prodcuction to Two concurrent "Grey advanced armor tetra" can be picked in advanced factory production.
Aug 7 2016, 3:51 AM · GUI/HUD, Starmade
Croquelune created T1792: Two concurrent "Grey advanced armor tetra" can be picked in advanced factory production.
Aug 7 2016, 3:51 AM · GUI/HUD, Starmade

Aug 3 2016

Croquelune renamed T1773: Filling blueprint in personal cargo could make BP temporarily vanish from Filling blueprint in personnal cargo could make BP vanish to Filling blueprint in personnal cargo could make BP temporarily vanish.
Aug 3 2016, 6:26 PM · GUI/HUD, Starmade
Croquelune renamed T1773: Filling blueprint in personal cargo could make BP temporarily vanish from Filling blueprint in personnal cargo could make it disappear to Filling blueprint in personnal cargo could make BP vanish.
Aug 3 2016, 6:25 PM · GUI/HUD, Starmade
Croquelune created T1773: Filling blueprint in personal cargo could make BP temporarily vanish.
Aug 3 2016, 6:25 PM · GUI/HUD, Starmade
Croquelune added a comment to T1485: Typo in logs.

typo in log.txt

Aug 3 2016, 5:51 PM · Typos, Starmade

Jul 30 2016

Croquelune added a comment to T1759: MISSILE_DEFENSE_FRIENDLY_FIRE = false or true without effect.

Oops my bad. You're right, I put the faction module but didn't faction signed the entity. So it was neutral entity.
Now when it's factionned properly there no more problems of interference in "false" ; logic cannon & missile can be settle closely and shooting without interferes each other.

Jul 30 2016, 6:23 PM · Game Development (Alpha), Engine (Configuration), Starmade
Croquelune created T1759: MISSILE_DEFENSE_FRIENDLY_FIRE = false or true without effect.
Jul 30 2016, 9:49 AM · Game Development (Alpha), Engine (Configuration), Starmade

Jul 29 2016

Croquelune added a comment to T1750: Build orientation arrow is grey or grizzled with some orientation.

Oups sorry, you'd right. It must happened when I took a setting.cfg from previous version as back-up.

Jul 29 2016, 10:22 PM · GUI/HUD, Starmade

Jul 28 2016

Croquelune added a comment to T107: using thrusters and mouse input while power outage causes fast spinning.

@lancake Ok, so should I open a new one ? Because it's may not the same cause but it's the same result. SHP ==> power & trust outage ==> uncontrolable spin.

Jul 28 2016, 7:13 PM · Engine, Starmade
Croquelune added a comment to T107: using thrusters and mouse input while power outage causes fast spinning.

I request a re-open

Jul 28 2016, 6:08 PM · Engine, Starmade
Croquelune created T1751: Debris show front face for all the faces of block.
Jul 28 2016, 5:45 PM · Textures, Starmade
Croquelune created T1750: Build orientation arrow is grey or grizzled with some orientation.
Jul 28 2016, 5:29 PM · GUI/HUD, Starmade
Croquelune renamed T1749: Plex door transparency issue in some blueprints from Plex door transparency issue in some blueprint to Plex door transparency issue in some blueprints.
Jul 28 2016, 5:28 PM · Textures, Starmade
Croquelune created T1749: Plex door transparency issue in some blueprints.
Jul 28 2016, 5:27 PM · Textures, Starmade
Croquelune added a comment to T1709: Missiles targeting non-existent thing.

It happened again. So I have more details this time.

Jul 28 2016, 12:14 AM · CBS: Weapons, Starmade

Jul 27 2016

Croquelune added a comment to T1708: AI switch side or friendly fire focus.

During an another drones test it happened again.

Jul 27 2016, 11:40 PM · AI, Starmade
Croquelune added a comment to T1709: Missiles targeting non-existent thing.

Did you see overheating?

Jul 27 2016, 9:16 PM · CBS: Weapons, Starmade
Croquelune added a comment to T1307: Content/typos part 2.
In T1307#67491, @Valck wrote:

I disagree, it's one growth, even if it consists of multiple individuals.

Jul 27 2016, 9:10 PM · Typos, Starmade

Jul 23 2016

Croquelune added a comment to T1327: Interrupting update of old launcher corrupts the file.

I never got an internet interruption during update with the new launcher. Might worth the try to see how react the launcher/files.

Jul 23 2016, 3:07 PM · Starmade

Jul 19 2016

Croquelune added a comment to T1708: AI switch side or friendly fire focus.

Have to confirm this but it's either missile-pulse or missile-beam but not heat-seeker (it would be slower then).
But we can also see they shoot their pulse damage too and that is impossible without define a target as hostile.

Jul 19 2016, 10:31 PM · AI, Starmade
Croquelune added a comment to T1709: Missiles targeting non-existent thing.

