Indeed, this stabilizer arrow is sitting around in build mode and on screenshots on any entity type.
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Jan 24 2019
Jan 22 2019
Jan 21 2019
As far as I've noticed, "carrier recall" is broken because of this. Half the ships wont obey the command and the others may go to the wrong sector, and none actually dock.... it is terrible.
Dec 1 2018
Sep 25 2018
Aug 9 2018
Jul 26 2018
hi,
sorry about the delay. the next dev build will add some major performance increasing functions to the display module like frustum culling and distance margin, which should help a great deal with display module performance
Jul 11 2018
Hello there, i'm upping this task since it's been month without news about it, can we please, have some infos about the treatment status of this bug, is it still under care ?
Jul 7 2018
Perhaps at the start it was mainly cannons and beams going through the shield due to the bug of T2849. That still appears to be working fine, but the remaining hull damage I saw happen was caused by missiles fired from a different sector than the shield group/entity was in.
Jul 5 2018
Those issues should be fixed, shield should report its percentage more accurate now and any shield bypass should also not happen anymore.
Could you give it another check? It seems to work fine for my setup where I could reproduce it before.
Jul 4 2018
Jul 3 2018
Jun 29 2018
Should apparently be fixed already.
Good find, stealh strength 3 was using the recon strength 3 values.
Jun 28 2018
-QA Testing-
-QA Testing-
Jun 27 2018
Jun 24 2018
Jun 15 2018
-QA Testing-
Jun 14 2018
Jun 11 2018
Jun 7 2018
Jun 6 2018
May 20 2018
May 1 2018
First I missinterpret the request, but that's make me think to an idea : A jump attractor who don't forbide jump but deviate path less than 90° (prevent escapes) making destination the source emitor.
Apr 22 2018
Apr 17 2018
fixed by activating physical object on recoil
Apr 15 2018
Apr 5 2018
Apr 1 2018
This is an issue related to have docks on your design. Ship size does not matter as this even occurs on the smallest of examples.
Mar 20 2018
An older issue that is more pronounced now. Could be related to T1539 but can always merge later if it's the same issue.
With the lighting source right above it, so behind the camera in the following pictures, you can clearly see that any surface not perpendicular to the lighting source is dimmed.
This is I believe how it should be, but some blocks are much darker than others.