I didn't shot personally. It was simulated fight between several pirate drones versus trade guild drones.
The only thing I can assume is :

  1. it wasn't station for sure but ship or remain of docked unit
  2. I have saw that only once in my other test serv (so it already happened in a version pre-0.197.36 too)
Jul 19 2016, 10:24 PM · CBS: Weapons, Starmade
Croquelune updated the task description for T1711: overheating and meter count are overlayed.
Jul 19 2016, 2:50 PM · Game Development (Beta), GUI/HUD, Starmade
Croquelune created T1711: overheating and meter count are overlayed.
Jul 19 2016, 2:49 PM · Game Development (Beta), GUI/HUD, Starmade
Croquelune created T1710: AI seems able to breach noexit under certain cicumstance.
Jul 19 2016, 2:41 PM · AI, Starmade
Croquelune created T1709: Missiles targeting non-existent thing.
Jul 19 2016, 2:26 PM · CBS: Weapons, Starmade
Croquelune created T1708: AI switch side or friendly fire focus.
Jul 19 2016, 1:54 PM · AI, Starmade

Jul 18 2016

Croquelune added a comment to T1690: Inconsistent Lighting.

Found back also the previous task where it was reported : T1539: Block lighting normalization issues

Jul 18 2016, 8:57 PM · Engine, Starmade
Croquelune added a comment to T1690: Inconsistent Lighting.

Are you sure this only started happening after the new lighting?

Jul 18 2016, 8:44 PM · Engine, Starmade
Croquelune added a comment to T1337: Wedge blast door texture reversed.
In T1337#66165, @Valck wrote:

Several of the Plex Door wedge's faces show rotated and misaligned textures as well.

Jul 18 2016, 8:55 AM · Game Development (Alpha), Textures, Starmade
Croquelune added a comment to T1133: Transparent and invisible blocks produce shadows.
In T1133#66163, @Valck wrote:

Partially filled cargo spaces cast a full block's shadow [...]

Jul 18 2016, 8:48 AM · Game Development (Beta), Engine (Rendering), Starmade

Jul 17 2016

Croquelune added a comment to T1689: Settings reset when starting a dedicated server.
In T1689#65957, @Valck wrote:

That's to be expected, as both the server process and the client do write the config files, even if nothing has changed. Whoever goes last, wins.
As a workaround, have two installations, one for the server, one for the client.
As a suggestion for a possible solution, the server should keep its settings in the respective world directories; that would also allow several universes with different settings. Ideally that should include the blueprints and custom config xml files as well.

Jul 17 2016, 8:40 PM · Engine, Starmade
Croquelune added a comment to T1689: Settings reset when starting a dedicated server.

It's happen to me with 100% chance each time I use the starter.exe (old launcher) for launch "dedicated server" and then open another starter.exe for launching the game. While in game all my settings and keyboard shortcut are reset. So it's both settings.cfg and keyboard.cfg which are impacted. I'll bring the log next time I'll launch my private MP.

Jul 17 2016, 8:39 AM · Engine, Starmade

Jul 8 2016

Croquelune added a comment to T1307: Content/typos part 2.

Fungal Growth should be named "Fungal Growths" since there are several shrooms.

Jul 8 2016, 5:45 PM · Typos, Starmade
Croquelune added a comment to T1307: Content/typos part 2.

Power supply details menu :

Jul 8 2016, 5:16 PM · Typos, Starmade

Jul 4 2016

Croquelune added a comment to T1645: Keyboard keys switch suddenly from AZERTY to QWERTY keyboard.

Ok thanks for the tip, didn't it was possible.

Jul 4 2016, 12:58 PM · GUI/HUD, Starmade
Croquelune added a comment to T1645: Keyboard keys switch suddenly from AZERTY to QWERTY keyboard.

Are you sure you didn't accidentally switched it yourself? For windows your keyboard normally has 2 different "languages". 1 is azerty, the other is qwerty.

Jul 4 2016, 8:22 AM · GUI/HUD, Starmade

Jul 2 2016

Croquelune added a comment to T384: Power/Shield Drain and supply beams power issues.

v 0.198.223#20160627_191803

Jul 2 2016, 5:22 PM · Engine, Starmade
Croquelune created T1645: Keyboard keys switch suddenly from AZERTY to QWERTY keyboard.
Jul 2 2016, 12:34 AM · GUI/HUD, Starmade

Jun 29 2016

Croquelune edited Steps to reproduce on T1632: Alt Gr and Left Ctrl key are recognized as the same key.
Jun 29 2016, 10:20 PM · Controls, Game Development (Beta), Starmade
Croquelune created T1633: GUI wrong helper data.
Jun 29 2016, 7:34 AM · GUI/HUD, Starmade
Croquelune updated the task description for T1632: Alt Gr and Left Ctrl key are recognized as the same key.
Jun 29 2016, 7:06 AM · Controls, Game Development (Beta), Starmade
Croquelune created T1632: Alt Gr and Left Ctrl key are recognized as the same key.
Jun 29 2016, 7:03 AM · Controls, Game Development (Beta), Starmade

Jun 23 2016

Croquelune added a comment to T1556: Crash during loading between menu to ingame.

v0.198.222 confirm fix aswell

Jun 23 2016, 2:06 PM · Engine, Starmade

Jun 22 2016

Croquelune added a comment to T1556: Crash during loading between menu to ingame.

Sorry got some problems with my computers wasn't able to answer earlier.

Jun 22 2016, 1:57 PM · Engine, Starmade

Jun 16 2016

Croquelune added a comment to T1556: Crash during loading between menu to ingame.

Last tested version: 0.198.158. Still happen.

Jun 16 2016, 3:28 PM · Engine, Starmade

Jun 14 2016

Croquelune created T1560: welcome committee rather nasty.
Jun 14 2016, 8:21 PM · Universe, Starmade
Croquelune added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.

To make it right I downloaded a new starter.exe from there (Windows's one, launcher version 16).
Fresh new install last version to C:\Starmade Test (version = 0.198.149)
Start starter.exe ==> Dedicated Server
Start starter.exe ==> Launch Game
Play Online (enter localhost:4242 + username)
Start ingame and play few seconds only.
Then close game and close server.

Jun 14 2016, 7:41 PM · Starmade

Jun 13 2016

Croquelune created T1556: Crash during loading between menu to ingame.
Jun 13 2016, 3:57 PM · Engine, Starmade
Croquelune created T1555: map stars in the foreground of icons.
Jun 13 2016, 12:54 PM · Game Development (Beta), Galaxy Map, Starmade

Jun 12 2016

Croquelune updated subscribers of T1321: Cannot pick up infinite item stacks in creative.

@lancake Why close this one ? I think @SmilingDemon's advocated solution would be a good improvement, since that bug was already reported by 3 differents people at least.

Jun 12 2016, 11:21 PM · Engine, Starmade
Croquelune added a comment to T1542: blocks getting removed immediately after placement.

This 2 logs in the description of T1542 were the 2 only one of the whole game session (

, )
Unfortunately I didn't kept the serverlogs (but I can 99.99% assume they were normal since I checked them and didn't saw any usefull infos inside, just launch and close server process description); nor the threaddumps cause they look each time the same (don't know really what it describe, can't assume anything about that 2 ones cause I don't understand a shit from them :P ).

Jun 12 2016, 2:30 PM · Starmade, Issue Navigation

Jun 10 2016

Croquelune added a comment to T1542: blocks getting removed immediately after placement.

I found that really strange in log.txt.0

Jun 10 2016, 12:07 PM · Starmade, Issue Navigation

Jun 8 2016

Croquelune added a comment to T1539: Block lighting normalization issues.

v 0.198.147

Jun 8 2016, 11:20 AM · QA-Return, Game Development, Starmade

Jun 7 2016

Croquelune created T1542: blocks getting removed immediately after placement.
Jun 7 2016, 12:32 PM · Starmade, Issue Navigation
Croquelune added a comment to T758: Chunks don't get initialized properly (non physical parts).

T1134 - Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics

Jun 7 2016, 12:12 PM · Game Development (Alpha), Engine (Rendering), Starmade
Croquelune added a comment to T1033: Abilty to rotate blocks that should be unrotatable.

Hey, about the 3rd mistery method, it should be hide somewhere there :

Jun 7 2016, 11:54 AM · Game Development (Beta), Engine (Building), Starmade
Croquelune added a comment to T1539: Block lighting normalization issues.

I have noticed that too on the transparent block. In fact these faces don't reflect any light sources (including sun's light) that why they appear dark.

Jun 7 2016, 11:11 AM · QA-Return, Game Development, Starmade

Jun 4 2016

Croquelune added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.
In T1499#58778, @AndyP wrote:

Can you try a fresh installation in a new directory again?

Jun 4 2016, 1:28 PM · Starmade
Croquelune updated the task description for T1518: ship becomes permanently invisible without reason.
Jun 4 2016, 1:11 PM · Textures, Starmade
Croquelune created T1518: ship becomes permanently invisible without reason.
Jun 4 2016, 1:06 PM · Textures, Starmade

Jun 2 2016

Croquelune added a comment to T1490: inventory menu pop up dialog doesn't catch mouse clicks properly.

-validated-
I'm trimming down your report since it can be said in a single line.

Jun 2 2016, 11:03 PM · GUI/HUD, Starmade
Croquelune added a comment to T1494: Display Module tag powercap & shieldcap have typos.

probably best for it to be not case sensitiv at all.

Jun 2 2016, 10:52 PM · Game Development (Beta), Typos, Starmade
Croquelune added a comment to T1494: Display Module tag powercap & shieldcap have typos.

Ok but in this case why the generic [power] and [shield] instead of [Power] and [Shield] ?

Jun 2 2016, 1:46 PM · Game Development (Beta), Typos, Starmade
Croquelune added a comment to T1499: Stuck at "0% loaded" instead of Schine intro movie.

Ok totally misunderstood the thing, Starmade's one: all restored.

Jun 2 2016, 2:00 AM · Starmade